The game can be downloaded from Dropbox (with a Spanish version available for some of the international readers out there), and it has its own subreddit for discussion on the game. I've barely scratched the surface of the game so far; this post may see updates in the near future with further impressions as I progress.
Tampilkan postingan dengan label Game Maker. Tampilkan semua postingan
Tampilkan postingan dengan label Game Maker. Tampilkan semua postingan
Jumat, 18 Desember 2015
Game: Legacy of the Pony
The game can be downloaded from Dropbox (with a Spanish version available for some of the international readers out there), and it has its own subreddit for discussion on the game. I've barely scratched the surface of the game so far; this post may see updates in the near future with further impressions as I progress.
Label:
complete,
download,
game,
Game Maker,
Metroidvania,
nonlinear,
platformer,
release,
side-scroll,
Spike
Kamis, 10 Desember 2015
Super Pony Wars Demo
Super Pony Wars
Browsing the graveyard that is Ponychan's /collab/ board can occasionally bring up interesting stuff if you have the patience to wade through the endless corpses of once-promising projects, and Super Pony Wars appears to be one of the few which isn't quite dead yet, as a demo for it was released a couple days ago without much ado. From what I've gathered it's supposed to be some sort of strategy/RPG game based off of Super Robot Wars (which I have neither heard of nor played), featuring a cast made up of original characters, an unintuitive interface that could really use some documentation, and a bunch of placeholder RPG Maker sprites. It could probably become a pretty decent game if it were given enough love, sure, but it's been kind of overlooked on Ponychan and the creator seems to be losing interest.
Dunno if this one will ever come to anything, unfortunately, so in the meantime all we can do is watch and wait.
Dunno if this one will ever come to anything, unfortunately, so in the meantime all we can do is watch and wait.
Selasa, 01 Desember 2015
Choke on My Woona, YOU NASTY CHANGELINGS
Choke on My Woona
(Download)
(Download)
While taking a brief break from working on the 4th Nightfall beta, Night Breeze from Silly Mare Games decided to clone a favourite game of his, the name of which cannot be mentioned here for various reasons. Choke on My Woona was the result, a shooter involving Woona and changelings. Upon inevitably dying in the game Woona will respawn, and be assisted by the ghost of her previous self. This goes on for 10 levels although I haven't gotten nearly that far yet, given that it practically runs in slow-motion on Wine and I'm not as patient as I once was (having beaten an unstable version of SuperTux running at 5fps). If you aren't using Linux or OS X, however, the game looks pretty fun so I'd definitely give it a shot if I were you.
Meanwhile, I still haven't figured out how to get Windows 8.1 to play nicely with Linux.
Come to think of it, for some reason those multicoloured changelings in this game remind me of Carnifex's creations. If these ever ended up making a cameo in a fangame...hoo boy. I'd probably puke rainbows.
Meanwhile, I still haven't figured out how to get Windows 8.1 to play nicely with Linux.
Come to think of it, for some reason those multicoloured changelings in this game remind me of Carnifex's creations. If these ever ended up making a cameo in a fangame...hoo boy. I'd probably puke rainbows.
Senin, 23 November 2015
Review: Megapony
MegaPony
A strange trend noted by several people in the community is that whenever a pony fangame comes out and is at least partially based off of another game, it almost always ends up being more difficult than the original. Oddly enough, this usually seems to be entirely unintentional on the developer's part, and it is often debatable as to whether or not the increased difficulty is really a good thing. MegaPony is already an infamous example of this, sure, but is the game's quality negatively affected by this?
The answer, along with the rest of the review, can be found beneath the break.
Your average gamer's first few hours with MegaPony will inevitably be filled with frustration and rage as they get used to the overly sensitive controls, the odd level designs and the titular protagonist's rather large hitbox. Most won't even manage to complete a single stage, but MegaPony is not for the faint of heart and for those that do press on, something magical happens. Levels that stumped them for hours on end will suddenly become a breeze as the player learns to master them, and with enough endurance one can overcome incredible odds. For a while it may seem somewhat repetitive, sure, but the exhilarating sensation one receives upon finally completing that one level and defeating that which earlier brought you to your knees makes it all worthwhile for those who persevere.
Despite its overall difficulty, MegaPony's gameplay is quite simple. The player runs around as a chubby robot and shoots stuff, all the while dodging bullets and jumping over bottomless pits. Upon completing a stage and beating its boss our hero is awarded a brand new weapon, which also happens to be the weakness for another boss. After defeating the brainwashed Mane Six, he unlocks the final stage along with itsboss, Discord. He can also access Zecora's shop to buy items and upgrades to improve his odds of victory, although purists might want to stay clear of the place (aside from a certain upgrade that adjusts the protagonist's hitbox to be closer to that of the blue bomber).
Stages tend to have a surprising amount of variety, with little in terms of repetition when it comes to visuals and room layouts. Several of them also introduce new gameplay elements, such as the teleporters in MagicMare's lair and the fishing rod in GenerousMare's stage, the latter of which transforms the game into a weird autoscrolling shooter. Thankfully each level's gimmick is used in moderation, so for the most part they don't end up feeling overused or tiresome.
Aside from several areas (such as Applejack's stage), the game does quite well at staying within the NES' colour limits and still manages to look good in the process. Unfortunately the screen scaling options seem to be a bit off, as using them blurs the game's crisp pixel art, making it harder to fully appreciate the detail put into it. It also forced me to take screencaps with the default screen size and manually upscale them in Gimp, which kind of sucked. The music was pretty nice too: a fitting blend of Megaman themes and My Little Pony chiptune remixes, although to be honest the music gets old after being stuck on a stage for long periods of time.
To be honest, I don't really have much to criticize MegaPony for. Sure, the main character vaguely resembles one of Clarence's hippopotamuses and there are still a few bugs/imperfections to be ironed out, but most of the possible changes would lower the game's difficulty and thus arguably reduce the game's main draw (aside from its containing ponies, of course). I wouldn't say this is anywhere near the best pony fangame yet, true, but those of you who are looking for a real challenge should ultimately find MegaPony to be quite rewarding.
It remains to see how Megamare X will compare to this, although I doubt it'll even come close to this one's difficulty.
The answer, along with the rest of the review, can be found beneath the break.
Your average gamer's first few hours with MegaPony will inevitably be filled with frustration and rage as they get used to the overly sensitive controls, the odd level designs and the titular protagonist's rather large hitbox. Most won't even manage to complete a single stage, but MegaPony is not for the faint of heart and for those that do press on, something magical happens. Levels that stumped them for hours on end will suddenly become a breeze as the player learns to master them, and with enough endurance one can overcome incredible odds. For a while it may seem somewhat repetitive, sure, but the exhilarating sensation one receives upon finally completing that one level and defeating that which earlier brought you to your knees makes it all worthwhile for those who persevere.
![]() |
Contrary to popular belief, unicorns can climb ladders too. |
Stages tend to have a surprising amount of variety, with little in terms of repetition when it comes to visuals and room layouts. Several of them also introduce new gameplay elements, such as the teleporters in MagicMare's lair and the fishing rod in GenerousMare's stage, the latter of which transforms the game into a weird autoscrolling shooter. Thankfully each level's gimmick is used in moderation, so for the most part they don't end up feeling overused or tiresome.
![]() |
There's a distinct lack of flashback potions here. |
To be honest, I don't really have much to criticize MegaPony for. Sure, the main character vaguely resembles one of Clarence's hippopotamuses and there are still a few bugs/imperfections to be ironed out, but most of the possible changes would lower the game's difficulty and thus arguably reduce the game's main draw (aside from its containing ponies, of course). I wouldn't say this is anywhere near the best pony fangame yet, true, but those of you who are looking for a real challenge should ultimately find MegaPony to be quite rewarding.
It remains to see how Megamare X will compare to this, although I doubt it'll even come close to this one's difficulty.
Label:
8,
complete,
Discord,
game,
Game Maker,
Original Characters,
platform,
remake,
retro,
review,
shooter,
side-scroll
Jumat, 20 November 2015
MegaPony Episode 3
After spending over a year working on and fine-tuning MegaPony, Khao Mortadios has finally released Episode 3, completing his fangame and giving us yet another needless reminder that the other Episode 3 still isn't complete, and probably won't be for quite a long time. Yes, the main character still resembles some sort of mutant hippo and has a rather large hitbox, but the game should still provide a fairly rewarding experience for those who don't mind a little challenge and its somewhat unusual artistic style.
Also, I dunno if I'll have time to review this tomorrow or not, since it'll be my birthday and whatnot, but I'll try to get it done within the next few days.
Also, I dunno if I'll have time to review this tomorrow or not, since it'll be my birthday and whatnot, but I'll try to get it done within the next few days.
Label:
Discord,
game,
Game Maker,
news,
Original Characters,
platform,
remake,
retro,
side-scroll
Jumat, 13 November 2015
Another Equestria Adventure Demo
(Ponychan thread)
In an effort to show that his Equestria Adventure fangame (which we posted back in September) is not dead, mpa has released a brand-new demo featuring 4 levels and a boss. The controls still take a while to get used to and the boss is kind of boring, but once you get used to them the demo is quite fun while it lasts. As the game's creator put it on his project's /collab/ thread, "I honestly don't think I'll ever finish this thing, but hopefully this is fun enough to please anyone who has been eagerly waiting".
Meanwhile, these headaches are getting rather annoying...it's been over a month since they started, and I don't know how long they're going to last for.
Meanwhile, these headaches are getting rather annoying...it's been over a month since they started, and I don't know how long they're going to last for.
Oh, my, something in my eye - eye
Something in the sky - sky
Waiting there for me
Kamis, 05 November 2015
Nightfall Beta v3.89
(Download)
It seems that Night Breeze of Silly Mares Games will be especially busy this November due to college, and since the real fourth beta for Nightfall isn't ready yet he's decided to make a relatively minor release in the meantime to pacify the masses. Enjoy, fellow pony fans, as I look into the possibility of eventually switching over to the Ghost blogging platform while listening to sludge metal and wondering why the fridge's water dispenser pours warm water instead of cold (which doesn't make any sense to me).
Release notes have been copypasted below the break.
- Collecting structures now restores half of its energy cost.
- Added air dash.
- Enemies' AI improved.
- Shadowbolts and some bosses can now stun the player/mercenaries.
- Items and structures can now be sold.
- 'Force night' option now gives some extra money in Normal mode.
- Creative mode now features double money gain.
- Light Torches now show their area of effect before being built as well.
- Shorter position cooldown for building.
- You don't lose lives anymore by falling off the map.
- Lower drop rate for power-ups.
- Added 'Game speed' option (F5).
- Game is now slightly faster by default.
- Changed 'show/hide coordinates' key to F7.
- Other minor changes and bug fixes.
Label:
beta,
demo,
game,
Game Maker,
platform,
side-scroll,
Strategy,
tower defense,
update,
work in progress
Sabtu, 31 Oktober 2015
Review: Muffins.exe (Creepypasta)
muffins.exe
Today I was sitting around, expecting a creepypasta to show up in our email inbox as they usually do during this time of year, and what do you know? Some "Anonymous" person submits this game titled muffins.exe, created in GameMaker Lite and featuring a gratuitous amount of screamers (thus rendering it very NSFW).
If you intend on playing this, I'd advise that you do so before reading below the break, as the review contains spoilers.
Upon opening muffins.exe I was presented with options to quit (obviously for the cowards among us), start a new game or see "extras". The latter was blanked out, so I have no idea what it does, and thus I proceeded to play it with my volume lowered somewhat and without headphones. I also ran the game via windowed mode in Wine, just to ensure that my screen wouldn't get stuck on some gory Derpy picture run through a red filter.
The player, as Roseluck, is tasked with finding Derpy's muffins and returning them to her. As is to be expected from games of this genre, the graphical style is purposefully tacky and the physics feel rather awkward. After doing this, Derpy says that she has to tell her something very important, and then disappears for several days. Figures. You then go looking for her in the field, and surprise surprise, everything gets all red and screwed up in a completely original manner that I've never seen in a game ever before.
As Roseluck plods on through the madness, she is repeatedly subjected to jumpscares and the nasty sight of body parts lying on the floor. After a while you'd expect her to get annoyed and start demanding that Derpy stop messing around and just kill her already, but nooo. She is one of those silent types, and even if she did say anything Derpy probably wouldn't listen, because antagonists in creepypastas aren't known for complying with their victim's wishes because they are evil and stuff. Rawr.
So why did Derpy suddenly decide to turn on her best childhood friend, as the game describes her? Perhaps she is fed up with Roseluck's slow, silent ways, and sold her soul to that shifty-eyed janitor in exchange for reality-warping powers. Then again, Roseluck could just be on a bad trip or something; I wouldn't put it beneath her to cheap out on the LSD and purchase a bad batch. I'm not entirely sure, since I'm pretty sure that I ended up with an early ending by falling on some spikes like a pleb.
So did I like muffins.exe? The constant jumpscares got a bit ridiculous after a while, but if you like that sort of thing than maybe you'll find Muffins.exe to be a fitting diversion for this night.
Hope you all enjoy the evening! I'll be sitting around, listening to Glenn Miller and watching cartoons to calm my paranoia.
If you intend on playing this, I'd advise that you do so before reading below the break, as the review contains spoilers.
Upon opening muffins.exe I was presented with options to quit (obviously for the cowards among us), start a new game or see "extras". The latter was blanked out, so I have no idea what it does, and thus I proceeded to play it with my volume lowered somewhat and without headphones. I also ran the game via windowed mode in Wine, just to ensure that my screen wouldn't get stuck on some gory Derpy picture run through a red filter.
The player, as Roseluck, is tasked with finding Derpy's muffins and returning them to her. As is to be expected from games of this genre, the graphical style is purposefully tacky and the physics feel rather awkward. After doing this, Derpy says that she has to tell her something very important, and then disappears for several days. Figures. You then go looking for her in the field, and surprise surprise, everything gets all red and screwed up in a completely original manner that I've never seen in a game ever before.
![]() |
Wow, I never expected this. |
So why did Derpy suddenly decide to turn on her best childhood friend, as the game describes her? Perhaps she is fed up with Roseluck's slow, silent ways, and sold her soul to that shifty-eyed janitor in exchange for reality-warping powers. Then again, Roseluck could just be on a bad trip or something; I wouldn't put it beneath her to cheap out on the LSD and purchase a bad batch. I'm not entirely sure, since I'm pretty sure that I ended up with an early ending by falling on some spikes like a pleb.
So did I like muffins.exe? The constant jumpscares got a bit ridiculous after a while, but if you like that sort of thing than maybe you'll find Muffins.exe to be a fitting diversion for this night.
Hope you all enjoy the evening! I'll be sitting around, listening to Glenn Miller and watching cartoons to calm my paranoia.
Label:
4,
creepypasta,
Derpy Hooves,
game,
Game Maker,
NSFW,
platform,
review,
Roseluck,
side-scroll
Ponyvania Intro
So it seems that Ponyvania game we posted a while back also has a pretty sweet animated intro, probably the best we'll ever see in a fangame. Shame it'll probably add a lot to the game's filesize and hurt those of us with slower internet connections, so if I were the developers I'd probably release a version of the game with the intro stripped out. Still, I've seen far worse examples of pointless filesize inflation in a particular game I reviewed on this site a while back...you probably know of what I speak.
And yes, I'm still working on that Moonstuck part 2 review, so be patient. Reviews take time, especially when you possibly have two of them to write in one day.
Imagine if this intro was actually rendered in-game instead of just being a pre-rendered cinematic. It'd probably be quite hard to code, sure, but it'd be really impressive from a technical perspective. Plus, yay for drastically reduced filesizes!
And yes, I'm still working on that Moonstuck part 2 review, so be patient. Reviews take time, especially when you possibly have two of them to write in one day.
Imagine if this intro was actually rendered in-game instead of just being a pre-rendered cinematic. It'd probably be quite hard to code, sure, but it'd be really impressive from a technical perspective. Plus, yay for drastically reduced filesizes!
Label:
animation,
creator,
fighting,
game,
Game Maker,
intro,
multiplayer,
Original Characters,
platform,
Preview,
Princess Celestia,
Princess Luna,
RPG,
side-scroll,
Trailer,
work in progress
Kamis, 29 Oktober 2015
Released: Never Heard From Ever Again
Never Heard From Ever Again
Back in August we posted about Never Heard From Ever Again, a weird little first person horror game with the nastiest lolipop-related jumpscare you'll ever see. The full thing was released today on Desura, marking the first time a pony game made it onto the service, but it's $1.99, also giving it the unprestigious "honour" of being the first My Little Pony fangame for the PC platform that is neither free in freedom nor free beer. Mind you, that's not a lot of money, but there are still plenty of people who will probably find this choice in distribution objectionable.
Meanwhile, guess who's too cheap to buy a copy?
Meanwhile, guess who's too cheap to buy a copy?
Selasa, 27 Oktober 2015
Game Maker Compilation Post #3
Guess what time it is! Filly Twilight knows... Anyhow, I'm not feeling particularly verbose today, so I'll get right down to it.
From projects bordering on professional to amateur fan games put together in basements late at night, the Game Maker comp has it all! Four today, hit 'em up after the break!
Okamikurainya's Project Dash is a promising Rainbow Dash platformer that might just soon outgrow the confines of this post. Dodge, duck, dip, dive, and dodge your way through a couple of neatly styled levels at the beginning of what will eventually become a much larger world map. Collecting gems fills the meter at the top of the screen, giving you the power to fly and eventually perform a sonic rainboom. The most recent project update occurred earlier today, so head over and be one of the first to try out the newest release!
Bonus: hitting the insert key on the world map screen and typing "MLP8BIT" allows you to replay levels from Adventure Ponies!
Chocolate rain, Dali's bunnies, and Twilight Sparkle blasting things with lasers. I really don't think I have to do much more than that to pitch this one. ToCoool's End of Chaos is one of the most reviewed games to come out of My Little Game Jam - play and comment on it via the link above!
Ooooh, Game Maker Studio. Fancy stuff, this. Created with custom resources of all sorts, influxWishdream's My Little Game Jam submission is artistically quite a feat for 48 hours. With your trusty toothblade at your side, venture forth to the gates of Tartarus as Colgate!
Noon Anna has unfortunately ceased development on Legacy of the Pony, a black and white Legend of Zelda-themed dungeon crawler. However, what remains is still an impressive example of what can be accomplished in Game Maker. There's plenty of game here, and it's certainly worth downloading if you're a fan of the retro style.
Want to see a game featured in the next Game Maker comp? Email me directly, or hit it up our submission page. Happy gaming!
Kamis, 15 Oktober 2015
Ponyvania Demo
Ponyvania
Since Ponyvania is still a demo I'm not going to give it a score or anything, but it's going to need some pretty huge balance adjustments to be considered "fun" (unless you're playing on Easy or in the multiplayer mode, which I wasn't able to test). Maybe I'll revisit it once some work has been done, but until then I'll just sporadically get back to redesigning Equestria Gaming's theme.
Back in 2012 some Texans decided that the My Little Pony fandom needed a Castlevania-type game and began to create one themselves in Game Maker, with the splendidly original title "Ponyvania". The project seemed to progress smoothly, with the latest demo being released in July '13, but I remained entirely unaware of Ponyvania until some Anon posted about it on /mlp/ last Saturday, bemoaning the overall lack of attention that it has seen (aside from an Equestria Daily post about a pre-demo trailer). The Anon also mentioned Legacy of the Pony, which I shall hopefully cover later now that I have a working dual-boot setup, but in the meantime I shall focus on this sadly neglected fangame.
My thoughts on the project can be found below the break, as usual.
Ponyvania managed to give off a good first-impression when I first started to play around with it. After beginning a new game I was nifty little pony creation utility with which I promptly attempted to recreate Taylor's OC, but unfortunately I failed and instead ended up with a Berry Punch recolor. Then the game began, and I was impressed by the quality of the backgrounds/scenery sprites until I got a taste of the weird jumping physics, which took some getting used to. Ah well, so far so good, but then I decided to head outside...
My thoughts on the project can be found below the break, as usual.
Ponyvania managed to give off a good first-impression when I first started to play around with it. After beginning a new game I was nifty little pony creation utility with which I promptly attempted to recreate Taylor's OC, but unfortunately I failed and instead ended up with a Berry Punch recolor. Then the game began, and I was impressed by the quality of the backgrounds/scenery sprites until I got a taste of the weird jumping physics, which took some getting used to. Ah well, so far so good, but then I decided to head outside...
...And things promptly went downhill from there. It seems that the developer's idea of difficulty involves plopping down a bunch of enemies and spawning monsters directly underneath the player, killing them in short order even if escape or combat is attempted. This, compounded with a bizarre decision to reverse the standard actions of the Z and X keys made the game much harder than it should have been, and changing this in the pause menu was more difficult than it should have been due to some rather confusing default key bindings (even after reading the Readme).
![]() |
Borrowing this screenshot from Anon. |
After much annoyance and little progression I discovered the skill system, helpfully buried in the menu and requiring manual keybindings. The ability to shoot laser beams and dark energy balls seemed pretty cool, but alas, enemies in standard mode still spawned too quickly for me to effectively use my fancy stuff. Perhaps things would have gone better on the Easy difficulty level, I dunno, but I still consider Ponyvania's difficulty to be more due to poor design and balancing rather than presenting a real challenge to the player.
Since Ponyvania is still a demo I'm not going to give it a score or anything, but it's going to need some pretty huge balance adjustments to be considered "fun" (unless you're playing on Easy or in the multiplayer mode, which I wasn't able to test). Maybe I'll revisit it once some work has been done, but until then I'll just sporadically get back to redesigning Equestria Gaming's theme.
Selasa, 06 Oktober 2015
Game Maker Compilation Post #2
It's that time again! If you guys continue to appease me, I'll grant you more posts full of games.
For those unaware, the Game Maker Compilation Post shows off games created with the engine Game Maker. While the program has it's limits, and the free version makes it difficult to package and distribute games online, it's easier interface offers great opportunities to new game developers. This compilation is dedicated to showing off every game, without the harsh critiques we sometimes give in reviews - however, many of these games are impressive in their own right.
I've got three for you today - one older, and two new games currently being developed. Check them out after the break!
For some reason, this neatly styled little arcade game puts me in mind of those old car racing games where you have to reach each checkpoint before time runs out or put in more quarters. Muffin, by DoctorKitsune, features a variety of different modes centered around getting Derpy to her muffins as fast as possible, a cause I wholeheartedly support.
Dialga Brite is at it again! Although we mentioned this one during a Pon-E3 compilation post, the project has grown since. As I'm clueless when it comes to Madoka Magica, I was a little lost when it comes to the story - however, I'm assured it does indeed feature ponies. Download it above, or hit up their Facebook page for more info!
I'm sure some of you out there have been jonesing for a pony crossover game with Metroid: Zero Mission. If so, Cadance the Sniper has just the project for you! (If not, and you like blasting things with Woona-bolts, you might still be in luck.) The game's still in the earlier stages of development, so scan the ReadMe file included in the download and send him some feedback if you're so inclined.
As always, if you'd like to see a game featured, hit up our submission page. Feel free to send us anything: it doesn't have to be original content, although we love it when it is (obviously, don't take the credit for work that isn't yours.) Although we're not perfect about replying, we love hearing from you!
Senin, 28 September 2015
Revenants of Chaos Needs Level Designers
If this trailer is anything to go by, I'd say that Revenants of Chaos captures Rainbow Dash's speed quite well its gameplay, which is uncommon for most platformers with her as a playable character. Ideally, Rainbow Dash shouldn't be content with simply trotting everywhere, but feel free to break out into a run or take to the skies. This isn't always possible, of course, but this project seems to pull it off quite splendidly, partially helped by an original soundtrack by DasDeer. Thing is, right now they could use some level designers, preferably ones who have tried their hands at Mario or Sonic-style levels in the past. If you'd be interested in helping them out, you could send their leader an email at okamikurainya@gmail.com or message them at their #Project-Dash deviantART page.
Of course, this comes a day after I lament the lack of Rainbow Dash platformers which actually let her fly. Figures.
Of course, this comes a day after I lament the lack of Rainbow Dash platformers which actually let her fly. Figures.
In completely unrelated news, this abomination needs its own game before it eats the internet. |
Minggu, 27 September 2015
Demo: Equestria Adventure
For various reasons, pegasi in most fangames seem entirely unable to fly. Why is this? It would entirely ruin a platforming game if they could do so, obviously, but no satisfactory in-universe explanation has been produced yet. Equestria Adventure's Ponychan thread makes efforts to solve this conundrum by saying that it takes place in an alternate universe where pegasi cannot fly, but if that were the case then why would they even bother growing wings in the first place? Maybe pegasi are the new penguins or something, I dunno. At least she can still, you know, go fast and all of that stuff, which makes this demo somewhat worthwhile while it lasts.
Speaking of penguins...
Speaking of penguins...
At least penguins can use their wings for swimming, which I doubt Rainbow Dash would be very good at. |
Jumat, 18 September 2015
Game Maker Compilation Post #1
For those unaware, Game Maker is a software engine designed to allow users to easily create games using a simplified interface. It even comes with it's own scripting language. The handy lite version is free to use, and thus it's a common platform for pony game development. However, it is not without its problems. As easy as it is to use, it's limited, and is often dismissed by more serious developers. The lite version, in particular, makes it very difficult for one to share their game in a web-friendly format, meaning that games made in Game Maker often get very little exposure.
Thus, we've created the Game Maker compilation post, designed to showcase what's been made in this little engine. As this is a compilation-style post, this is not a showcase of the best of the best, but an exhibit of everything--however, some really neat, challenging little games slip by under the radar. Today we've got some Pinkie Pie platforming, pegasus blasting, and even a Tank game lined up after the break!
Pinkie's Lost Element (The Lost Element,) a game by Zilven Sparkle, is one of the more impressive Game Maker games I've had the opportunity to play. Yes, it's a Pinkie Pie platformer, but there's an impressive number of Pinkie sprites and a variety of power-up mechanics that give it some pizazz.
After his episode aired, I was optimistic that we'd see more of Tank - however, he's slipped into relative obscurity. As such, games starring the turbo tortoise are few and far between. SuperRaccoon has stepped in to fill the void--use your powers of rock stacking to your best advantage as you adventure through the canyon.
If you've got thoughts about the new periodical, comment away below! And of course, if you know of a Game Maker game that you'd like to see up here, hit up our submission page.
Senin, 24 Agustus 2015
Demo: Magic Shards Remake
There are times when Church Crusade of Darkera Studios is unable to do much more work on Rise of the Clockwork Stallions (such as when they are designing levels), so in his spare time he's been working on a remake of Magic Shards to keep him sharp. At first I wasn't so sure that this was a good idea, but now that I've actually had a chance to see it I'm rather impressed. Aside from several bugs, which are to be expected from a pre-release demo, the project is superior to the original in nearly every way. The creator really has improved a lot over the course of the past year; I'm quite interested in getting the chance to review this updated version in the future.
And yes, the demo doesn't have that Canterlot -3 bug that prevented Windows 8 users from proceeding any further in the original. Much rejoicing will be had amongst the few that use it.
Label:
demo,
game,
Game Maker,
platform,
Preview,
remake,
side-scroll,
Trailer,
work in progress
Rise of the Clockwork Stallions BUCK Edition
Rise of the Clockwork Stallions
As a promotion for ongoing BUCK convention, Darkera Studios has decided to release a special demo for Rise of the Clockwork Stallions, along with a trailer featuring art from the talented DragonGirl983. Thing is, given that this is a special demo you only have until Tuesday, August 27th to download it before the link is taken down, so you should probably pick it up as soon as possible. There's also a fancy wallpaper for those of us whose desktops lack six-eyed robots, which can be found here.
There's also a trailer for their Magic Shards remake, but it deserves its own dedicated post so I'll put it up later.
Label:
convention,
demo,
Event,
game,
Game Maker,
platform,
Preview,
side-scroll,
Trailer,
work in progress
Jumat, 07 Agustus 2015
Never Heard From Ever Again
Never Heard From Ever Again
Sometimes I question the wisdom of those who choose to develop 3D games in Game Maker, as there are many far better engines suited to the job. Still, that doesn't mean that one can't create a decent 3D fangame in there, as Never Heard From Ever Again hopes to be. I'm not sure if it will achieve that goal as of yet, given that the current version is a short little demo using a placeholder model for the main antagonist, but from what I've seen it isn't all that bad. It does rely a little too much on jumpscares, however, and it seems to have some problems running in Windows 8.
Hopefully we'll get more progress updates in the near future, but in the meanwhile you can download the game in order to get your daily dose of jumpscares. You might also want to check out the README file, as it explains the backstory and whatnot.
Hopefully we'll get more progress updates in the near future, but in the meanwhile you can download the game in order to get your daily dose of jumpscares. You might also want to check out the README file, as it explains the backstory and whatnot.
Minggu, 02 Agustus 2015
Fnagame
Fnagame
The Brony fnadom is pretty large, sure, but one thing it has always lacked was decent fnagames. But fear not, my friends! The world's first-ever fnagame (ingeniously titled "Fnagame") has been released to the public, starring Twibright Spankle and her friends Pokey Pi, Paddlejack, Pearity, Flutters and Colorful Speed as they do battle against a bunch of goons from the My Little Game Dev forums. Alicorn Cheerilee is there too. It even has a highscores list!
Expect more fnagames soon.
The Brony fnadom is pretty large, sure, but one thing it has always lacked was decent fnagames. But fear not, my friends! The world's first-ever fnagame (ingeniously titled "Fnagame") has been released to the public, starring Twibright Spankle and her friends Pokey Pi, Paddlejack, Pearity, Flutters and Colorful Speed as they do battle against a bunch of goons from the My Little Game Dev forums. Alicorn Cheerilee is there too. It even has a highscores list!
Expect more fnagames soon.
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