Tampilkan postingan dengan label video. Tampilkan semua postingan
Tampilkan postingan dengan label video. Tampilkan semua postingan

Rabu, 23 Desember 2015

MLP RPG (Fighting the Unknown) Update


 So the MLP RPG has been updated, you know, the one with the ponies. There's apparently lots of new stuff in it, but since I haven't been able to find a detailed changelog I have no idea as to what Harvard Han added this time. I probably won't be able to review it anyways until it leaves the beta stage either, so in the meantime you might as well give it a shot.

...Enjoy, I guess?

Senin, 21 Desember 2015

A Release Date for Super Lesbian Horse RPG



 Apparently Super Lesbian Horse RPG is coming out on Christmas Day (Wednesday, in case you haven't checked your calendars yet). Since I just got from watching The Desolation of Smaug and am rather tired, let's just say that words cannot fully describe my excitement so I can get this over with and listen to the Electric Light Orchestra, maybe see if a friend of mine is online at this hour.

Good night!

Minggu, 20 Desember 2015

PonyCraft Video Update #7

PonyCraft: Tainted Skies
It seems that the developers of PonyCraft have decided to completely rewrite their game in C++, which means that development will probably take much longer than it would have before. To make up for it though they've released a brief update video showcasing Twilight Sparke's new abilities and voice acting by the talented Rina-chan. Not much, but at least it's something, right?

Anyhow, you can find the video update below the break. I was originally going to put it at the top of the article but figured that you would like to see the game's fabulous logo in all its glory.


Minggu, 13 Desember 2015

My Little Game Dev Marathon Pt. 2


 Some of you may remember the My Little Game Dev Marathon which was held earlier this year, and I'm (would say "we're", but the others aren't here so...) happy to announce that they've recently launched another one. The requirements for entries are fairly simple: at least 1 level playable level, bare essentials, decent graphics, no R34 content, and finally the marathon logo should be present somewhere within the game. The deadline is December 30th: so if you're interested in participating then you should probably get started soon and have your project ready before then, where they'll pack all the games together and send them to various prominent fansites for reviewing.

More detailed information can be found on the thread at http://mylittlegamedev.com/forums/showthread.php?tid=1105&pid=5933


 Being the only active poster on this site makes me feel rather lonely sometimes. Wonder when Enigma Sage and Arctic Lux will come back...

Sabtu, 12 Desember 2015

Breach of Harmony


 Not too long ago somebody decided that what the My Little Pony fan community really needed the most was an online PvP arena game, and thus Breach of Harmony was born. It features everything you'd expect from this type of game: multiple player classes, gratuitous amounts of colourful horses and an unintentionally cheesy plot involving a secret society of rich ponies who apparently get a kick out of paying the lower classes to fight each other. I could dissect it further based on the preview video, but since it's still in the pre-alpha stage I shall refrain from doing so for the time being (given that most of the problems I have with it are related to the animations and will most likely be resolved in the near future).

You can find more detailed information about the game at breachofharmony.com.



...I'm just going to pre-emptively tag all newer Unity games on here as "multiplatform", since a developer using it would be foolish to not export OS X and Linux binaries these days.

Jumat, 11 Desember 2015

20% Faster


 Some brave anon took it upon himself to delve into /collab/ once more to see if he could find anything worthwhile, and he stumbled across some Korean student's pet project: a 3D engine that he wants to use for a Rainbow Dash game someday. The preview video looks pretty neat for the most part, although until he can find a 3D modeller who is willing to help him this will remain nothing but a fairly nice tech demo. 'Tis a shame, I know, but they're kind of in short supply right now and the majority of the ones I know are already busy working their butts off on Legends of Equestria or their own personal projects.

There's more info about the game on the developer's blog, which can be found at http://bab2min.tistory.com/ (although you'll probably have to run the page through Google Translate, since it's in Korean).

Kamis, 03 Desember 2015

No Guns in Canterlot


 There's a distinct lack of first person shooters in the pony fandom, and for good reason: colourful horses just aren't as fun when you can't see the ones you're playing as. However, that hasn't stopped Jach (you might be familiar with some of his previous works, such as A World You Should Not Know), who decided to switch from the Blender Game Engine to Unity3D and make a game about shooting changelings with guns, because apparently magic missiles aren't good enough for some reason. Players also have the choice of playing as Princess Celestia, Luna, Cadance and Shining Armor, each with their own weapons and magical abilities, which offers some more variety I guess.

 No word on when the project will eventually be released, although Jach claims he'll set up a blog for it in the near future with development updates.
Princess Shining Armor
This was the closest thing to a SFW Princess Shining Armor picture that I could find.

Selasa, 01 Desember 2015

Choke on My Woona, YOU NASTY CHANGELINGS

Choke on My Woona
(Download)
 While taking a brief break from working on the 4th Nightfall beta, Night Breeze from Silly Mare Games decided to clone a favourite game of his, the name of which cannot be mentioned here for various reasons. Choke on My Woona was the result, a shooter involving Woona and changelings. Upon inevitably dying in the game Woona will respawn, and be assisted by the ghost of her previous self. This goes on for 10 levels although I haven't gotten nearly that far yet, given that it practically runs in slow-motion on Wine and I'm not as patient as I once was (having beaten an unstable version of SuperTux running at 5fps). If you aren't using Linux or OS X, however, the game looks pretty fun so I'd definitely give it a shot if I were you.

Meanwhile, I still haven't figured out how to get Windows 8.1 to play nicely with Linux.



 Come to think of it, for some reason those multicoloured changelings in this game remind me of Carnifex's creations. If these ever ended up making a cameo in a fangame...hoo boy. I'd probably puke rainbows.

Minggu, 29 November 2015

Horse Game Update 2

Horse Game

 Even if the Horse Game is pretty much a proof of concept demo, it's still rather fun, especially now that the developers have added bots and made some improvements to its innovative spell-crafting system, among other things. It may be nowhere near ready for a review yet, sure, but the project is rather promising and I'd advise that you folks keep an eye on it for the near future, and maybe even volunteer to help out if you have any coding or 3D modelling skills.

Interested in giving this fabulous update a spin? Then download the Horse Game at http://horsegame.ca/.



 Meanwhile, Ponykart's C++ translation chugs along. I should put up a full post for these guys sometime.

(You can check out the Ponykart revival Google Group at https://groups.google.com/forum/#!forum/ponykart, and the project website at http://ponykart.org/)

Jumat, 20 November 2015

Spike's Quest: Progress Video #1


 A quick search reveals that we last posted Spike's Quest over a year ago, leading most to assume that the project was dead. However, several days ago MisterBull pulled back the curtain and revealed that the silence was due to his completely rewriting the game's engine in BlitzMax, which should theoretically give him much more freedom from a developmental perspective and possibly enable OS X/Linux support. To showcase the new engine, he has released the above video, and plans on releasing a new one every week. Perhaps a tad excessive, sure, but still a better idea than releasing a big update once a year like MisterBull had been doing before.

Also, many thanks to Bry Fury to sending this in to us.

Jumat, 13 November 2015

Gameloft Game (more or less) Completed


One way or another, Muffyderp's managed to complete the FiM app - and he's posted the ending on Youtube for all to see. It appears Gameloft is quite the troll...

Kamis, 05 November 2015

Super Lesbian Horse RPG Update


 For those of you who don't follow Bobby Schroeder's tumblr, you may be wondering how SLHRPG is coming along, so he created this Youtube video to give you folks some incentive to visit it more often. Most of the progress updates are too short to be posted here (for example, a recent series detailed his work on a particular rock sitting in the forest), but at least Bobby is being fairly open about the development process when compared to most of the other fangames I've seen which get this far, since they tend to be relatively silent for the most part.

So...yeah. You can follow Super Lesbian Horse RPG's development here.



*waits for DialgaBrite to complain about me posting this again*

Rabu, 04 November 2015

Awesome Pony Fighting Game


 Around 3 days after Fighting is Magic received its Cease & Desist order, some guy on Ponychan figured that he wanted to make his own open source pony fighting game, featuring a cast made up entirely of...original characters (ew). He got together some people together, and for most of this time they've been working on the engine and character creator. The project seems to still be active, despite the fact that they keep forgetting to upload stuff to their GitHub repo, so there's yet some hope that this project may yet live to see the light of day.

...For some reason I keep assuming that APFG stands for Another Pony Fighting Game, which, in my opinion, would make for a much better name.




Minggu, 25 Oktober 2015

Story of the Blanks Level Editor


 While we wait around for that Story of the Blanks reimagining (which is apparently still under development, if we take their word for it), some anon on /mlp/ suggested that we post about the game's built-in level editor, which has been around since its release during the Creepypasta contest. To access it, the player has to open the game's SFW file, make the browser window much larger vertically than horizontally, click Play and then press Home+End. If you read the guide and figure out the editor, more power to you I guess. Still, it's not like this is really an appropriate tool for creating an entirely new game unless you're really crazy.

 Also, the comments for our Creepypasta contest reveal that apparently there were two entries, but Story of the Blanks was the only one that was posted. I wonder what happened to that other one...


So little to post these days...I'm only really putting this article up because there isn't much else, if anything at all. Also, upgrading to Windows 8.1 broke my dual-boot setup, so there's that as well.

Rabu, 30 September 2015

Fallout: Equestria RPG Level Editor


 So far progress on the Fallout: Equestria RPG is mainly restricted to engine work. It's not the most exciting stuff for the average gamer, true, but at least it is better than the horror of absolute silence, resulting in fears that yet another one bites the dust. This update shows the level editor in action, which should be at least somewhat interesting for the modding community and especially the Fallout:Equestria subfandom, who shall finally be given the tools to adapt their favorite Fo:E fanfics into playable epics. That is, unless all their 3D modelers suddenly die on them or something.

 Now, the main thing holding back this project is that, in a surprising reversal of what most would expect, the developer has the project working on Linux alright but is having trouble compiling it on Windows.

Minggu, 23 Agustus 2015

Filly Gamez at BronyCon

 
Filly Gamez

 Conveniently, a video of Filly Gamez's BronyCon panel was just released on Youtube, in which they finally admit the truth about their shutting down (which had to do with that unofficial Flash port we posted a while back) and showcase some footage from their new game, A Foal's Errand. Unlike their previous effort it actually appears to be pretty good, although unfortunately there's no indication as to when it will be released online.

There used to be some other stuff in this post, but I removed it for being flamewar bait.

Senin, 13 Juli 2015

New Megamare X trailer

 Megaman being one of my favorite series, I GOT HYPE from this one. Toasty Justice sent in the showcase trailer for Megamare X from EFNW 2014, and it's looking like the project is making good progress. "Now featuring Mech-suits, new enemies, intense platforming, vigorous challenges, and more to come!" he says? Well, count me in!

 Get the trailer above; if you want to follow the project, you can do so on twittertumblrdeviantArt, and their website. Also, apologies to Toasty Justice for being a little slow on posting.

Jumat, 10 Juli 2015

Super Smash Ponies AI Showcase


Zilven Sparkle, the developer of Super Smash Ponies, has released another video of the work in progress, showing off the AI this time around in a good ol' fashioned man vs. machine Twilight Sparkle showdown. Super Smash Ponies is making some great headway, and the little glimpse of Rarity at the end provides a hint  towards future development. Enjoy!

Rabu, 10 Juni 2015

Yet Another Nightfall Gameplay Video


Nightfall

 Silly Mare Games continues to make excellent progress in their upcoming Nightfall game, and managed to release an update video a mere week after the last one. This video showcases the mane six, who are now in a somewhat playable state and have their own special abilities. There's also a main menu now, although that is mainly just for the extra polish.

 Coming up later today: the results from the last My Little Game Dev marathon if Wishdream's internet is up to the task. Apparently there are some pretty impressive games in there...

Rabu, 03 Juni 2015

More Nightfall Stuff

 It seems that more progress has been made with Nightfall, as can be seen in the new gameplay video. Several new features have been implemented, such as a rudimentary Day/Night cycle. It's not nearly as nice as the one in Pony Wings, but at least it should do well enough for now. One of the developers also told us that the game will have bosses, which should be rather...interesting. Frankly, there aren't enough fangames with bosses these days, and this disappoints me.

I would write more, but I have a headache. Instead of writing more interesting stuff, I shoved some copypasta from Silly Mare Games below the break. Enjoy?


Hello there! 
I'm Night Breeze from Silly Mare Games, creator of a few previous games like Stroll, My Little Rhythm and Harmony PCG, and I'm glad to announce my new project: Nightfall. 
Nightfall is a 2D platforming game featuring Pinkie Pie, but it's not the usual idea of a platformer. You can think about it as a mix of Terraria or Minecraft and a tower defense game, if you may, but it's still not quite like that either. 
I'll give you a quick description (and I excuse myself beforehand, as English isn't my main language). 
In this game, the main objective so far is to survive. You play as Pinkie in a huge randomly generated world, and along the day you may explore, collect items and build yourself a fortress with many different type of blocks, being dirt, stone, different kinds of turrets, trees, and the like. After 5 real-life minutes, the night comes, and the peaceful ambience of the game goes away. A swarm of enemies will try to get you, destroying everything along the way. You'll have to survive until the sun rises again, by killing the enemies, strategically building your fortress and using the different blocks, collecting money to upgrade your stats, and more. Each night that comes, the enemies will be harder and more frequent, featuring even bosses along the way, and you'll have to strategically develop your character and building stats along it to survive. 
Anyway, that's mainly it! The game is still under development, everything is subject to change, and I'd love to know what you think. 
Be sure to check out the embed video if you haven't yet to see the game yourself, and stay tuned for more updates! 
Over and out!