Tampilkan postingan dengan label Twilight Sparkle. Tampilkan semua postingan
Tampilkan postingan dengan label Twilight Sparkle. Tampilkan semua postingan

Kamis, 31 Desember 2015

My Little Investigations


The development team Equestrian Dreamers has been hard at work creating their flagship game - My Little Investigations. This crime-solving game takes inspiration from the Ace Attourney series. My Little Investigations follows Twilight Sparkle, who plays the role of an investigator in Equestria. The game will include crime-scene investigations, numerous interrogations, and the final confrontation to catch the culprit.

This game is far from completion, but so far, it looks absolutely brilliant! The content that they have for us is a series of engine demonstrations, representing different facets of gameplay. There are 5 videos in total, with around 50 minutes of content. You can watch the remaining 4 videos after the break!





Selasa, 29 Desember 2015

Twilight Sparkle Adventures


Twilight Sparkle Adventures


I received this preview in an email, and figured that I might as well post it. To be honest, I'm having trouble keeping up with all these pony RPGs under development right now. I keep getting them mixed up, with a whole bunch of them having similar premises and being "inspired by Zelda", and while there's nothing wrong with this, I personally wish for a bit more variety.

Anyways, I hope you enjoy this video. I don't really have any details on the game right now, and I don't know the release date or anything like that, but like all other MLP fangames, I hope it gets finished.

XTUX345, out.

Minggu, 27 Desember 2015

My Little Pony X Jaws

My Little Pony X Jaws

  ...Of all the ridiculous fangame ideas that I've ever seen, My Little Pony X Jaws is probably the one that none of us expected to ever be made. From what has been revealed so far about it the game appears to be a tech demo for The Lost Kingdom and will be very strange. For example, it takes place in an alternate ocean-themed universe with the Mane 6 being an elite fishing crew that has set out to kill Jaws after he ate the mayor. If you eventually plan on playing The Lost Kingdom when it comes I would highly recommend that you play this game first, as you can import your savegames from My Little Pony X Jaws to The Lost Kingdom, which will allow you to start at a higher level than you could otherwise.

Unfortunately there's no word yet as to when this...interesting fangame will be released, but hopefully it will be soon because I love humorous fangames. Beanseh said that he'll be releasing screenshots of the game soon, so stay tuned for that!

Sabtu, 26 Desember 2015

Pony RPG Video Preview


Well, apparently this Pony RPG trailer got featured on Equestria Daily, and I figured I might as well post this on Equestria Gaming. There are two more trailers after the break, in case you wanted to see more of the project.





Jumat, 25 Desember 2015

Review: Super Lesbian Horse RPG

A gameplay screenshot of Super Lesbian Horse RPG
Super Lesbian Horse RPG

 One day Bobby Schroeder decided that he liked shipping cartoon horses enough to warrant creating a silly game about it: Super Lesbian Horse RPG was the result of his labour. Overall awareness of the game spread quickly after its announcement by virtue of its somewhat odd title, along with a rather amusing /mlp/ thread which claimed SLHRPG was something else entirely, and now here we are with the somewhat final product (given that there will probably be several bugfix releases in the near future). Expectations for the project have been fairly high overall, but does it live up to them? For that, dear reader, you will have to read the rest of the review.

Horse Time below the break.

 Super Lesbian Horse RPG starts off quite well, presenting itself as a comedic, dialogue-heavy RPG. Problem is, after a couple minutes of playing it becomes clear that Bobby's idea of "comedy" basically involves reusing the same couple lesbian jokes over again, rephrased and with different characters. The game would honestly be much funnier if Bobby didn't try so hard to cram in as much stuff as possible, most of which ends up being mediocre enough to make the player consider fast-forwarding all the dialogue. I wouldn't advise doing so, however, as there are a few gems here and there which deserve to be seen and make the game somewhat more worthwhile (coincidentally, most of these were carryovers from the 5-minute demo which I praised back in May).

 Even if the game's main draw also happens to be its greatest weak point, that doesn't necessarily mean everything else in it sucks as well. Bobby's experience as the operator of several Tumblr ask blogs, the most notable of which being Fluttershy Replies, has paid off incredibly well for the most part, resulting in some of the nicest pixel art I've ever seen in a My Little Pony fangame. The environments are fantastic, character portraits are pretty good and the battle backgrounds manage to be quite impressive, albeit not quite as much as Earthbound's animated extravaganzas. Enemies tend to be fairly creative for the most part, especially once the player reaches some of the more spoilery areas. It was also nice to see to see that Bobby took a cue from Earthbound and gave them some joke actions just for the fun of it (along with a completely useless enemy to boot, which resulted in a fair amount of snickering from my part).

Shh, the elves will hear you.
 Take away the custom assets, however, and what you have is a standard RPG Maker project. I hate to be rude to folks who like the engine, but after playing several games made with it I must say that after a while I start to feel some deja-vu, as if these are all reskins of one game. Then again this complaint doesn't only apply to SLHRPG; it's more of a general problem for RPG Maker and is kind of to be expected when one decides to play them. Some might find this annoying, others won't, still figured that I might as well mention it just in case.

 Ah, but is the game fun? At times, as more emphasis is put on advancing the plot than grinding, but after a while it tends to get rather...dull. Shame too, as the story takes an interesting turn partway through Rainbow Dash's basement but ends up falling apart soon after, accompanied by what is perhaps the saddest final bossfight I have seen. Heck, several encounters with groups of regular enemies posed an even greater challenge to my party than a reality-warping [REDACTED], although perhaps that was due to my following the convention of conserving items and MP for bossfights. Either way it was still kind of an overall letdown in general, punctuated by a few extremely promising moments that were, alas, misused. Bobby also tried throwing in some relationship melodrama as well, so let's just say that it didn't work out all that well and leave it at that.

He likes thinking about pants, unsurprisingly.
 Musically, Super Lesbian Horse RPG is miles ahead of most of its competition, with an almost entirely original soundtrack made up mostly of chiptunes by our fandom's Tumblr community (with one semi-notable exception). There's not really anything to complain about here unless you're overly picky about video game soundtracks, in which case you can simply mute it via the options menu or something. Previous releases did have some missing audio files which caused the game to crash, but to the best of my knowledge the issues have been resolved in 1.0.3. Yay?


 ...Now that we're actually able to play the game, I get the impression that it's somewhat of a mixed bag. Sure, it looks and sounds great, but as a game it tends to get old after a while. Most of the humour is rather stale as well, which is really unfortunate as it originally showed so much promise (although that could have been because the creator threw all his best into the original demo and ran out of inspiration afterwards). Some people are still going to love this, as can be easily seen on Tumblr, and there's nothing wrong with that but in my opinion this is a prime example of style over substance. It may be worth a playthrough just to see the enemy designs and environments, but don't expect to get much for replay value out of Super Lesbian Horse RPG unless you miss the bonus boss or something.

6/10

  I should also mention that I have stripped away the title of "strangest pony RPG", as Fnagame still deserves it for its hilariously counter-intuitive gimmick. Sorry, and enjoy your Christmas (although come to think of it this is a little late for that).

Minggu, 20 Desember 2015

PonyCraft Video Update #7

PonyCraft: Tainted Skies
It seems that the developers of PonyCraft have decided to completely rewrite their game in C++, which means that development will probably take much longer than it would have before. To make up for it though they've released a brief update video showcasing Twilight Sparke's new abilities and voice acting by the talented Rina-chan. Not much, but at least it's something, right?

Anyhow, you can find the video update below the break. I was originally going to put it at the top of the article but figured that you would like to see the game's fabulous logo in all its glory.


Selasa, 15 Desember 2015

My Little Investigations Demo 2

 It's been quite a while since Equestrian Dreamers last released a My Little Investigations demo, and now that their new one is out what does it have to offer? Nothing story-wise, but there are a bunch of minor tweaks and technical improvements. Hopefully the demo will actually work on my machine this time, but in case you want to give it a shot you can download it over at http://www.equestriandreamers.com/downloads/. Enjoy!

Jumat, 11 Desember 2015

20% Faster


 Some brave anon took it upon himself to delve into /collab/ once more to see if he could find anything worthwhile, and he stumbled across some Korean student's pet project: a 3D engine that he wants to use for a Rainbow Dash game someday. The preview video looks pretty neat for the most part, although until he can find a 3D modeller who is willing to help him this will remain nothing but a fairly nice tech demo. 'Tis a shame, I know, but they're kind of in short supply right now and the majority of the ones I know are already busy working their butts off on Legends of Equestria or their own personal projects.

There's more info about the game on the developer's blog, which can be found at http://bab2min.tistory.com/ (although you'll probably have to run the page through Google Translate, since it's in Korean).

Kamis, 10 Desember 2015

My Little Pony RPG: The Elements of Harmony

MLP RPG: The Elements of Harmony
Update 2: the link now points to a game version with some initial feedback implemented.

Man, you guys just keep cranking out these RPGs of epic dimensions! With 20-25 hours of advertised gameplay, Nurse Dashie has put together a game I'm not even ashamed to say I haven't finished yet. All you fans of pony games which you can really sink some time into: listen up! This might be just your cup of tea. More after the break!


A quick heads up after you download the game: read the ReadMe first! It contains important information on control, and how to get the game running - which I missed the first time through. Whoops.

Fluttershy used Snak!

The game doesn't get going immediately: in the tradition of classic RPGs such as Pokemon and Golden Sun, there's several mundane quests before you reach your first fight. However, once you get into the story, there's a lot here: you're gradually sucked in as you explore a massive world to recover the Elements of Harmony.

The game does suffer from 'RPG Maker graphics syndrome' - which is to say if you've seen the environment graphics from one game, you've seen them all. They're not lacking, but they get repetitive if you've seen them before. Then again, that's not the focus of the game.

The game allows you to play as all of the Mane 6, which is a treat. Additionally, some of the spell names and attack patterns are borrowed from Final Fantasy I, which is pretty cool. Fans of the game should check out the steam group (accessible via the link above).

Minggu, 29 November 2015

Elemental Reaction

A gameplay screenshot of Elemental Reaction.
Elemental Reaction

 Puzzle games centred around chain reactions can be rather fun and Elemental Reaction is fun when you first start it, but after a while this one gets kinda dull. Then again, it could just be that this cold/headache is adversely affecting my enjoyment of this game, so maybe I'll have to give it a shot later when I'm not coughing up mucus every so often. Can't really think of much more to write about it, so...yeah.

Enjoy your day.

Selasa, 17 November 2015

Pinkie Pie Population Perforation Project


How do you guys feel about episode-themed minigames? Really, that amazing? Well, if you insist. Apparently, Sparklepeep over on DeviantArt has a whole series planned.

Nothing too fancy here - blast the Pinkie clones with Twilight lasers while avoiding the original. Have at it!

Minggu, 15 November 2015

Ponykart Officially Dead

(GitHub mirror) (Another one)

 Much to the surprise of absolutely no-one, a post released yesterday by Hoppip states that the once incredibly-promising Ponykart project is now completely dead, as most of the team members went on to become professional programmers/game developers and no longer had any time for fangames. It's quite a shame, yes, but at least the source code is still freely available, so anybody with some C# experience can pick up and resume where the developers left off (as some anon on /mlp/ is currently attempting to do, although I kind of doubt he'll get very far).

The original post can be found at http://ponykart.net/we-ded/.

Rabu, 11 November 2015

Defenders of Equestria Test Demo

The title screen for the Defenders of Equestria demo.
Defenders of Equestria

 Some guy on deviantART decided he wanted to make games with ponies too, so he whipped out Stencyl and wrote up a brief Flash demo for a sidescrolling shooter. It has some obvious issues (such as the fact that you can get Twilight stuck in the lower bushes and that the player can fire projectiles way too fast), but with a little work it could become something worthwhile. There's also some kind of easter egg in the project, which I haven't bothered looking for yet today.

Also, happy Remembrance Day (or Veteran's Day, if you're from the United States).

Minggu, 08 November 2015

Pony Amnesia Demo

A group picture of the game's main cast.
 For various reasons I don't like posting the release announcement and review of a game right next to each other, and what do you know? Some developer usually happens to conveniently release a demo or something right in between posts, so our readers don't get two articles about the same game in a row. I'm not sure as to why this always happens, but here's a thank-you to Gentlecolt Collaborations for accidentally upholding this odd tradition and treating you all to a brand-new pony visual novel at the same time.

 Since this is only a demo I'm not going to put a score on the project or anything, but I might as well put some feedback below the break. Fair enough?

 Initially I had some issues with running Pony Amnesia, as some sort of bizarre audio issue that distorted the music, driving me mad until I finally discovered that running the program through the Ren'Py launcher somehow resolved my problem (which occurred on the 64bit version of Linux Mint 15, if that helps at all). Good thing too, as the project's music is quite pleasing to the ear and definitely not something I would want to play the demo without. The only thing that could make it better would be some atmospheric sounds for the brief portions without music, but it's a bit much to expect that from a fan project.

 The protagonist (whose name you can choose, if it amuses you to introduce yourself as a certain infamous German chancellor) wakes up alone in the Everfree Forest, with no memories as to who he is or how he got there in a completely original scenario that I've never seen before. Thankfully he is relatively near a road and heads out of the woods into Ponyville; otherwise he'd probably wander around and get eaten by a forest bogeyman or something of that sort, making for a very short and unsatisfactory demo, albeit one that could potentially be rather amusing. He then bumps into Spike, meets the mane six, and stuff happens.

Twilight Sparkle and Spike welcoming you to Ponyville.
Yeah, thanks for reminding me.
 The plot may sound fairly generic, and it is, but Gentlecolt Collaborations manages to pull it off fairly well with excellent writing and characterization. Unlike a certain other pony VN to which this will inevitably be compared, Pony Amnesia doesn't make the player feel as if they are being dragged along with no say in the plot, and presents you with plenty of choices. It actually managed to keep my interest for the duration of the demo, and I'm looking forward to any future instalments of the project.

 As for the art...sometimes the characters look a little off-model, leaning into "unintentionally humorous" territory, but overall it's no big deal, especially with the gorgeous, beautifully-vectored backgrounds that have a distinct lack of those nasty horizontal bars which constantly got in the way of that other visual novel. Still, if I were the character artist I would probably play around a bit more with pony faces to get them looking just right before shipping future releases, because good artwork is fairly important in a visual novel, after all.
Rarity derping things up
...What, you're not satisfied with your plastic surgery?



 According to the visual novel's website, "The game has a total of four arcs, each downloadable after they have been made, with the player able to choose the gender and name for their pony", and "Each arc lasts a total of seven days, allowing the player to interact with various characters in the game and follow their own independent stories before moving on the main story. Players are encouraged to follow these sub-plots in order to increase their friendship and maybe even establish a romantic relationship further on should players desire one". I'm not all too keen on the romance bits, but despite its clunky name Pony Amnesia: Love and Mysteries should definitely be a project worth following, and I'll be more than happy to review it when the time comes.

Rabu, 04 November 2015

Crazy Pony 1.2

A screenshot of a new Crazy Pony level starring Fluttershy
(Bitbucket repo)
 Yesterday verycrazypony, macho-sadist extraordinaire, released a brand-new version of Crazy Pony with fancy new features like an online leaderboard and player avatars (which, sadly enough, don't seem to be working for me right now on Linux Mint), along with some some new levels in case you've beaten the original. Mac OS X support is also available for those willing to compile the game in Xcode, although I expect that verycrazypony will provide official OS X binaries fairly soon like he did with the previous releases.

Want to give the updated Crazy Pony a spin? Then check out the download page at http://crazypony.net/site/index.php?id=download


 

Kamis, 15 Oktober 2015

Review: Order of Twilight


Order of Twilight

 Being a Mac/Linux user I often lament the lack of multiplatform My Little Pony fangames, and often I wondered why nopony was using the excellent LÖVE engine to do so. However during the last My Little Game Jam a certain game named Order of Twilight was submitted to the competition by a member of a certain Stabyourself.net. Sound familiar? It should. Stabyourself.net was the team behind the famous indie game Mari0 (which was pretty much Mario with portals) and the fact that one of their members decided to contribute to My Little Game Jam is rather encouraging.

 Just because Order of Twilight comes from a well-regarded source doesn't mean that it's automatically a perfect game. To read our short review of it continue on after the break.



 Order of Twilight is a platformer with a puzzle-centric focus. You play as Twilight Sparkle who appears to have been trapped within her own mind by Discord and must escape using various spells while avoiding spikes and Diamond Dogs. The spells are cast via the arrow keys, and as the player progresses they will be able to cast more powerful spells such as teleportation, invisibility, and wall-walking. All this may sound somewhat confusing, but don't worry. The game does a wonderful job of explaining everything as it goes along, and like all good puzzle games should it gradually becomes more difficult as Twilight comes closer to breaking free.
A screenshot
Things really get crazy later on.
 Graphically OoT (no, not that one) is rather minimalistic, with a unified 8-bit style. This is probably a good thing since more complex sprites would have been distracting from the core gameplay, but I do appreciate the parallax scrolling effect that Maurice added to the background. The soundtrack only contains two actual songs and is 14 seconds long in total (not counting the sound effects and static), but tends to fade into the background and thankfully doesn't get annoying after being looped over and over.

 Since Order of Twilight was created in 27 hours it is rather short with 12 stages in total. A "challenge mode" that encourages minimal spell use adds a little replay value to the game, but once you have completed it there is little reason to go back. After looking through the source code (which can be downloaded here) I have discovered that with the use of a graphical editor and a minimal amount of coding one should be able to create extra levels, but since I haven't tested this out yet I can neither confirm nor deny that idea. It is possible that Stabyourself.net might release a level editor for the game; after all they did make one for Mari0, but don't get your hopes up.


 What could be done to improve the game? The level editor that several users have mentioned would be the only thing so far, since there really isn't much that I can think of to improve the game (maybe some of our readers have suggestions?). It would also have been nice to have more opportunities to use certain spells such as the invisibility spell, which is only required once. Giving a game like this a definitive score is hard, but for now I'm going to give this a 7/10.

7/10

What did you think of the game, eh? Let us know in the comments!

Kamis, 08 Oktober 2015

TEMNO Trailer



 If you've been following our Twitter account you may have been aware of a Limbo-style platformer/puzzle game through various screenshots that we have retweeted and given feedback for multiple times. Many times I have wished to see some actual gameplay footage of TEMNO, and last Saturday Astonov granted that wish with the release of a video update. Apparently the game takes place within a depressed Pinkamena's mind in which she is trapped inside and Twilight has broken into in order to rescue Pinkie. In a game like this graphics are of the uttermost importance, and hopefully Astonov manages to pull off a look reminiscent of Limbo (although I don't expect it to be as good as Limbo, since it is a solo fangame project after all). The fact that he is designing the majority of the game's environments with his DS is impressive, although I suspect that without some of Limbo's subtle effects such as grass blowing in the wind the environments may end up feeling flat and dull. That doesn't mean that the game will suck though!

Also, one thing that I think Astonov appears to have forgotten is that Pinkamena is not only depressed, but batsh** insane. If he realizes this and makes TEMNO reflect this somewhat...we might just have a winner on our hands.

Jumat, 02 Oktober 2015

Twilight Sparkle vs Trixie

Twilight vs Trixie
Twilight Sparkle vs Trixie

 As most people probably figured out by reading the game's title, Twilight Sparkle vs Trixie is about Twilight and her would-be arch-nemesis casting spells at each other. For some stupid reason they decided to position themselves on opposite sides of a hill, which means that they'll be blindly tossing spikeballs and whatnot over it in an attempt to damage their foe. Thing is, the multiplayer feature doesn't appear to be working at the moment and the singleplayer AI has incredibly bad aiming skills. In the course of a long match against it I was never hit once, unless you count the time I had a shield equipped. I can understand wanting to make a game that's easy to get into, sure, but there isn't much of a point in coming back if there's no real challenge.


Why on earth am I shoving all this weird stuff behind the break

Rabu, 30 September 2015

Crazy Pony is Back from the Dead

(Bitbucket repo)
  As Crazy Pony went for months without an update, people began to think that the project had died; this theory was all but confirmed when the website went offline. However, what nobody noticed was that the website came back online in April, and without further ado its Bitbucket repo began to show signs of life. Since then a brand-new release of the game has came out in July, and by compiling the source code one can find wonderful new features like Linux support. Multiplayer support is probably still a ways off, unfortunately, but in the meantime one can easily help by making new levels in Inkscape. Maybe I should contribute to this project a little myself, eh?

 Speaking of level design, we have another post related to that subject coming up later on today. Stay tuned!

Jumat, 11 September 2015

Twilight's Epic Hill Ride


Good morning, ponydom!
This little flash game has been passed around a lot lately, and rightly so! In case you've been out of the loop, I'll give you the upshot. In the latest game from futzi01, you play as an anthropomorphic purple unicorn attempting to snowboard down an endless rock-strewn mountain. Dodge rocks and changeling beams, and accidentally smash into floating logs. Awesome, right? See for yourself.