Tampilkan postingan dengan label update. Tampilkan semua postingan
Tampilkan postingan dengan label update. Tampilkan semua postingan

Rabu, 23 Desember 2015

MLP RPG (Fighting the Unknown) Update


 So the MLP RPG has been updated, you know, the one with the ponies. There's apparently lots of new stuff in it, but since I haven't been able to find a detailed changelog I have no idea as to what Harvard Han added this time. I probably won't be able to review it anyways until it leaves the beta stage either, so in the meantime you might as well give it a shot.

...Enjoy, I guess?

Selasa, 22 Desember 2015

Pony Chronicles Update

Pony Chronicles Tumblr

It seems Pony Chronicles has come a long way since we first posted on it during Pon-E3 2012. Today marked their second trailer release, showcasing the game so far and some of the beautiful original music. A while ago, a release date was set for late 2012/early 2013, so it hopefully we won't be in for a long wait!

Minggu, 20 Desember 2015

PonyCraft Video Update #7

PonyCraft: Tainted Skies
It seems that the developers of PonyCraft have decided to completely rewrite their game in C++, which means that development will probably take much longer than it would have before. To make up for it though they've released a brief update video showcasing Twilight Sparke's new abilities and voice acting by the talented Rina-chan. Not much, but at least it's something, right?

Anyhow, you can find the video update below the break. I was originally going to put it at the top of the article but figured that you would like to see the game's fabulous logo in all its glory.


Jumat, 18 Desember 2015

MLP: RPG Housing and Graphical Updates


Over the last few weeks, MLP: RPG has gone through substantial updates, including a full graphical facelift, personal housing, and the inclusion full library of songs! Check out the longer v1.88 trailer above, and the v1.93 housing update after the break!




Rabu, 18 November 2015

Super Smash Ponies Update #3


Zilven Sparkle and the team behind Super Smash Ponies have decided to scrap their current work and start from scratch - so that they can make the game bigger and better than ever! Looks like Fighting is Magic may have some competition to look out for. Screenshots of the new look after the break!



The stage pictured is Battlefield from Super Smash Bros. Brawl in all it's ponified glory. More images like this should be popping up on the project's DeviantArt soon.

Early shading tests.



I have to say, the new graphics look pretty impressive. The project's rapid expansion has produced a need for new voice actors - if you can voice Pinkie Pie, Rarity, or Twilight, or want to help out in another way, contact the team via Tumblr, Twitter, DA, or Youtube.

Jumat, 13 November 2015

Gameloft Game (more or less) Completed


One way or another, Muffyderp's managed to complete the FiM app - and he's posted the ending on Youtube for all to see. It appears Gameloft is quite the troll...

Another Equestria Adventure Demo

The Equestria Adventure title screen
(Ponychan thread)

 In an effort to show that his Equestria Adventure fangame (which we posted back in September) is not dead, mpa has released a brand-new demo featuring 4 levels and a boss. The controls still take a while to get used to and the boss is kind of boring, but once you get used to them the demo is quite fun while it lasts. As the game's creator put it on his project's /collab/ thread, "I honestly don't think I'll ever finish this thing, but hopefully this is fun enough to please anyone who has been eagerly waiting".

 Meanwhile, these headaches are getting rather annoying...it's been over a month since they started, and I don't know how long they're going to last for.

Clarence being stupid, as usual.

Oh, my, something in my eye - eye
Something in the sky - sky
Waiting there for me

Kamis, 05 November 2015

Nightfall Beta v3.89

A typical daytime gameplay screenshot of Nightfall.
(Download)
 It seems that Night Breeze of Silly Mares Games will be especially busy this November due to college, and since the real fourth beta for Nightfall isn't ready yet he's decided to make a relatively minor release in the meantime to pacify the masses. Enjoy, fellow pony fans, as I look into the possibility of eventually switching over to the Ghost blogging platform while listening to sludge metal and wondering why the fridge's water dispenser pours warm water instead of cold (which doesn't make any sense to me).

Release notes have been copypasted below the break.

  • Collecting structures now restores half of its energy cost. 
  • Added air dash. 
  • Enemies' AI improved. 
  • Shadowbolts and some bosses can now stun the player/mercenaries. 
  • Items and structures can now be sold. 
  • 'Force night' option now gives some extra money in Normal mode. 
  • Creative mode now features double money gain. 
  • Light Torches now show their area of effect before being built as well. 
  • Shorter position cooldown for building. 
  • You don't lose lives anymore by falling off the map. 
  • Lower drop rate for power-ups. 
  • Added 'Game speed' option (F5). 
  • Game is now slightly faster by default. 
  • Changed 'show/hide coordinates' key to F7. 
  • Other minor changes and bug fixes.

Senin, 26 Oktober 2015

Updated: MFA II Pre-Preview

The black dragon, post-bossfight.
Pre-Preview

 It seems that Mark, after stealthily releasing his last pre-preview on MLPchan back in September, took the feedback he received and whipped up another one for his followers to enjoy. It features an expanded world, more visually impressive bossfights (yay!), and the miraculous ability to summon money from thin air. Good thing the latter won't be present in the final game though; imagine what could happen if you could "bribe" particular bosses to leave you alone. You'd probably end up with some kind of weird joke ending where all the big bads go on an expensive holiday in their private yacht, only to have their fortunes taken away by the Equestrian Revenue Service.

 Kind of a shame that Mark probably probably won't be able to release the game in time for Halloween, but ah well. At least the final game should be well worth the wait, if these previews and his previous projects are anything to go by.

 Sorry to the anon whose screencap I "borrowed" for the post header, but Linux Mint's screenshot utility isn't working and installing other ones doesn't help. Also, booting into Windows 8.1 won't do anything to help in the long run because it breaks my boot setup, and arrrgh-

Screw this, I almost feel like switching to Slackware now, or at least some distro that has a stable screencap utility.

Kamis, 15 Oktober 2015

Super Smash Ponies Update #2


You guys, this project is being developed so fast it's blowing my mind. The new update video features a booming announcer voice, a selection interface, and 3 playable stages with 7 characters. Zilven's also started a development Tumblr, which you can access via the link above, and he's looking for feedback on the game. You can expect an open beta soon!

Jumat, 09 Oktober 2015

My Little Game Jam Open For Voting


As you probably know, My Little Game Jam finished up last weekend - and they received a very impressive 37 successful submissions. You can expect a wrap-up post (or posts) featuring the fan favorites after the contest's end, but for now: Go! Play! Vote! 

Senin, 28 September 2015

Legends of Equestria Stress Test Weekend Overview

Pictured: Partying at Sugarcube Corner on Chrysalis server

I've been playing this game for about an hour and a half (has it been that long?), and I figured I'd give you guys my first impressions before I dive back in. I think it's safe to say that even though the current version is in pre-alpha, it's one of the most impressive pony gaming projects I've seen to date.

Yes, you heard that right. More of me waffling, a couple of tips, and a bunch of screenshots after the break!


There's actually a large range of functionality already implemented - the game supports the creation of multiple custom pony characters, running, flying, wearing items, and chatting, among other things.

The sheer amount of modeling that's already been done for this game boggles my mind. Locations include a massive Ponyville, Sweet Apple Acres, the Everfree Forest, and an halfway-finished Canterlot.

The game's riddled with minor glitches at this early stage - however, I found most of them more humorous than troubling. A couple of notable terminal bugs to look out for include getting stuck in the Canterlot meshes and being buried (or spawning) underground. Logging out solves most problems, although for some serious cases I've had to make a new character. However, the team is very clear that this is an early alpha and not representative of any final product, so I'm confident these problems will be ironed out.

The controls aren't very clearly explained in game, so I figured I'd give you the basic rundown here. Walking is controlled using the WASD keys - 'a' and 'd' rotate you while 'w' and 's' move you forward and back, asteroids style. To jump, hit the space key, and if you're a pegasus, pressing space again in midair lets you start flying. While flying, use space and ctrl to increase and decrease altitude, and the 'q' and 'w' keys to barrel roll. Touch the ground to land.

Many of the game's features are currently only usable through the in-game chat box. Type "/help" in the chat box for a full list of commands. Most commands instruct you on how to use them - for instance, typing "/additem" will prompt you with the message "syntax: /additem <itemId> [amount]". Executing this command, you might type "/additem 17 2" to add two pairs of goggles (ID #17) to your inventory.

Without further ado, screenshots!


Ahh, Ponyville. Look at all the pretty polygons.



Flying through Equestria at twilight is a pretty awesome feeling. Also, barrel rolls.

It's a good thing there don't seem to be any laws about breaking and entering in Ponyville.



Friendly warning: after talking to this character, I was unable to exit the dialogue pane and had to log out.



Wonder who lives here?


Canterlot!






Airships make every game better. Remember that, folks.




I get the Cutie Mark Crusader's clubhouse, but not Fluttershy's cottage? Grr.


Animal models in the Everfree!


The full inventory interface. Visible also are the chat window, emotes, and minimap.

Click here for a direct link to a Windows mirror, or hit up the team's facebook page for alternate downloads or to comment on the project. Kudos to the LoE team on their great work, now, let's flood the servers and make their test weekend a success! Remember, the demo will only be playable for a limited time. I'm off to play some more Parasprite Pac-Man in the Ponyville well.

Sabtu, 26 September 2015

Ponu News for iOS


 Unfortunately our mobile site still sucks, which is bad news for those 4% of our readers who visit Equestria Gaming with their iOS devices. Android users already had a better way of viewing the site in the form of Ponu News, a little news app that has just recently found its way onto the iPhone (yes, it should also work on your iPads and iPod Touches). Eventually we would like to rewrite our site's interface to be more mobile-friendly, of course, but in the meantime Ponu News should serve all of you mobile users just fine.

 In the meantime, Windows Phone users continue to be left out, but they're quite the minority here. As in, there are more people visiting from their PlayStation 3s and BSD machines than folks with Windows Phones.

Kamis, 03 September 2015

Ponymon Dawn/Dusk 0.3 Alpha Release



At long last, my favorite fan project returns! Yesterday, Flutteryay's team released the 0.3 alpha update of Ponymon Dawn/Dusk, allowing you to catch more of your favorite ponies than ever before! Here's a refresher on the project, for those of you who missed the last post:

Ponymon Dawn/Dusk is a fan project dedicated to producing ROM hacks of Pokemon Fire Red/Leaf Green. Battle, train, and evolve 151 ponies with custom move sets and their own type trump chart. More information can be found on their handy wiki, which also contains an faq for those unfamiliar with using emulators or concerned with updating their save files to the new version. The new version includes a ton of new ponies and new areas, and I really can't recommend it highly enough to Pokemon fans. Happy hunting!

Sabtu, 22 Agustus 2015

Updates: Ponyplace/Nightfall Beta 2

http://www.deviantart.com/art/Scootaloo-the-Courier-278650955

Scootaloo's bringing the news! That, or I needed an excuse to use this vector.

Important updates from the Ponyplace and Nightfall projects after the break!


After a long hiatus, Ponyplace is back! The layout of rooms and character selection is much the same, but accounts are now handled through your gmail via Mozilla Persona. 

When I logged on, the site seemed much better regulated than its former incarnation, with several mods patrolling the chat rooms. Whether you'd care to try out the new classroom minigame or just shoot the breeze, it's worth a look!


Hot on the heels of the original, Nightfall's second beta release is here! It's always nice to see frequent updates of a game incorporating gamer feedback, and bodes well for the project's success in the future. Notable upgrades include ten more nights, doubling the original number, and a new mercenary system. Also added are some new keyboard controls and several balancing measures.

For more screenshots and a full list of new stuff, check out the release post and give the game a whirl!

Sabtu, 15 Agustus 2015

Horse Game and more at BronyCAN 2014


 The development team behind Horse Game, a 3D game about... something, will be hosting a panel at BronyCAN 2014 next weekend. The Horse Game panel begins at 3PM on Saturday, and will feature the developers as they (as described in the press release) showcase gameplay, detail the development process, and explain their goals for where this project will lead.

 Pre-registration for the event closes tonight at midnight, for those interested in attending. Other games present include Twilight Sparkle's Secret Shipfic Folder, which will be on sale in the dealers' hall, and Legends of Equestria.

Rabu, 05 Agustus 2015

Gates of Tartarus 0.3.1

Gates of Tartarus 0.4 - Absolute Power
Gates of Tartarus

 After his latest game received negative reception from us a week ago, Bhaalspawn finally decided that it'd be a good time to fix up his game after letting it sit for several months, and has released a new patch for it that apparently addresses most of my complaints from the review. I haven't tested it out myself, but if you were disappointed with the previous version, now might be a good time to give it a second chance.

Release notes below the break.

  • -Game Data is no longer encrypted 
  •  -RPG Maker VX Ace RTP is no longer included in the game files 
  • -Several dungeon maps not accessible to the player can be viewed in RPG Maker 
  • -Due to popular request, the Game Over screen and music can be reverted to it’s 0.2 state if the player so wishes. See the Customization Folder for instructions. 

BUG FIXES
  • -The Healing Pool in the first Hub is no longer made of colored concrete. 
  • -The Lighting Engine should no longer bleed into maps where it isn’t programmed. 
  • -FlutterShed’s level has had it’s lighting bugs fixed. 
  • -FlutterShed’s level no longer traps the player inside it’s map. 
  • -"Stunned" is no longer overwritten by every other state in the game. 
  • -The game should no longer CTD when attempting to flee an encounter. 
  • -Several events have had their animations improved 
NEW CONTENT
  •  -Trixie Lulamoon’s dungeon has been added, with plans to expand it in the future. 
  •  -Queen Chrysalis’ dungeon has been given more detail. 
  • -Quest Journal has been added to give context to what the player is doing until cutscenes are added. 
BETA AREA
  • -FlutterShed, Queen Chrysalis, and Trixie Lulamoon have been removed from the testing area.
  • -Nightmare Moon has been added as a boss in the Test Area. 
  • Speak to Ascentia to test her boss fight. 
  • -The Matriarch has been added as a boss in the Test Area. Speak to Ascentia to test her boss fight.
  • -King Sombra has been added as a two-phase boss in the Test Area. Speak to Ascentia to test his boss fight. 
  • -Sunset Shimmer has been added as a three-phrase boss in the Test Area. Speak to Ascentia to test this boss fight. 

CHANGES GENERAL
  • -"Bandage" has been removed from the game entirely. 
  • -Character skill progression has been more thouroughly fleshed out. 
  • -All bosses now strike 2 times per turn, with a 50% chance to strike a third time. 
  • -The ghosts in the third dungeon are no longer visible, and can be fled from in battle. 
  • -Spiderling encounters have been added to the third dungeon. 
  • -Several bosses have had their battler sprites replaced with MLP-themed monsters. 
  • -The third dungeon boss has not has it’s battlers replaced yet. Thinking of replacing the boss with a survival-style parasprite horde. 
  • The player can now choose between playing on Normal Mode, and Permadeath Mode (Reviving dead party members is no longer possible)
  • The intro cinematic can now be skipped. Praise Celestia!

TRIXIE LULAMOON
  • -Trixie’s boss fight behaves differently if the player has found the Alicorn Amulet. 
  • -Trixie now has a 35% passive chance to reflect magic attacks made against her. 

 QUEEN CHRYSALIS
  • -Chrysalis’ health and attack power has been increased. 
  • -Spawned Changelings have more health and attack power.

Sabtu, 01 Agustus 2015

Questria: Princess Destiny on Indiegogo


Ok, so I'm late on this one - I blame my long hiatus. However, for those of you who still haven't heard, the developers of the stalled project Questria have put together a really impressive presentation and game trailer over on Indiegogo.

The project titled Questria has been in the works for a long time - originally, it was planned as a 3D pony game, until the developers officially detached the project from the My Little Pony name. Now, it seems the game has re-emerged with all pony-related vocabulary and trademarks conspicuously absent - but the developers seem to be toeing the copyright line as close as possible.

The new Questria trailer shows off some impressive art and 3D gameplay, and the project seems polished and well-organized. However, with character art that humanizes the mane six down to the horns, and names like Trix, Sirelestia and Twibright Spankle, it seems likely that this project is headed for a C&D notice down the road. Hopefully, the team knows what they've gotten themselves into. Check it out!

Selasa, 30 Juni 2015

MLP Windows Phone 7 Portal UPDATE


My Little Pony Windows Phone 7 Portal (Download)

That My Little Pony Windows Phone 7 Portal (my, what a long name for an app!) that we posted a while back just received an update not long ago, and it added some rather useful features that I'm sure all you Windows Phone 7 users will love.

The new additions to the app are:
FiMFiction.net- EverFree Radio
- Celestia Radio
- Bronyville Podcast
- In-App-Browser: Share Function, Additional Navigation for PonySquare/Cloudsdale, Exit Confirmation
- Facebook
- "Yay Button" and instant "Eeyup"

Pretty neat, eh? In case you own one of these fancy phones and haven't downloaded this app yet, now might be a good time.

Jumat, 26 Juni 2015

Mane 6 Attending Pon-E3


Mane 6, the team behind My Little Pony: Fighting is Magic will participate in our very own Pon-E3! On Saturday, July 14th (exact time unspecified at the moment) they will host a stream of their "EVO build": a 4-character demo of Fighting is Magic that was intended to be seen at the Indie Showcase of EVO 2012. For those of thus (myself included) who cannot attend EVO 2012 just to see a build of Fighting is Magic this should be quite interesting, as the team's last stream was a couple months ago and a lot has changed since then.

See you on the stream!