Tampilkan postingan dengan label Original Characters. Tampilkan semua postingan
Tampilkan postingan dengan label Original Characters. Tampilkan semua postingan

Sabtu, 12 Desember 2015

Breach of Harmony


 Not too long ago somebody decided that what the My Little Pony fan community really needed the most was an online PvP arena game, and thus Breach of Harmony was born. It features everything you'd expect from this type of game: multiple player classes, gratuitous amounts of colourful horses and an unintentionally cheesy plot involving a secret society of rich ponies who apparently get a kick out of paying the lower classes to fight each other. I could dissect it further based on the preview video, but since it's still in the pre-alpha stage I shall refrain from doing so for the time being (given that most of the problems I have with it are related to the animations and will most likely be resolved in the near future).

You can find more detailed information about the game at breachofharmony.com.



...I'm just going to pre-emptively tag all newer Unity games on here as "multiplatform", since a developer using it would be foolish to not export OS X and Linux binaries these days.

Kamis, 10 Desember 2015

Super Pony Wars Demo

A gameplay screenshot for Super Pony Wars
Super Pony Wars

 Browsing the graveyard that is Ponychan's /collab/ board can occasionally bring up interesting stuff if you have the patience to wade through the endless corpses of once-promising projects, and Super Pony Wars appears to be one of the few which isn't quite dead yet, as a demo for it was released a couple days ago without much ado. From what I've gathered it's supposed to be some sort of strategy/RPG game based off of Super Robot Wars (which I have neither heard of nor played), featuring a cast made up of original characters, an unintuitive interface that could really use some documentation, and a bunch of placeholder RPG Maker sprites. It could probably become a pretty decent game if it were given enough love, sure, but it's been kind of overlooked on Ponychan and the creator seems to be losing interest.

Dunno if this one will ever come to anything, unfortunately, so in the meantime all we can do is watch and wait.

Jumat, 27 November 2015

Curse of the Lost Kingdom: Old Demo

 If you were here back in July of '12, you might remember us posting about a promising RPG known as The Lost Kingdom, along with an assurance that a demo for the game was "almost complete". However, as time went on that demo became increasingly out of date when compared to the actual game, and Super Writer forgot about it entirely...until two days ago, when he decided to put it online for all to enjoy, as an extremely pleasant surprise. It may be old and nowhere nearly as polished as the game is in its current state, but it's still a fun diversion that should be well worth a playthrough or two.

Also, some players (myself included) are unable to run the game without first installing RPG Maker 2003, which you can conveniently find on the demo's download page.

Rabu, 25 November 2015

Temno Moves to Unity

TEMNO

 Multimedia Fusion 2 gets kind of a bad rap, and after spending over a year developing Temno with it Lexo Astonov grew sick of its quirks and decided he was just going to switch over to Unity. This provides several benefits, such as support for higher resolutions and native OS X/Linux binaries, along with the possibility of an Android app. Temno is also no longer a solo project; it is now being developed by a Czechoslovakian indie team currently known as Little Bit Interactive, which should help speed up development a tad (even if the game only features original characters now, to protect it from receiving a Cease & Desist order).

I'm still not sure what to think about OC-only fangames, to be honest, especially since the last one I encountered wasn't free.



Oh yeah, and some girl decided to draw an OC for me, although she hasn't coloured it yet or uploaded a high-rez picture. You folks like it?

Senin, 23 November 2015

Review: Megapony

A MegaPony gameplay screenshot
MegaPony

 A strange trend noted by several people in the community is that whenever a pony fangame comes out and is at least partially based off of another game, it almost always ends up being more difficult than the original. Oddly enough, this usually seems to be entirely unintentional on the developer's part, and it is often debatable as to whether or not the increased difficulty is really a good thing. MegaPony is already an infamous example of this, sure, but is the game's quality negatively affected by this?

The answer, along with the rest of the review, can be found beneath the break.


 Your average gamer's first few hours with MegaPony will inevitably be filled with frustration and rage as they get used to the overly sensitive controls, the odd level designs and the titular protagonist's rather large hitbox. Most won't even manage to complete a single stage, but MegaPony is not for the faint of heart and for those that do press on, something magical happens. Levels that stumped them for hours on end will suddenly become a breeze as the player learns to master them, and with enough endurance one can overcome incredible odds. For a while it may seem somewhat repetitive, sure, but the exhilarating sensation one receives upon finally completing that one level and defeating that which earlier brought you to your knees makes it all worthwhile for those who persevere.

Another MegaPony gameplay screenshot.
Contrary to popular belief, unicorns can climb ladders too.
 Despite its overall difficulty, MegaPony's gameplay is quite simple. The player runs around as a chubby robot and shoots stuff, all the while dodging bullets and jumping over bottomless pits. Upon completing a stage and beating its boss our hero is awarded a brand new weapon, which also happens to be the weakness for another boss. After defeating the brainwashed Mane Six, he unlocks the final stage along with itsboss, Discord. He can also access Zecora's shop to buy items and upgrades to improve his odds of victory, although purists might want to stay clear of the place (aside from a certain upgrade that adjusts the protagonist's hitbox to be closer to that of the blue bomber).

 Stages tend to have a surprising amount of variety, with little in terms of repetition when it comes to visuals and room layouts. Several of them also introduce new gameplay elements, such as the teleporters in MagicMare's lair and the fishing rod in GenerousMare's stage, the latter of which transforms the game into a weird autoscrolling shooter. Thankfully each level's gimmick is used in moderation, so for the most part they don't end up feeling overused or tiresome.

There's a distinct lack of flashback potions here.
 Aside from several areas (such as Applejack's stage), the game does quite well at staying within the NES' colour limits and still manages to look good in the process. Unfortunately the screen scaling options seem to be a bit off, as using them blurs the game's crisp pixel art, making it harder to fully appreciate the detail put into it. It also forced me to take screencaps with the default screen size and manually upscale them in Gimp, which kind of sucked. The music was pretty nice too: a fitting blend of Megaman themes and My Little Pony chiptune remixes, although to be honest the music gets old after being stuck on a stage for long periods of time.


 To be honest, I don't really have much to criticize MegaPony for. Sure, the main character vaguely resembles one of Clarence's hippopotamuses and there are still a few bugs/imperfections to be ironed out, but most of the possible changes would lower the game's difficulty and thus arguably reduce the game's main draw (aside from its containing ponies, of course). I wouldn't say this is anywhere near the best pony fangame yet, true, but those of you who are looking for a real challenge should ultimately find MegaPony to be quite rewarding.

8/10 Spitfire Grade

 It remains to see how Megamare X will compare to this, although I doubt it'll even come close to this one's difficulty.

Game: Unicorn Training


 Adventures in Equica: Unicorn Training is a top-down shooter/RPG hybrid game developed by Yotes Games for mobile phones and tablets, which takes inspiration from the FiM universe but apparently manages to be distinct enough to get away with being a paid game. The game centers around a young unicorn named Clover, apprentice to Totally Not Starswirl the Bearded, as she trains in the ways of magical combat. While we posted about the project in its earlier days, when it was known as Unicorn Quest, the game finally released over the weekend for Android devices. The full version, which costs 99 cents, contains nine dungeons to explore, though only the first is available in the demo.

 While the game shows promise, my play session with the demo was disappointing; poor touch screen controls combined with tedious, monotonous fights and a dungeon that went on for too long to create an unsatisfying experience. Various bugs in movement and the interface served only to further dampen the fun. In addition, the boss at the end of the demo's dungeon simply vanished when I attempted to reload a save file, leaving me no other option but to exit without seeing whatever proper ending may have been there. An extra coat of polish and some more effort on dungeon design would greatly benefit this game; right now, I can't recommend much more than trying the demo out for a play session or two.

Jumat, 20 November 2015

MegaPony Episode 3


 After spending over a year working on and fine-tuning MegaPony, Khao Mortadios has finally released Episode 3, completing his fangame and giving us yet another needless reminder that the other Episode 3 still isn't complete, and probably won't be for quite a long time. Yes, the main character still resembles some sort of mutant hippo and has a rather large hitbox, but the game should still provide a fairly rewarding experience for those who don't mind a little challenge and its somewhat unusual artistic style.

Also, I dunno if I'll have time to review this tomorrow or not, since it'll be my birthday and whatnot, but I'll try to get it done within the next few days.

Minggu, 08 November 2015

Pony Amnesia Demo

A group picture of the game's main cast.
 For various reasons I don't like posting the release announcement and review of a game right next to each other, and what do you know? Some developer usually happens to conveniently release a demo or something right in between posts, so our readers don't get two articles about the same game in a row. I'm not sure as to why this always happens, but here's a thank-you to Gentlecolt Collaborations for accidentally upholding this odd tradition and treating you all to a brand-new pony visual novel at the same time.

 Since this is only a demo I'm not going to put a score on the project or anything, but I might as well put some feedback below the break. Fair enough?

 Initially I had some issues with running Pony Amnesia, as some sort of bizarre audio issue that distorted the music, driving me mad until I finally discovered that running the program through the Ren'Py launcher somehow resolved my problem (which occurred on the 64bit version of Linux Mint 15, if that helps at all). Good thing too, as the project's music is quite pleasing to the ear and definitely not something I would want to play the demo without. The only thing that could make it better would be some atmospheric sounds for the brief portions without music, but it's a bit much to expect that from a fan project.

 The protagonist (whose name you can choose, if it amuses you to introduce yourself as a certain infamous German chancellor) wakes up alone in the Everfree Forest, with no memories as to who he is or how he got there in a completely original scenario that I've never seen before. Thankfully he is relatively near a road and heads out of the woods into Ponyville; otherwise he'd probably wander around and get eaten by a forest bogeyman or something of that sort, making for a very short and unsatisfactory demo, albeit one that could potentially be rather amusing. He then bumps into Spike, meets the mane six, and stuff happens.

Twilight Sparkle and Spike welcoming you to Ponyville.
Yeah, thanks for reminding me.
 The plot may sound fairly generic, and it is, but Gentlecolt Collaborations manages to pull it off fairly well with excellent writing and characterization. Unlike a certain other pony VN to which this will inevitably be compared, Pony Amnesia doesn't make the player feel as if they are being dragged along with no say in the plot, and presents you with plenty of choices. It actually managed to keep my interest for the duration of the demo, and I'm looking forward to any future instalments of the project.

 As for the art...sometimes the characters look a little off-model, leaning into "unintentionally humorous" territory, but overall it's no big deal, especially with the gorgeous, beautifully-vectored backgrounds that have a distinct lack of those nasty horizontal bars which constantly got in the way of that other visual novel. Still, if I were the character artist I would probably play around a bit more with pony faces to get them looking just right before shipping future releases, because good artwork is fairly important in a visual novel, after all.
Rarity derping things up
...What, you're not satisfied with your plastic surgery?



 According to the visual novel's website, "The game has a total of four arcs, each downloadable after they have been made, with the player able to choose the gender and name for their pony", and "Each arc lasts a total of seven days, allowing the player to interact with various characters in the game and follow their own independent stories before moving on the main story. Players are encouraged to follow these sub-plots in order to increase their friendship and maybe even establish a romantic relationship further on should players desire one". I'm not all too keen on the romance bits, but despite its clunky name Pony Amnesia: Love and Mysteries should definitely be a project worth following, and I'll be more than happy to review it when the time comes.

Rabu, 04 November 2015

Awesome Pony Fighting Game


 Around 3 days after Fighting is Magic received its Cease & Desist order, some guy on Ponychan figured that he wanted to make his own open source pony fighting game, featuring a cast made up entirely of...original characters (ew). He got together some people together, and for most of this time they've been working on the engine and character creator. The project seems to still be active, despite the fact that they keep forgetting to upload stuff to their GitHub repo, so there's yet some hope that this project may yet live to see the light of day.

...For some reason I keep assuming that APFG stands for Another Pony Fighting Game, which, in my opinion, would make for a much better name.




Sabtu, 31 Oktober 2015

Ponyvania Intro


 So it seems that Ponyvania game we posted a while back also has a pretty sweet animated intro, probably the best we'll ever see in a fangame. Shame it'll probably add a lot to the game's filesize and hurt those of us with slower internet connections, so if I were the developers I'd probably release a version of the game with the intro stripped out. Still, I've seen far worse examples of pointless filesize inflation in a particular game I reviewed on this site a while back...you probably know of what I speak.

 And yes, I'm still working on that Moonstuck part 2 review, so be patient. Reviews take time, especially when you possibly have two of them to write in one day.

 Imagine if this intro was actually rendered in-game instead of just being a pre-rendered cinematic. It'd probably be quite hard to code, sure, but it'd be really impressive from a technical perspective. Plus, yay for drastically reduced filesizes!

Kamis, 29 Oktober 2015

Released: Never Heard From Ever Again

Never Heard From Ever Again

 Back in August we posted about Never Heard From Ever Again, a weird little first person horror game with the nastiest lolipop-related jumpscare you'll ever see. The full thing was released today on Desura, marking the first time a pony game made it onto the service, but it's $1.99, also giving it the unprestigious "honour" of being the first My Little Pony fangame for the PC platform that is neither free in freedom nor free beer. Mind you, that's not a lot of money, but there are still plenty of people who will probably find this choice in distribution objectionable.

Meanwhile, guess who's too cheap to buy a copy?

Senin, 26 Oktober 2015

Review: Doomsday Ascending Part 1

Doomsday Ascending Part 1
Doomsday Ascending Part 1 (NSFW!)
Warning: the game contains Rule 34 imagery, although viewing them is optional.

 Videogame adaptions of fan fiction is quite rare, and for a good reason. As can be discovered by simply picking up a story at random from FIMFiction the vast majority of them are quite lousy, and Doomsday Ascending was no exception. It has no redeeming qualities, and unfortunately falls more on the mediocre side of the scale which means that it isn't quite as amusing to read as, say Winnie the Pooh Assimilated by the Borg. The author, Jerry "Bhaalspawn" Peet, was apparently so full of himself that he decided to create an RPG based off of his cliche storm of a fanfic, and claimed that it used a "heavily modified" version of the RPG Maker VX Ace engine.

  If you have been paying attention you've probably realized by now that this game is going to suck, but just how bad is Doomsday Ascending? The only way to find out other then playing it is to read our review, and you can do so by continuing on after the break.


  In Doomsday Ascending the player will switch between controlling two main characters: Twilight Sparkle and the original character Ascentia Kortai who is a humanoid alien that destroys worlds. Apparently the twin Princesses have gained their power by draining Equestria's magic dry, and Ascentia figures that the most convenient way to solve this is by mucking about and killing everypony. Basically the entire game is just wandering around aimlessly, talking to ponies and deciding whether to "embody" (spare) them or "break" them, the latter of which involves either mind-controlling them or destroying them utterly and unlocking some Rule 34 of that character. In my opinion the only part of Doomsday Ascending that can remotely be called "gameplay" is the two turn-based combat sequences, but both instances were just as uninspired and dull as the rest of the game.

A battle scene.
"Hey guise look at me I'm defeating goddesses lol"
  While the graphics and music are not the most important parts of the game they still do play a part, and by the looks of it Bhaalspawn didn't really put much work into it at all, instead choosing to rip all his assets from other games/artists without even bothering to credit them in the files. The tileset is one of the default RPG Maker VX Ace tilesets included in the box, as are all of the non-pony character sprites. He even somehow managed to end up giving his main character a portrait that looks nothing at all like her field sprite! As the MST3K cast would say, "They just didn't care!". The game is filled with stuff like this. Backtracking in certain areas can cause cutscenes to loop, towns are filled with inaccessible buildings with open doors, unclear quests, human clothes in pony shops, etc. The list goes on and on, and if I pointed out every little detail where the team messed up this review would be longer then In the Beginning was the Command Line.

  This game was bad enough already, but adding pony porn was the last straw. This is yet another sad example of the mentality that "mature stuff is better" where people throw in adult content in hopes of somehow magically making their product better and attracting more players. There are other, more potent ways of rewarding evil deeds ingame, but just slapping Celestia's butt on the screen after the player kills her just makes the creator of this trainwreck look childish and immature. Besides, how would Ascentia even access the R34 anyhow? It's not like Applejack carries around smutty images of herself...right?

"KILL HER AND STEAL HER PORN!!!"

 In conclusion, Doomsday Ascending was a terrible, boring mess of a game and I do not recommend playing it. Bhaalspawn claims he "takes weird or unrealistic ideas, blow them entirely out of proportion, and demand that fun times be had without any thought towards sense". Unfortunately for him neither his stories or his games are remotely enjoyable, and he writes characters that are flatter then a board. My advice to him? Turn off his computer and find something else to do that doesn't involve wasting other people's time, like getting a job. At least his game could have been so bad that it became a fun experience, but he flunked again there too and created what is without the doubt the dullest and least interesting fangame I have ever found.

2/10

What's that? He made another fangame too? It can't possible be worse then this...right?

Kamis, 15 Oktober 2015

Ponyvania Demo

Ponyvania gameplay screenshot
Ponyvania

 Back in 2012 some Texans decided that the My Little Pony fandom needed a Castlevania-type game and began to create one themselves in Game Maker, with the splendidly original title "Ponyvania". The project seemed to progress smoothly, with the latest demo being released in July '13, but I remained entirely unaware of Ponyvania until some Anon posted about it on /mlp/ last Saturday, bemoaning the overall lack of attention that it has seen (aside from an Equestria Daily post about a pre-demo trailer). The Anon also mentioned Legacy of the Pony, which I shall hopefully cover later now that I have a working dual-boot setup, but in the meantime I shall focus on this sadly neglected fangame.

My thoughts on the project can be found below the break, as usual.


 Ponyvania managed to give off a good first-impression when I first started to play around with it. After beginning a new game I was nifty little pony creation utility with which I promptly attempted to recreate Taylor's OC, but unfortunately I failed and instead ended up with a Berry Punch recolor. Then the game began, and I was impressed by the quality of the backgrounds/scenery sprites until I got a taste of the weird jumping physics, which took some getting used to. Ah well, so far so good, but then I decided to head outside...

...And things promptly went downhill from there. It seems that the developer's idea of difficulty involves plopping down a bunch of enemies and spawning monsters directly underneath the player, killing them in short order even if escape or combat is attempted. This, compounded with a bizarre decision to reverse the standard actions of the Z and X keys made the game much harder than it should have been, and changing this in the pause menu was more difficult than it should have been due to some rather confusing default key bindings (even after reading the Readme).
Borrowing this screenshot from Anon.
 After much annoyance and little progression I discovered the skill system, helpfully buried in the menu and requiring manual keybindings. The ability to shoot laser beams and dark energy balls seemed pretty cool, but alas, enemies in standard mode still spawned too quickly for me to effectively use my fancy stuff. Perhaps things would have gone better on the Easy difficulty level, I dunno, but I still consider Ponyvania's difficulty to be more due to poor design and balancing rather than presenting a real challenge to the player.


Since Ponyvania is still a demo I'm not going to give it a score or anything, but it's going to need some pretty huge balance adjustments to be considered "fun" (unless you're playing on Easy or in the multiplayer mode, which I wasn't able to test). Maybe I'll revisit it once some work has been done, but until then I'll just sporadically get back to redesigning Equestria Gaming's theme.

Sabtu, 10 Oktober 2015

Questria Video Update


Questria

 The Questria team has released a rather short video update for their game, showcasing the new weapons system and a player character mindlessly hacking away at a poor changeling. Having ponies carry weapons in their mouths looks...different from what most of us are used to, although hopefully unicorns will be able to wield them with their magic. The fact that it supports Mac OS X and possibly Linux will be a huge plus for many of our readers (myself included), and if the team decides to invest in the pro version of Unity3D they could utilize some rather interesting postprocessing effects such as SSAO and depth of field effects for those with more powerful computers.

What do you think of Questria so far, eh? Let us know in the comments!

Minggu, 27 September 2015

Trosh: The Movie: The Game

Trosh: The Movie: The Game

 For some reason it seems that fangame releases seem to all be clustered around the same time, followed by long periods of silence from everybody. These usually provide an excellent opportunity to search around a bit, find some projects that have been overlooked or remained obscure for long periods of time. I'm not entirely sure if Stabyourself.net's (they're the guys who made Order of Twilight, by the way) Trosh would count as a pony fangame or not, given that you run around shooting pony OCs that belonged to an annoying user on their forum, but at least it's something, right?

Last time I checked, the OS X build for this game was broken. And yes, I do have some more games to hopefully post later on today.

Senin, 21 September 2015

Review: Welcome to Ponyville Act 1

Welcome to Ponyville title screen.

As I said in my previous post I have never been entirely sure as to why the Brony fandom seems to have fallen in love with Welcome to Ponyville. The one that seemed most likely to me based on my observations was that they really wanted a game in which you could date ponies (which isn't really that strange, given that there was a pigeon dating simulator of all things) and this game promised both that and a fairly decent visual novel experience. Now that Act 1 (which is essentially a demo of the final thing) has been released we can play this game for ourselves and decide whether it really has lived up to the hype.

Just how good is Welcome to Ponyville? Find out in our review which we have conveniently placed after the pagebreak.


You would expect that a visual novel demo would have a fairly small download, right? Wrong. Imagine my surprise when I began the torrent and found to my horror that the demo took up over 1GB of hard drive space. Just let that sink in for a moment. But if the game is that large it must be really substantial, right? Wrong again! Act 1 is a very short demo, and what contributes the most to the game's filesize is actually the audio. It's quite a shame that the team didn't even bother to put the game in a zipped folder (which in tests has been shown to almost halve the game's size) in order to save on download time, but let us get on with the actual game, shall we?

Welcome to Ponyville Act 1 screenshot
Bon Bon introducing herself.
Pretty much Welcome to Ponyville is your basic visual novel and has a very small amount of actual gameplay. Most of it is spent talking to the various ponies in town with a minimal level of interaction, with the player just clicking the left mouse button to advance the conversation and occasionally having a choice between saying different things. In my opinion the game would greatly benefit from making greater use of the latter, since at times it felt like I was just an observer and had almost no say as to what went on in-game. Players in general like to have plenty of choices when it comes to interactive stories but sadly Act 1 drags them along, forcing them to be nice when they are feeling naughty and vice versa. Hopefully the developers will realize this and make the necessary changes in the next few acts, or else I (along with many others) shall feel greatly disappointed with this.

As most of you probably already knew by now Welcome to Ponyville only uses a minimal amount of original sprites, and uses community-created vectors instead. While I must admit that this was a good idea the execution was quite flawed. You see the vectors are often scaled inconsistently, creating the effect of a pony growing and shrinking as they talk. For some reason it seems that Filly Games refused to zoom in to some of the various backgrounds used in-game which introduces black bars on the top and bottom as you can see in the screenshots. This is only a minor setback but it would make Act 1's environment even more immersive then in its current state. As for the music...it's good, but nothing special. It does its job and does it well but most of the time you won't even realize that it's there.

I get the impression the Vinyl Scratch will probably be the easiest character to ship yourself with early on.
One final complaint that I have about this game is the engine. Sure, it was nice that they actually went through the trouble of creating their own engine and it runs smoothly in Wine but much development time could have been saved if they would have used a free visual novel engine instead such as Ren'Py. The current engine also has several annoying quirks such as ponies disappearing during transitions, which makes it look like they are popping in and out of existence and actually ruins what could have been a genuinely scary scene near the end.


From this review most readers would probably conclude that I am rather disappointed in Act 1, and they would be correct. However one must remember that this is just the first chapter in Welcome to Ponyville and that hopefully things will get much, much better. Still, I would not say that this game has so far not lived up to the hype and for that I give it a 4/10. Let's hope that the next few instalments will be somewhat better, eh?

4/10


Oh, and here's a warning to any of our readers that happen to be both autistic and have sensitive hearing.  You may want to turn down your volume for the bell chimes, as they can aggravate your noise sensitivity and cause varying degrees of pain. This was discovered during my first playthrough and resulted in around an hour of pain for yours truly.

A couple of additional notes from Arctic Lux:
An alternate download link can be found here. The file's a little smaller, only about 600MB.

If you attempt to run the game and get the error "The program can't start because d3dx9_43.dll is missing from your computer," click here to update DirectX on your computer. Make sure to uncheck the box to install the Bing toolbar...

Also, I figured I'd add my unasked for personal opinion on the game: I'm more a fan of story-oriented games, and I had fun with this one. I think Xtux is right about a lot of the problems, but I'd still recommend it to fans of similar games.

Welcome to Ponyville Act 1 Released!


Welcome to Ponyville

Back in March a visual novel-type game was announced named Welcome to Ponyville, and for some reason people got really excited about it. Most would expect that the sudden explosion in popularity had something to do with that desire many Bronies have to visit Equestria, but eventually it turned out that most of you sickos just wanted to get your hands on the romance portion of the game and ship yourselves with Lyra Heartstrings. To be honest I wish that they had downplayed the romance portion of the game, but either way Welcome to Ponyville should be a rather interesting game.

As this post's title should have indicated to you the first act of Welcome to Ponyville was released earlier this morning. The 1.14 gigabyte download (which they foolishly refused to compress) is enormous for what essentially amounts to a demo for a visual novel, although from the looks of it most of the space is taken up by audio files. We'll give you a review of the game and guides to running the game in Wine once we have finished downloading and playing it, but hopefully Act 1 is worth the 1.14GBs of hard drive space that it has taken away from me.

Also, for downloads we recommend that you use the torrent over at http://kat.ph/welcome-to-ponyville-act-1-t6676897.html for faster downloads. If you can then we would really appreciate it if you seed the torrent after downloading; after all nopony wants this torrent to be dead by the end of this day, right?

Senin, 14 September 2015

Questria


Questria

The vast majority of our fandom's fangames are in 2D, and for good reason. Ponies in general look much better when drawn in two dimensions then in three unless some performance-taxing cell shaders are applied. Even then they don't look quite as good as some would hope, but alas, some game types are nigh impossible to create without 3D graphics. Is Questria one of these games? No. Many a hack 'n slash RPG has been made with hand-drawn sprites but this game refuses to use anything but 3D. Does it work? As you can see from the above trailer...not really. The ponies look rather unconvincing up close but thankfully the game's top-down perspective hides this most of the time. Questria still needs a lot of work, but if all goes well it shall hopefully develop into a wonderful little multiplayer RPG to play with your friends.

We saved the actual gameplay video for the space after the break to scam more pageviews out of you. Aren't we mean?



No, we are not being mean. We just wish to reduce the absurd amount of scrolling that one would have to do if there was no pagebreak. Good day!

Selasa, 08 September 2015

More Footage of The Lost Kingdom + Boss Preview!


MLP FiM: The Lost Kingdom

Even though we just posted about The Lost Kingdom a few days ago we decided to give the game yet another post due to the release of two more gameplay videos. Why not just add them to the previous post in an update, you might ask. Well let's just say that the above video contains a bossfight preview and since everypony likes bossfights we decided on letting it share an entirely new post with another recent gameplay preview that, sadly enough, suffered from a distinct lack of gigantic arachnids which fated it to sit below the break, unseen by those too busy or lazy to bother reading what lies beyond that fantasmagorical link below.


Minggu, 06 September 2015

MLP FiM: The Lost Kingdom Gameplay Footage


MLP FiM: The Lost Kingdom

Back in late July we posted about a very interesting RPG titled MLP FiM: The Lost Kingdom that was of an unusually high quality and managed to overcome some rather annoying colour limitations in RPG Maker 2003. The creator was quite grateful for us featuring his project as it was virtually unknown up until that point, and even wrote two rather nice thank you posts (found here and here). However up until yesterday there was a distinct lack of actual gameplay footage for the Lost Kingdom. Mind you the screenshots that were provided were pretty screenshots, but there's nothing quite like a couple videos to see how the game looks in motion. Upon realizing this Beanseh managed to record a couple video previews in between frustrating sessions of Canterlot Siege yesterday. His videos are pretty low-rez and have that ugly Fraps logo hovering over them but it's better then nothing at all, right?

The remaining two videos can be found after the break.





Well, that's all for now folks! If you liked the videos or would like to ask Beanseh a question about his game you can hit up the project's tumblr at http://thebeansehreport.tumblr.com/.