Tampilkan postingan dengan label Pinkie Pie. Tampilkan semua postingan
Tampilkan postingan dengan label Pinkie Pie. Tampilkan semua postingan

Selasa, 29 Desember 2015

Game: Patapony

Lead your very own Pinkie Pie army to victory!

Patapony is a rhythm-based game inspired by the game Patapon. Here you control an entire army of Pinkie Pies and lead them through a few different stages, using your drums to create three different combinations that tell the Pinkies what to do, namely March, Attack and Defend.

While there aren't many levels, they certainly were enough to game over me once or twice, and it's really fun to play. It starts off a little hard due to unfamiliarity, but once you get the hang of it everything goes a lot smoother.

Now, get out there and start drummin' so your Pinkies can follow.

Minggu, 27 Desember 2015

PoniPoni Visual Novel Creator

A sample screenshot of PoniPoni
PoniPoni

 In an attempt to encourage the creation of more pony visual novels, Taivastiuku decided to create a web-based tool for that purpose and called it PoniPoni. It's still in a fairly early state, mind you, and the average person probably won't give this more than a passing glance at the moment, but I get the impression that if this ever gets anywhere it could become a rather useful tool for folks wanting to whip together a quick VN. Perhaps more developers would be attracted to the project if the source code were to be released on GitHub or something, I dunno.


...In memory of theabriged.com being taken down some time ago and the loss of my epic work of interactive fiction, "The Drakening of the Moon", I give you this illustration.

Jumat, 25 Desember 2015

Review: Super Lesbian Horse RPG

A gameplay screenshot of Super Lesbian Horse RPG
Super Lesbian Horse RPG

 One day Bobby Schroeder decided that he liked shipping cartoon horses enough to warrant creating a silly game about it: Super Lesbian Horse RPG was the result of his labour. Overall awareness of the game spread quickly after its announcement by virtue of its somewhat odd title, along with a rather amusing /mlp/ thread which claimed SLHRPG was something else entirely, and now here we are with the somewhat final product (given that there will probably be several bugfix releases in the near future). Expectations for the project have been fairly high overall, but does it live up to them? For that, dear reader, you will have to read the rest of the review.

Horse Time below the break.

 Super Lesbian Horse RPG starts off quite well, presenting itself as a comedic, dialogue-heavy RPG. Problem is, after a couple minutes of playing it becomes clear that Bobby's idea of "comedy" basically involves reusing the same couple lesbian jokes over again, rephrased and with different characters. The game would honestly be much funnier if Bobby didn't try so hard to cram in as much stuff as possible, most of which ends up being mediocre enough to make the player consider fast-forwarding all the dialogue. I wouldn't advise doing so, however, as there are a few gems here and there which deserve to be seen and make the game somewhat more worthwhile (coincidentally, most of these were carryovers from the 5-minute demo which I praised back in May).

 Even if the game's main draw also happens to be its greatest weak point, that doesn't necessarily mean everything else in it sucks as well. Bobby's experience as the operator of several Tumblr ask blogs, the most notable of which being Fluttershy Replies, has paid off incredibly well for the most part, resulting in some of the nicest pixel art I've ever seen in a My Little Pony fangame. The environments are fantastic, character portraits are pretty good and the battle backgrounds manage to be quite impressive, albeit not quite as much as Earthbound's animated extravaganzas. Enemies tend to be fairly creative for the most part, especially once the player reaches some of the more spoilery areas. It was also nice to see to see that Bobby took a cue from Earthbound and gave them some joke actions just for the fun of it (along with a completely useless enemy to boot, which resulted in a fair amount of snickering from my part).

Shh, the elves will hear you.
 Take away the custom assets, however, and what you have is a standard RPG Maker project. I hate to be rude to folks who like the engine, but after playing several games made with it I must say that after a while I start to feel some deja-vu, as if these are all reskins of one game. Then again this complaint doesn't only apply to SLHRPG; it's more of a general problem for RPG Maker and is kind of to be expected when one decides to play them. Some might find this annoying, others won't, still figured that I might as well mention it just in case.

 Ah, but is the game fun? At times, as more emphasis is put on advancing the plot than grinding, but after a while it tends to get rather...dull. Shame too, as the story takes an interesting turn partway through Rainbow Dash's basement but ends up falling apart soon after, accompanied by what is perhaps the saddest final bossfight I have seen. Heck, several encounters with groups of regular enemies posed an even greater challenge to my party than a reality-warping [REDACTED], although perhaps that was due to my following the convention of conserving items and MP for bossfights. Either way it was still kind of an overall letdown in general, punctuated by a few extremely promising moments that were, alas, misused. Bobby also tried throwing in some relationship melodrama as well, so let's just say that it didn't work out all that well and leave it at that.

He likes thinking about pants, unsurprisingly.
 Musically, Super Lesbian Horse RPG is miles ahead of most of its competition, with an almost entirely original soundtrack made up mostly of chiptunes by our fandom's Tumblr community (with one semi-notable exception). There's not really anything to complain about here unless you're overly picky about video game soundtracks, in which case you can simply mute it via the options menu or something. Previous releases did have some missing audio files which caused the game to crash, but to the best of my knowledge the issues have been resolved in 1.0.3. Yay?


 ...Now that we're actually able to play the game, I get the impression that it's somewhat of a mixed bag. Sure, it looks and sounds great, but as a game it tends to get old after a while. Most of the humour is rather stale as well, which is really unfortunate as it originally showed so much promise (although that could have been because the creator threw all his best into the original demo and ran out of inspiration afterwards). Some people are still going to love this, as can be easily seen on Tumblr, and there's nothing wrong with that but in my opinion this is a prime example of style over substance. It may be worth a playthrough just to see the enemy designs and environments, but don't expect to get much for replay value out of Super Lesbian Horse RPG unless you miss the bonus boss or something.

6/10

  I should also mention that I have stripped away the title of "strangest pony RPG", as Fnagame still deserves it for its hilariously counter-intuitive gimmick. Sorry, and enjoy your Christmas (although come to think of it this is a little late for that).

Kamis, 24 Desember 2015

New Favicon!

Well, I've been working on the site lately, fixing small errors and things like that, when suddenly I realized that we don't  have a favicon.

So...here it is!


Please note that this is not final, and may be replaced later. I also plan on updating the site's banner; as it's getting rather old. You can email me submissions if you wish.

Selasa, 15 Desember 2015

Review: Stroll


I know what you're thinking: "A Pinkie Pie Platformer? I've played hundreds of those. Give it a rest, already." Well, hold your horses, so to speak. Just recently, Silly Mare Games released Stroll, which strives for an artsy, open-world feel rather than following in the hoofsteps of the rest of the genre. Does it find a successful niche, or is it just a bunch of walking around? You know where to click.



In the first few minutes of playing the game, I was struck by two things. First off, the game sounds like something you might play to fall asleep: rather than the customary bouncy electro remixes of pony songs, you're greeted by soft hoofsteps, mellow nature sounds, and the whistling wind. Walking around is a relaxing experience. However, I was initially a little put off by suddenly being dropped into the sandbox - I'm the kind of gamer who purposefully walks through a dungeon picking out the tunnels least likely to be the correct path, so I can make sure I haven't missed anything before continuing. Massive open worlds are intimidating.

After walking along for a few minutes, I began to get bored. I'd already found one of the ponies hidden in the game world, and I wasn't sure what to do next. The scenery was quickly becoming repetitive, and I had already been confronted by a couple of dead ends. If you're a fan of rapid-fire action games, this is probably not your cup of tea. 

Lyra doesn't sleep the way one might expect her to.

Then, after scrambling my way up a mountainside and between several precarious floating platforms, I was rewarded with another hidden pony. At this point, the game's central mechanic became clear: find your way into the game's most secluded spots, and you'll be rewarded with ponies and other secrets. Now that I'd determined my challenge, I was hooked.

There are 11 ponies, and several more easter eggs, hidden around the surprisingly expansive map. Although there's nary a cutscene, the trek from Ponyville through the Everfree forest to the outskirts of Canterlot still feels like a journey. For those of you  who like more low-key adventuring, this game provides a meditative experience: I certainly didn't expect to spend as long with it as I did, although I'm not disclosing the amount of time.

Here's the bottom line: this game doesn't possess universal appeal, and some of you will quickly find you'd rather spend time on something else. However, it's unique among the fan games I've played, and I expect it to win itself many charmed fans. Final verdict: 7/10.


Rabu, 18 November 2015

Review: War of Harmony IV

War of Harmony IV title screen.
(Download)
The game does contain some grimdark content, in case that bothers you.
 On May 12th a demo for some RPG Maker game named War of Harmony IV was released, oddly enough without other WoH games I to III. Perhaps Marshall Ruffy thought the roman numeral 4 looked neat, and decided to quietly include it with the game in the hopes that nobody would ask about the missing first three instalments in the "series", or he could be planning on releasing the other entries later on and out of order (the latter of which seems the most likely, given some of his recent tweets). Either way, it's still kind of a weird decision in naming, one that the game itself will hopefully make up for.

As usual, you can find the rest of the review after the break.



 Unlike a good portion of fangames (the vast majority of which are relatively simple Flash games), War of Harmony IV actually has somewhat of a plot, albeit one that vaguely resembles a somewhat generic piece of "epic" fanfiction. It starts off with Rarity and Pinkie Pie venturing into the Everfree Forest to find their missing friends and shortly thereafter throws them into a "Lunar Republic vs Solar Empire" conflict, with Sethisto's non-dragon waifu being involved somehow and using her "regretful victimized woobie" persona. More can be discovered about the plot by following the various alignment paths, if the player decides the game warrants another playthrough.

 Thing is, completing one playthrough takes much longer than one might expect, thanks to some rather annoying bugs that can obscure the screen with gothic script upon entering a room or even give the player an entirely unusable save file after using a certain save prompt that appears shortly after beating a boss. Using multiple save files per game and saving every couple minutes is a pretty good idea unless you're some kind of especially determined sadomasochist. As of now, I've already had to restart the game several times and spent much time replaying large sections that could have been spent advancing the plot if things worked properly.

Rarity about to do something very stupid.
Touching a statue with glowing eyes probably isn't the brightest of ideas, but Rarity doesn't have much of a choice here.

 Regardless of its issues, WoH IV can be fairly enjoyable on those occasions when it is working properly. It places far more of an emphasis on dialogue and exploration than grinding, which is quite a relief because the combat tends to be somewhat unsatisfying. Bosses tend go down far too quickly, and when combined with the overabundance of health and mana restoration areas the player is rarely in any real danger, which is quite disappointing even for a RPG not focused on combat. I kind of got the impression after playing for a while that Marshall's intention is more to tell an interactive story than anything else, which is fine with me because War of Harmony IV manages to accomplishe that goal for the most part (notwithstanding a few grammatical errors).

 As with the majority of RPG Maker projects I've seen, this one makes fairly extensive use of the default tilesets and music, but stands out by using them in a tasteful manner and not taking advantage of the default enemies (which get really old after you see them in a half-dozen games). Mixed in with the soundtrack are several original pieces by Som3thingUX, which are pretty good but don't stand out as being particularly memorable. There's also some minor visual effects, such as drifting fog and blood rain, that aren't really impressive from a technical perspective but are fairly nice touches, even if the blood felt a bit out-of-place in this type of game.


 To put it bluntly, I have rather mixed feelings about War of Harmony IV. It's not bad or anything like that, but some stability issues prevented me from getting far enough into the project to decide whether I liked it or not. Until a bugfix release comes out, I'll just slap a temporary 5/10 on the project and re-review it once Marshall is able to fix it up a tad.

5/10 Bloomberg Grade

 Also, I have a sneaking suspicion that the issues I encountered may have been related to my running the game in Wine, although since Windows 8.1 broke my dual-boot setup I'm unable to confirm or deny this. If it's true, however, I might have to re-review things sooner than I thought...

Selasa, 17 November 2015

Pinkie Pie Population Perforation Project


How do you guys feel about episode-themed minigames? Really, that amazing? Well, if you insist. Apparently, Sparklepeep over on DeviantArt has a whole series planned.

Nothing too fancy here - blast the Pinkie clones with Twilight lasers while avoiding the original. Have at it!

Minggu, 08 November 2015

Pony Amnesia Demo

A group picture of the game's main cast.
 For various reasons I don't like posting the release announcement and review of a game right next to each other, and what do you know? Some developer usually happens to conveniently release a demo or something right in between posts, so our readers don't get two articles about the same game in a row. I'm not sure as to why this always happens, but here's a thank-you to Gentlecolt Collaborations for accidentally upholding this odd tradition and treating you all to a brand-new pony visual novel at the same time.

 Since this is only a demo I'm not going to put a score on the project or anything, but I might as well put some feedback below the break. Fair enough?

 Initially I had some issues with running Pony Amnesia, as some sort of bizarre audio issue that distorted the music, driving me mad until I finally discovered that running the program through the Ren'Py launcher somehow resolved my problem (which occurred on the 64bit version of Linux Mint 15, if that helps at all). Good thing too, as the project's music is quite pleasing to the ear and definitely not something I would want to play the demo without. The only thing that could make it better would be some atmospheric sounds for the brief portions without music, but it's a bit much to expect that from a fan project.

 The protagonist (whose name you can choose, if it amuses you to introduce yourself as a certain infamous German chancellor) wakes up alone in the Everfree Forest, with no memories as to who he is or how he got there in a completely original scenario that I've never seen before. Thankfully he is relatively near a road and heads out of the woods into Ponyville; otherwise he'd probably wander around and get eaten by a forest bogeyman or something of that sort, making for a very short and unsatisfactory demo, albeit one that could potentially be rather amusing. He then bumps into Spike, meets the mane six, and stuff happens.

Twilight Sparkle and Spike welcoming you to Ponyville.
Yeah, thanks for reminding me.
 The plot may sound fairly generic, and it is, but Gentlecolt Collaborations manages to pull it off fairly well with excellent writing and characterization. Unlike a certain other pony VN to which this will inevitably be compared, Pony Amnesia doesn't make the player feel as if they are being dragged along with no say in the plot, and presents you with plenty of choices. It actually managed to keep my interest for the duration of the demo, and I'm looking forward to any future instalments of the project.

 As for the art...sometimes the characters look a little off-model, leaning into "unintentionally humorous" territory, but overall it's no big deal, especially with the gorgeous, beautifully-vectored backgrounds that have a distinct lack of those nasty horizontal bars which constantly got in the way of that other visual novel. Still, if I were the character artist I would probably play around a bit more with pony faces to get them looking just right before shipping future releases, because good artwork is fairly important in a visual novel, after all.
Rarity derping things up
...What, you're not satisfied with your plastic surgery?



 According to the visual novel's website, "The game has a total of four arcs, each downloadable after they have been made, with the player able to choose the gender and name for their pony", and "Each arc lasts a total of seven days, allowing the player to interact with various characters in the game and follow their own independent stories before moving on the main story. Players are encouraged to follow these sub-plots in order to increase their friendship and maybe even establish a romantic relationship further on should players desire one". I'm not all too keen on the romance bits, but despite its clunky name Pony Amnesia: Love and Mysteries should definitely be a project worth following, and I'll be more than happy to review it when the time comes.

Jumat, 06 November 2015

Pinkie Pie's Big Adventure


When I woke up this morning, I certainly wasn't expecting to be wowed by a Pinkie Pie platformer. Especially not one with a name as generic as Pinkie Pie's Big Adventure. However, it just goes to show that you should never judge a book by its cover! With stunning visuals, musical score, and several hours of playtime (I'm not even close to done,) this is exactly what fans of the pink pony have been waiting for. Happy gaming!

Rabu, 04 November 2015

Crazy Pony 1.2

A screenshot of a new Crazy Pony level starring Fluttershy
(Bitbucket repo)
 Yesterday verycrazypony, macho-sadist extraordinaire, released a brand-new version of Crazy Pony with fancy new features like an online leaderboard and player avatars (which, sadly enough, don't seem to be working for me right now on Linux Mint), along with some some new levels in case you've beaten the original. Mac OS X support is also available for those willing to compile the game in Xcode, although I expect that verycrazypony will provide official OS X binaries fairly soon like he did with the previous releases.

Want to give the updated Crazy Pony a spin? Then check out the download page at http://crazypony.net/site/index.php?id=download


 

Kamis, 08 Oktober 2015

TEMNO Trailer



 If you've been following our Twitter account you may have been aware of a Limbo-style platformer/puzzle game through various screenshots that we have retweeted and given feedback for multiple times. Many times I have wished to see some actual gameplay footage of TEMNO, and last Saturday Astonov granted that wish with the release of a video update. Apparently the game takes place within a depressed Pinkamena's mind in which she is trapped inside and Twilight has broken into in order to rescue Pinkie. In a game like this graphics are of the uttermost importance, and hopefully Astonov manages to pull off a look reminiscent of Limbo (although I don't expect it to be as good as Limbo, since it is a solo fangame project after all). The fact that he is designing the majority of the game's environments with his DS is impressive, although I suspect that without some of Limbo's subtle effects such as grass blowing in the wind the environments may end up feeling flat and dull. That doesn't mean that the game will suck though!

Also, one thing that I think Astonov appears to have forgotten is that Pinkamena is not only depressed, but batsh** insane. If he realizes this and makes TEMNO reflect this somewhat...we might just have a winner on our hands.

Rabu, 30 September 2015

Silent Ponyville: Echoed Sorrows is hiring


 Silent Ponyville: Echoed Sorrows is a game where you dive into Pinkie's mind to uncover the cause of her constant nightmares. (Or something like that. There isn't much to go off of from their site.) The team behind the game is currently looking for a few extra hands to assist with development. Though there isn't much information about the project at the present time, they already have a trailer up, and  a GitHub repository of unfinished code is available on one of the developers' profile for curious eyes to look over.

More information, including how to contact the team, is available either on their site or copy-pasted below the break.


We need help!
In order to minimize time wasted on mostly useless paragraphs (like this one), we'll cut straight to the chase.

We need:

Background artists
    In order to make this game shine, we have to have slightly more than a black background (and no, green will not do the trick here either :P).

    Qualifications needed:

        Ability to create a background from scratch (by scratch, we mean, not a modification of another background)
        Ability to do a pixel art style (not absolutely needed, but it would be great if you could)

Cutscene artists and/or animators
    Qualifications needed:

        Ability to create a cutscene depicting a story, either from an amount of static images, or from an animation

Writers
    While the original "Silent Ponyville" fan fiction was amazing, it is not fit for a video game.

    Qualifications needed:

        Experience with writing
        Ability to improvise based off of pre-existing material

Voice actors
    At the moment, we are only interested in monster sounds (e.g. groans, wails, screams, etc...), and a few lines from pinkie pie.

    Once we have the story finished, we will revisit this.




Send your applications to: ule1452 (at) gmail (dot) com

Remember to include your skype username, and some examples of work you have done in the area you're applying for (if you don't have previous experience, show us that you can work in that area)

 In other news, I'm going to attempt to keep team member requests such as this one listed in the Events section on the site's sidebar as long as they stay active, since that section gets fairly little love as it is. Announcements will still get their own posts, of course; this will simply be a way to keep an easy index to find open positions on projects, for those interested in contributing to something.

Crazy Pony is Back from the Dead

(Bitbucket repo)
  As Crazy Pony went for months without an update, people began to think that the project had died; this theory was all but confirmed when the website went offline. However, what nobody noticed was that the website came back online in April, and without further ado its Bitbucket repo began to show signs of life. Since then a brand-new release of the game has came out in July, and by compiling the source code one can find wonderful new features like Linux support. Multiplayer support is probably still a ways off, unfortunately, but in the meantime one can easily help by making new levels in Inkscape. Maybe I should contribute to this project a little myself, eh?

 Speaking of level design, we have another post related to that subject coming up later on today. Stay tuned!

Sabtu, 19 September 2015

Review: War of Harmony IV


War of Harmony IV is an RPG created by Marshal Ruffy which has been under development for quite some time now. You may remember Tuxxy reviewing an earlier build of the game, so I'd like to begin by saying I will NOT take into account that review. I will be reviewing this as if it were an entirely new game. As always, check below the break for the review.

Okay, first of all, I'd like to start off with a pretty clear warning:

THIS GAME HAS SOME PRETTY DARK AND MORBID THEMES. IT ALSO CONTAINS BLOOD.

With that out of the way, let's start with the review. I have a lot of stuff to cover so sit down and get comfy.

Now, about the game's mechanics, it has the standard aspects of an RPG such as Final Fantasy. Outside of battle you move along the map with your first party member, followed by the rest. If you touch an enemy, it starts a battle. Nothing too out of the ordinary. It has a standard equip system, in which you can equip an offense item, a defense item, a magic offense item, a magic defense item, and an accessory(although I did not find any during my playthrough, but I might have missed them).


The battle style is also fairly standard, having your normal attack, Magic abilities, a Guard command which heavily reduces damage taken and the ability to use Items.

Your main character is Rarity, and you are accompanied through most of the game by Pinkie Pie. Trixie is an optional character, and deciding to take her with you or not influences the way the story plays out, as well as activating "Hard Mode" if you decide to add her to your party.

Graphics wise, the game has some strong points and weak points. The backgrounds and general scenario presented look pretty good, the sprites and animations of the ponies are nice as well, but they are quite lacking in amount of animations and the characters and the background don't mix very well together.

Music wise, I liked most of the music presented in the game. It was pretty catchy and pleasant to listen to. Most of the themes in the game have a piano and strings as the main instrument. (Please don't kill me if I said something wrong, I'm not an expert on music.)

But now we get to the main focus of this game...the story. Oh man, this one is long.

The story is very difficult to actually describe, so I will not be explaining it directly, since it is better that you experience it for yourself, and also because, as I mentioned before, it contains some morbid stuff, but I will try to list the good and the bad things I saw in it. First of all, the game is presented in a scenario that, while it's not so common, has been done before in some stories, which is that it starts you off already in the middle of a story. That means two important things: Something already happened, and the characters already know that something happened.

However, here is where I saw the first problem with the story. Most stories that present this scenario usually have the characters themselves do the explaining through either reminiscing or by recounting the events to a character that does not know them. The game did this to an extent, but left too many holes, which makes it hard for the player to be able to properly string together the information they have. As far as I know, this game is the first one of a series of four, which means it should at least give the player something to properly understand instead of scattered bits of information that cannot be connected with each other. It doesn't have to tell the whole story, but at least an understandable part of it that gives the player a clue as to why they are doing what they are doing.

For a good point, those bits of information you gather through the story are quite interesting by themselves, and they have quite a bit of substance each.

As for the pacing of the storytelling...it's not very good. It's quite erratic and tends to break the immersion one can have. Sometimes it jumps too quickly from plot point A to plot point B and doesn't make a smooth transition, and sometimes it takes too much time to close an important point of the story, making it feel too drawn out.

Pinkie Pie, and to a lesser extent Trixie, tend to break the fourth wall regularly.

Now, an interesting thing this game has, is that it gives you "Reputation", which is a value that determines how you(Rarity) stand in the eyes of Pinkie and Trixie(If you chose to take her with you). Of course, as one may expect, this reputation meter is based on the choices you make during conversations and special events within the game, and it determines how certain parts of the story will happen. The bad thing about this, at least for me, is that the game tells you exactly what influence your choice will have on your reputation, removing the possibility of the player having to think a choice carefully due to not wanting to lose(or gain) reputation.

In the end, all the branching paths the story can take give some replay value to the game.

The story itself, as I said, left me with quite a few more questions than I would have liked, and which I know probably won't be answered within the next games in this series. However! At the same time, the parts of the story the game gave me were enough to keep me interested and wanting to seek more information, so in the end, it fulfilled part of its purpose, which is to keep the player interested. Now it's just a matter of seeing if it can fulfill the other part, which is to give satisfaction and closure to the player when the series finally ends.

So, after all this gibberish I've been spouting, I think it's time for the score, don't you think?

I give War of Harmony IV a 6/10.
6/10
It had its flaws, I will not lie about that. However, it did manage to capture my attention and hold it, and the gameplay, while not the best, was acceptable.

Side note: I'm sorry if this review seems of lower quality than my previous ones, it was quite difficult for me to review this game, since I am not very good at reviewing storytelling, which was what I had to focus on the most.

Kamis, 27 Agustus 2015

TEMNO: The Prologue

An image from TEMNO.

 Along with the release of TEMNO's new website, one can find that the game's prologue has been released. It is mainly intended as a demo to teach players how the story works and contains little when it comes to story-related content, so...yeah. I wrote a "first impressions" article on it, but decided that there wasn't much of a point in doing so with such a beastly headache. Perhaps it's from listening to a little too much heavy metal or something (if there is such a thing as too much metal, of course). Shame the pills don't help...

Anyhow, I'll stop rambling about unrelated things and let you check out the demo while I wait around for Taylor. Enjoy!

Selasa, 25 Agustus 2015

Pinkie Pie's Perilous Platforms Demo


That's right - the demo for Pinkie Pie's Perilous Platforms (a very promising platformer by Sylver's Edge currently in the works) has been released for us to play. Four special demo levels to be exact, which demonstrate the game's mechanics in their current state.

My overall impressions of the game are quite positive, even though the demo content is said to not be indicative of the final product. The goal of each stage in the demo is to simply collect all of the bits before time runs out. Featuring smooth mechanics and an upbeat 8-bit soundtrack by RainbowCrash88, I have high hopes for this game, and look forward to its release! You can check out the game's second trailer above.

Selasa, 11 Agustus 2015

Silent Ponyville


Silent Ponyville (Outdated Demo)

Our fandom has outputted a decent amount of creepypasta games, but for the longest time there has only been one true horror game and that would be Silent Ponyville. It has been under development for almost a year now and is based off of the well-known fanfic with the same name, and we've decided that it's about time this rather interesting game gets a (brief) post. I've never been a fan of the games whose so-called "horror" consists of trying to disgust players with horrific corpselike monsters, but hopefully Silent Ponyville will focus more on the psychological side of horror then many of its trashy peers.

By the looks of it development should take a couple more months and it is being produced with the Blender Game Engine which means that it should support most desktop platforms including Windows, Mac OS X, Linux, and even FreeBSD! The game also has a playable demo from December '11 (Windows-only, so I didn't get to play it) that can be accessed over at http://silentponyville.blogspot.ca/p/demo-christmas-special.html in case you desperately give this game a shot, no matter how outdated the build is.

Oh, and did I forget to mention that the game's soundtrack has a Youtube playlist? It contains some great stuff, and I highly recommend listening to if you're interested at all in video game music.

Sabtu, 08 Agustus 2015

Pinkie Pie Platformer Beta


Pinkie Pie Platformer

My disdain for generic Pinkie Pie platformers is quite infamous. In my opinion there are simply too many of them around, and it's almost grown to be somewhat of a cliche. Yes, Pinkie Pie may be a natural choice for platformers given her fondness of bouncing, but it would be really nice to have a Fluttershy platformer every once in a while. However just because Pinkie Pie platformers in general are rather lousy doesn't mean they all have to be, and the brilliantly titled Pinkie Pie Platformer promises to be the best of the bunch. It has it all: fun gameplay, great graphics (parallax scrolling!), and music that won't make your ears bleed unless Ghostbusters somehow scarred you as a child. The game is about halfway done at the moment and features a playable beta version for you to enjoy until the final version comes out (which the creator estimates will be in about 4-5 days). Enjoy!

Also is it just me or are playable betas for My Little Pony fangames starting to become somewhat of a trend? It would be great if it is, as I like being able to play a game before the final release and helping report bugs. Do you folks like having playable beta versions?

Rabu, 29 Juli 2015

Nightfall Beta

Nightfall

 Over the past few months we've been posting videos of Nightfall, a sidescrolling platformer/tower defense/whatever game by Silly Mare Games. Development went along smoothly, and now they've already released a beta build of their game (which was quickly followed by another with various balance improvements). The demo even features several bosses: a rarity for a pony fangame, which almost guarantees an appearance by our favorite swiss cheese-legged queen. Still, I am curious to see what other bosses they have in store...

 Given that the game is a beta and still in active development it's unfortunately more than a bit too early for us to review it, but you folks can still play it and perhaps give Silly Mare Games some feedback.

Sabtu, 25 Juli 2015

Review: A World You Should Not Know

A screenshot of A World You Should Not Know
A World You Should Not Know

 A while back some guy over at the My Little Game Dev forums thought it would be funny to make an Equestria Girls game with dubstep, lousy textures, and annoying audio. The resulting project took a mere two days to make, and along the way somehow turned into A World You Should Not Know: a horror game starring Twilight Sparkle as she tries to retrieve the magical crown from...whatever. Sunset Shimmer isn't involved at all: the story is basically just an excuse for the game.

The review continues after the break, as usual.


 According to AWYSNK, the alternate universe explored in Equestria Girls is actually just another one of your typical, not-so-abandoned facilities you find lying about everywhere in video games, and the aforementioned crown is locked behind some sort of cruddy door that requires six keys to open. For no reason in particular these keys are guarded by warped version of the mane six, who evidently have been just sitting in there, waiting around for some idiot to wander in without a shotgun so they could chase them down and make pony hamburger.

 Regardless of the weird premise, the game actually manages to be surprisingly scary due to its heavy use of claustrophobic spaces and creepy breathing made by your foes. Being stalked by anthro ponies may sound and look silly from the screencaps, but trust me; it is anything but ridiculous. Their messed-up textures and truly bizarre animation is quite disturbing to behold as they take massive strides towards you with their freakishly long legs, following you through the rusty corridors.

Neither words or pictures can convey how terrifying these things are in motion.
 Speaking of rust, the textures in this game are of a rather low resolution when compared to most of its modern contemporaries, although you probably won't be paying too much attention to them while peeking around the corners, carefully listening to see if you can hear any nearby footsteps or breathing. The darkness tends to make it difficult to see any stalkers until they're really close, so it's advisable to play the game with headphones. A map is also included in the game folder, which the player may consult if they're feeling too lost.


 I really don't know what else to say about A World You Should Not Know, or if there is anything else. The game wasn't bad or anything, but for various reason I've never really found this genre very interesting, although those of you who are into horror games might enjoy this. I'd still say that Derp Till Dawn was a much better game overall (and that it deserved a higher score than I gave it), so I'll just slap a 5 on this and be done with this review so I can get on to adding Twilight Wing to the Arcade.
5/10

 GPL violations are magical