Tampilkan postingan dengan label screenshots. Tampilkan semua postingan
Tampilkan postingan dengan label screenshots. Tampilkan semua postingan

Sabtu, 28 November 2015

Minty Fresh Adventure II Preview


 I have many fond memories of Mark Sprague's Pony Platforming Project series, and the first game in the series happens to be the subject of my very first review on Equestria Gaming.  However it has been over half a year since the third game was released, and I had somehow nearly forgotten about the series when Mark sent me a couple emails saying that the wonderful folks over at The Brony Show had played a demo of the unreleased fourth game and gave us permission to put the entire series up on the Arcade (yay!). He also let me try out the tech demo and while I'm not allowed to share it with you folks I can tell you a little bit about the game and show you a couple screenshots. Of course you could always watch episode 76 of The Brony Show and skip ahead 32 minutes for the interview/gameplay footage, but in case you don't want to sit through all that you can head on below the break and see what we've got.



ERMAHGERD WHARTER

 Minty Fresh Adventure II takes place after A Canterlot Wedding pt. 2 in which the brainwashed bridesmaids Colgate, Lyra, and Twinkleshine are distracted by the thrown bouquet and throw themselves into the depths of the cave to find it. Being disposable background ponies nopony sends out a searching party for them, so they'll have to make their way out of another cave filled with monsters who probably like nothing more then the taste of canned unicorn meat. As to what else the story consists of I have no idea, but given that an unfinished Cerberus was exhibited I'm guessing that Tartarus might be visited or referenced ingame.

This could really use some more hypnopony.


 In its current state the demo lacks enemies and just features a couple locations that you can walk around in, but it already has all three characters working and some really sweet tilesets. I'd definitely say that Mark has gotten better at properly utilizing parallax scrolling since the last entry, and it makes the environments feel less static then before. New to the series is a spellcasting system, with which each character can use their special abilities by pressing the C key to open up a menu. Most of the spells aren't usable just yet such as Lyra's telekinetic hand, but an OoT-style harp is usable and lets the player play songs that will effect the gameplay to a certain degree. Opening the pause menu also reveals that RPG-style equipment and levels are planned to be implemented, which should add a rather interesting dynamic to the series.


 Well, there's not really much more that I can say about the game except that I am very impressed with it and I'm looking forward to reviewing the final product. If you want to ask Mark questions about his game or chat with fellow players you can visit the game's PonyChan thread over at http://www.ponychan.net/chan/collab/res/36324.html. In the meantime have some Lyra on her hind legs!


Rabu, 18 November 2015

Super Smash Ponies Update #3


Zilven Sparkle and the team behind Super Smash Ponies have decided to scrap their current work and start from scratch - so that they can make the game bigger and better than ever! Looks like Fighting is Magic may have some competition to look out for. Screenshots of the new look after the break!



The stage pictured is Battlefield from Super Smash Bros. Brawl in all it's ponified glory. More images like this should be popping up on the project's DeviantArt soon.

Early shading tests.



I have to say, the new graphics look pretty impressive. The project's rapid expansion has produced a need for new voice actors - if you can voice Pinkie Pie, Rarity, or Twilight, or want to help out in another way, contact the team via Tumblr, Twitter, DA, or Youtube.

Kamis, 05 November 2015

Super Lesbian Horse RPG Update


 For those of you who don't follow Bobby Schroeder's tumblr, you may be wondering how SLHRPG is coming along, so he created this Youtube video to give you folks some incentive to visit it more often. Most of the progress updates are too short to be posted here (for example, a recent series detailed his work on a particular rock sitting in the forest), but at least Bobby is being fairly open about the development process when compared to most of the other fangames I've seen which get this far, since they tend to be relatively silent for the most part.

So...yeah. You can follow Super Lesbian Horse RPG's development here.



*waits for DialgaBrite to complain about me posting this again*

Senin, 02 November 2015

MLP Online: First Contact Impressions and Screenshots


I wanted to call this post "First Contact First Impressions," but it came off sounding strange. As I'm sure most of you know, the first episode of My Little Pony Online (a little misleading, given that it's currently a single-player download) was released just yesterday. I've played through a part of the game, and found a few amusing glitches along the way. Check out the rundown after the break!



Initial problems with downloading the game have been mostly resolved: I was able to successfully run the installer through the zip file, which their web site currently recommends. Other modes of download can be found here, although the direct download may be unmanageable for those with slower internet connections and the torrent resulted in a crashy installer on my computer. 

The crew of MLP: Online has released a handy tutorial here for those new to the game. To their credit, the game interface is intuitive and is easy to master with or without it.

The game opens with a strange explosion, jolting Twilight Sparkle out of her slumber on an otherwise quiet night in Ponyville. Before running outside to investigate, press the 'E' key to highlight nearby objects available for inspection and check out the various books in Twilight's home for some hidden buffs.

After finishing the royal guard cutscene, I came to the conclusion that I might have downloaded a buggy older version of the game. I encountered a few weird texture glitches (see below) and a variety of places where I could warp partially through objects on the screen. I managed to crash the game twice (warning: do not click on dialogue options marked "DEBUG" before saving) and ended up unable to finish the demo. 

While I might have simply obtained bad files, I find a twisted pleasure in exploiting terrain glitches. Unfortunately, a review won't be forthcoming until I've gotten to the bottom of the problem - but until then, have some screenshots!

 The installer, loading menus and intro sequence are all very professional. Perhaps it has nothing to do with the game's current level of development, but it's a good omen for the future.


Diagonal walking sprites... for everypony! 

Unfortunately, you can't actually get up here except by walking behind the scenery and taking advantage of a faulty z-order bug.



Vinyl Scratch is into some quality tunes. She'd fit right in here.

Apple Cobbler's got an impressively well-defined personality in this game. Overall, the dialogue I encountered was very clever and enjoyable. 

Suddenly, Discord.

These seem to be all of the dialogue vectors included in the game's resources. At the least, it's a heads up of who we'll get to talk to later in the game.

Things just got worse from here...

Well, what did you think of the game? Tell me in the comments!

Selasa, 21 April 2015

Servant of Discord Update/Screenshots/Recruitment Call


Remember Servant of Discord, the Zelda-like dungeon crawler that released a beta version a few months back? Development is ongoing, but they've released a raft of screenshots and put out a call for a new programmer. Check out the screenshots below the break, and, if you're interested, contact the team lead (roboiguana@gmail.com) and see how you can help with the project!