Tampilkan postingan dengan label fluttershy. Tampilkan semua postingan
Tampilkan postingan dengan label fluttershy. Tampilkan semua postingan

Jumat, 25 Desember 2015

Review: Super Lesbian Horse RPG

A gameplay screenshot of Super Lesbian Horse RPG
Super Lesbian Horse RPG

 One day Bobby Schroeder decided that he liked shipping cartoon horses enough to warrant creating a silly game about it: Super Lesbian Horse RPG was the result of his labour. Overall awareness of the game spread quickly after its announcement by virtue of its somewhat odd title, along with a rather amusing /mlp/ thread which claimed SLHRPG was something else entirely, and now here we are with the somewhat final product (given that there will probably be several bugfix releases in the near future). Expectations for the project have been fairly high overall, but does it live up to them? For that, dear reader, you will have to read the rest of the review.

Horse Time below the break.

 Super Lesbian Horse RPG starts off quite well, presenting itself as a comedic, dialogue-heavy RPG. Problem is, after a couple minutes of playing it becomes clear that Bobby's idea of "comedy" basically involves reusing the same couple lesbian jokes over again, rephrased and with different characters. The game would honestly be much funnier if Bobby didn't try so hard to cram in as much stuff as possible, most of which ends up being mediocre enough to make the player consider fast-forwarding all the dialogue. I wouldn't advise doing so, however, as there are a few gems here and there which deserve to be seen and make the game somewhat more worthwhile (coincidentally, most of these were carryovers from the 5-minute demo which I praised back in May).

 Even if the game's main draw also happens to be its greatest weak point, that doesn't necessarily mean everything else in it sucks as well. Bobby's experience as the operator of several Tumblr ask blogs, the most notable of which being Fluttershy Replies, has paid off incredibly well for the most part, resulting in some of the nicest pixel art I've ever seen in a My Little Pony fangame. The environments are fantastic, character portraits are pretty good and the battle backgrounds manage to be quite impressive, albeit not quite as much as Earthbound's animated extravaganzas. Enemies tend to be fairly creative for the most part, especially once the player reaches some of the more spoilery areas. It was also nice to see to see that Bobby took a cue from Earthbound and gave them some joke actions just for the fun of it (along with a completely useless enemy to boot, which resulted in a fair amount of snickering from my part).

Shh, the elves will hear you.
 Take away the custom assets, however, and what you have is a standard RPG Maker project. I hate to be rude to folks who like the engine, but after playing several games made with it I must say that after a while I start to feel some deja-vu, as if these are all reskins of one game. Then again this complaint doesn't only apply to SLHRPG; it's more of a general problem for RPG Maker and is kind of to be expected when one decides to play them. Some might find this annoying, others won't, still figured that I might as well mention it just in case.

 Ah, but is the game fun? At times, as more emphasis is put on advancing the plot than grinding, but after a while it tends to get rather...dull. Shame too, as the story takes an interesting turn partway through Rainbow Dash's basement but ends up falling apart soon after, accompanied by what is perhaps the saddest final bossfight I have seen. Heck, several encounters with groups of regular enemies posed an even greater challenge to my party than a reality-warping [REDACTED], although perhaps that was due to my following the convention of conserving items and MP for bossfights. Either way it was still kind of an overall letdown in general, punctuated by a few extremely promising moments that were, alas, misused. Bobby also tried throwing in some relationship melodrama as well, so let's just say that it didn't work out all that well and leave it at that.

He likes thinking about pants, unsurprisingly.
 Musically, Super Lesbian Horse RPG is miles ahead of most of its competition, with an almost entirely original soundtrack made up mostly of chiptunes by our fandom's Tumblr community (with one semi-notable exception). There's not really anything to complain about here unless you're overly picky about video game soundtracks, in which case you can simply mute it via the options menu or something. Previous releases did have some missing audio files which caused the game to crash, but to the best of my knowledge the issues have been resolved in 1.0.3. Yay?


 ...Now that we're actually able to play the game, I get the impression that it's somewhat of a mixed bag. Sure, it looks and sounds great, but as a game it tends to get old after a while. Most of the humour is rather stale as well, which is really unfortunate as it originally showed so much promise (although that could have been because the creator threw all his best into the original demo and ran out of inspiration afterwards). Some people are still going to love this, as can be easily seen on Tumblr, and there's nothing wrong with that but in my opinion this is a prime example of style over substance. It may be worth a playthrough just to see the enemy designs and environments, but don't expect to get much for replay value out of Super Lesbian Horse RPG unless you miss the bonus boss or something.

6/10

  I should also mention that I have stripped away the title of "strangest pony RPG", as Fnagame still deserves it for its hilariously counter-intuitive gimmick. Sorry, and enjoy your Christmas (although come to think of it this is a little late for that).

Kamis, 24 Desember 2015

Super Lesbian Horse RPG is Released

Super Lesbian Horse RPG

 Yes, it's finally here (and quite late as well, missing its original release date by a whopping 6 months). Quite likely the pony fandom's strangest RPG as of yet, Super Lesbian Horse RPG was created in the spare time of a fairly generic Tumblr user, the type who gets legitimately angry when folks assume his "SFW" game contains pornography based off of the title. Some of the fairly recent additions have been somewhat controversial, sure, but is the rest of the game alright?

...You'll have to find out in the morning, since it's past midnight over here and I'm going to bed.

Senin, 21 Desember 2015

A Release Date for Super Lesbian Horse RPG



 Apparently Super Lesbian Horse RPG is coming out on Christmas Day (Wednesday, in case you haven't checked your calendars yet). Since I just got from watching The Desolation of Smaug and am rather tired, let's just say that words cannot fully describe my excitement so I can get this over with and listen to the Electric Light Orchestra, maybe see if a friend of mine is online at this hour.

Good night!

Selasa, 08 Desember 2015

Pony Joust


Ok, I know it's tricky to stay angry at Rainbow Dash after this morning's episode - but in the season premiere, she knocked best pony flying in a jousting match. That sort of behavior is inexcusable.

Thanks to NutcaseNightmare, creator of Pony Wings, now you can make her pay! Um... if that's alright by you. You could also get knocked repeatedly in the mud. Engage in the sport of pegasi champions in this quick, sleek pony jousting game. 

Minggu, 08 November 2015

Pony Amnesia Demo

A group picture of the game's main cast.
 For various reasons I don't like posting the release announcement and review of a game right next to each other, and what do you know? Some developer usually happens to conveniently release a demo or something right in between posts, so our readers don't get two articles about the same game in a row. I'm not sure as to why this always happens, but here's a thank-you to Gentlecolt Collaborations for accidentally upholding this odd tradition and treating you all to a brand-new pony visual novel at the same time.

 Since this is only a demo I'm not going to put a score on the project or anything, but I might as well put some feedback below the break. Fair enough?

 Initially I had some issues with running Pony Amnesia, as some sort of bizarre audio issue that distorted the music, driving me mad until I finally discovered that running the program through the Ren'Py launcher somehow resolved my problem (which occurred on the 64bit version of Linux Mint 15, if that helps at all). Good thing too, as the project's music is quite pleasing to the ear and definitely not something I would want to play the demo without. The only thing that could make it better would be some atmospheric sounds for the brief portions without music, but it's a bit much to expect that from a fan project.

 The protagonist (whose name you can choose, if it amuses you to introduce yourself as a certain infamous German chancellor) wakes up alone in the Everfree Forest, with no memories as to who he is or how he got there in a completely original scenario that I've never seen before. Thankfully he is relatively near a road and heads out of the woods into Ponyville; otherwise he'd probably wander around and get eaten by a forest bogeyman or something of that sort, making for a very short and unsatisfactory demo, albeit one that could potentially be rather amusing. He then bumps into Spike, meets the mane six, and stuff happens.

Twilight Sparkle and Spike welcoming you to Ponyville.
Yeah, thanks for reminding me.
 The plot may sound fairly generic, and it is, but Gentlecolt Collaborations manages to pull it off fairly well with excellent writing and characterization. Unlike a certain other pony VN to which this will inevitably be compared, Pony Amnesia doesn't make the player feel as if they are being dragged along with no say in the plot, and presents you with plenty of choices. It actually managed to keep my interest for the duration of the demo, and I'm looking forward to any future instalments of the project.

 As for the art...sometimes the characters look a little off-model, leaning into "unintentionally humorous" territory, but overall it's no big deal, especially with the gorgeous, beautifully-vectored backgrounds that have a distinct lack of those nasty horizontal bars which constantly got in the way of that other visual novel. Still, if I were the character artist I would probably play around a bit more with pony faces to get them looking just right before shipping future releases, because good artwork is fairly important in a visual novel, after all.
Rarity derping things up
...What, you're not satisfied with your plastic surgery?



 According to the visual novel's website, "The game has a total of four arcs, each downloadable after they have been made, with the player able to choose the gender and name for their pony", and "Each arc lasts a total of seven days, allowing the player to interact with various characters in the game and follow their own independent stories before moving on the main story. Players are encouraged to follow these sub-plots in order to increase their friendship and maybe even establish a romantic relationship further on should players desire one". I'm not all too keen on the romance bits, but despite its clunky name Pony Amnesia: Love and Mysteries should definitely be a project worth following, and I'll be more than happy to review it when the time comes.

Rabu, 04 November 2015

Crazy Pony 1.2

A screenshot of a new Crazy Pony level starring Fluttershy
(Bitbucket repo)
 Yesterday verycrazypony, macho-sadist extraordinaire, released a brand-new version of Crazy Pony with fancy new features like an online leaderboard and player avatars (which, sadly enough, don't seem to be working for me right now on Linux Mint), along with some some new levels in case you've beaten the original. Mac OS X support is also available for those willing to compile the game in Xcode, although I expect that verycrazypony will provide official OS X binaries fairly soon like he did with the previous releases.

Want to give the updated Crazy Pony a spin? Then check out the download page at http://crazypony.net/site/index.php?id=download


 

Rabu, 30 September 2015

Crazy Pony is Back from the Dead

(Bitbucket repo)
  As Crazy Pony went for months without an update, people began to think that the project had died; this theory was all but confirmed when the website went offline. However, what nobody noticed was that the website came back online in April, and without further ado its Bitbucket repo began to show signs of life. Since then a brand-new release of the game has came out in July, and by compiling the source code one can find wonderful new features like Linux support. Multiplayer support is probably still a ways off, unfortunately, but in the meantime one can easily help by making new levels in Inkscape. Maybe I should contribute to this project a little myself, eh?

 Speaking of level design, we have another post related to that subject coming up later on today. Stay tuned!

Kamis, 17 September 2015

Review: Rainbow Dash Shooter Project

Rainbow Dash Shooter Project

Ever since their release the Desktop Ponies sprites have been used in almost everything. Yes, they are good-looking retraux pony sprites but at times one likes to see developers do their own sprite work for a change. I can say from experience that the main problem seems to be that four-legged characters are rather hard to animate properly and simply using a standard set of sprites saves much time and lets the developer work on things other then character animation. The creator of the dully-titled Rainbow Dash Shooter Project claims that his game's graphical resources were created entirely by himself, and this may be either a good or bad thing depending on his artistic talents.

Of course, it is not the graphics that matter most as the gameplay, so how has this project turned out? Find out after the break.


Of all the sidescrolling shooters that I've seen come out of this fandom this one has to be the most ambitious. The player starts off controlling either Rainbow Dash or an OC created within the game itself (more on that later), and can eventually unlock Fluttershy and Derpy, the latter of which must be obtained by finding a special code either ingame or in the game's comments. Each character has their own special abilities but they can all fly, shoot magic fireballs and enter "overdose mode", which basically speeds up gameplay and enables the player to fire at an absurdly fast rate.

Overdose mode
At times one almost wishes that the entire game could be played in Overdose mode.

Unfortunately things get worse fast. Unlike other titles such as the splendidly-made Dash the Rainbow Dash Shooter Project lacks a sense of speed and the sluggish controls make you feel like you're not flying, but swimming in a pool of mud. There is also a very small variety of enemies, and until the first boss is complete the player is stuck fighting large swarms of parasprites. Thankfully once the player reaches Cloudsdale a couple new foes are added to the lineup, although you'll still be mostly fighting parasprites throughout the entire game. To be honest it gets boring quite fast, although the addition of a couple bosses helps considerably.

The game's first boss is Trixie, who is apparently too lazy to perform a levitation spell like unicorn OCs can and is being pulled in a flying cart by Fluttershy. She starts off extremely boring, just slowly firing bullets at the player, but it's once you start to damage her that things get hectic. The game practically switches genres from a plain old shooter to a fully-fledged bullet hell game, although the execution is rather sloppy. In the final stages there is no logic as to where the bullets appear from, and the sluggish controls make dodging the high-speed magical projectiles nigh impossible. As almost everypony realizes it is far more fun to skillfully dodge bullets at high speed, not soaking up damage as possible without dying and with the grace of an overfed seal that can barely swim in it's aquarium pool without sinking.

Cloudsdale
Thankfully Cloudsdale isn't quite as dull as the stages before it.
As for the graphics...I'll just say that the Rainbow Dash Shooter Project looks quite dull. The occasional passing cloud makes things slightly more interesting, but in general the scenery which you will be flying by is completely bare. It also seems that like many people the artist has a difficult time drawing ponies, and it shows. It's nice that he made the effort of designing his own puppets in Flash, but I really wish that he had just used either the My Little Pony Flash Resource Kit or the Double Rainboom puppets instead of his own work, as it would have improved the game's look immensely. Letting the player use  OCs in the game was a nice touch, although it seems that cutie marks do not import properly  after uploading them and they come out as a garbled mess. There also seems to be a distinct lack of manes and accessories to choose from although thankfully it seems that more shall be added to the game fairly soon.


Let me get this straight: the Rainbow Dash Shooter Project could have been a great game, but poor execution ruined it. Put simply, this game was boring. The game looked dull, the controls were sluggish, and fighting endless swarms of parasprites grew tedious quickly. I had high hopes for this project, but they were shot down as soon as I began to play and were so heavily damaged that they were unable to fly again. To make this game better one would have to loosen up the controls, entirely revamp the graphics, tweak a couple bosses and BAM! We'd have a must play on our hands. Thankfully the game is still under development so hope is not lost yet, so why don't you play the game for yourself and give the creator some feedback, eh?
5/10

Rabu, 29 Juli 2015

Nightfall Beta

Nightfall

 Over the past few months we've been posting videos of Nightfall, a sidescrolling platformer/tower defense/whatever game by Silly Mare Games. Development went along smoothly, and now they've already released a beta build of their game (which was quickly followed by another with various balance improvements). The demo even features several bosses: a rarity for a pony fangame, which almost guarantees an appearance by our favorite swiss cheese-legged queen. Still, I am curious to see what other bosses they have in store...

 Given that the game is a beta and still in active development it's unfortunately more than a bit too early for us to review it, but you folks can still play it and perhaps give Silly Mare Games some feedback.

Sabtu, 25 Juli 2015

Review: A World You Should Not Know

A screenshot of A World You Should Not Know
A World You Should Not Know

 A while back some guy over at the My Little Game Dev forums thought it would be funny to make an Equestria Girls game with dubstep, lousy textures, and annoying audio. The resulting project took a mere two days to make, and along the way somehow turned into A World You Should Not Know: a horror game starring Twilight Sparkle as she tries to retrieve the magical crown from...whatever. Sunset Shimmer isn't involved at all: the story is basically just an excuse for the game.

The review continues after the break, as usual.


 According to AWYSNK, the alternate universe explored in Equestria Girls is actually just another one of your typical, not-so-abandoned facilities you find lying about everywhere in video games, and the aforementioned crown is locked behind some sort of cruddy door that requires six keys to open. For no reason in particular these keys are guarded by warped version of the mane six, who evidently have been just sitting in there, waiting around for some idiot to wander in without a shotgun so they could chase them down and make pony hamburger.

 Regardless of the weird premise, the game actually manages to be surprisingly scary due to its heavy use of claustrophobic spaces and creepy breathing made by your foes. Being stalked by anthro ponies may sound and look silly from the screencaps, but trust me; it is anything but ridiculous. Their messed-up textures and truly bizarre animation is quite disturbing to behold as they take massive strides towards you with their freakishly long legs, following you through the rusty corridors.

Neither words or pictures can convey how terrifying these things are in motion.
 Speaking of rust, the textures in this game are of a rather low resolution when compared to most of its modern contemporaries, although you probably won't be paying too much attention to them while peeking around the corners, carefully listening to see if you can hear any nearby footsteps or breathing. The darkness tends to make it difficult to see any stalkers until they're really close, so it's advisable to play the game with headphones. A map is also included in the game folder, which the player may consult if they're feeling too lost.


 I really don't know what else to say about A World You Should Not Know, or if there is anything else. The game wasn't bad or anything, but for various reason I've never really found this genre very interesting, although those of you who are into horror games might enjoy this. I'd still say that Derp Till Dawn was a much better game overall (and that it deserved a higher score than I gave it), so I'll just slap a 5 on this and be done with this review so I can get on to adding Twilight Wing to the Arcade.
5/10

 GPL violations are magical

Jumat, 29 Mei 2015

Cherry Sorter

Cherry Sorter
Cherry Sorter

When I wake up every morning I look out my window and say, "Alas, the farming simulator is truly dead". Then, I scurry away with catlike tread (in order to avoid waking my brother), trip over a couple dinky cars and crash to the floor with a yell, waking up the entire family every morning. For centuries I have longed that at least one of these steps might be made unnecessary to lighten my daily commute, and it seems that finally my prayers have been answered. For out of the depths of the night comes Cherry Sorter, riding a white horse and playing a trumpet with a $2 price tag, to save me from the first step of my horrendous plight. With it's exclusive Android cherry-picking ways and utterly astonishing depiction of life on a cherry ranch I have been freed from my plight, and now spend the entire morning playing this wonderful masterpiece of wondrousness .

So now, I beg leave of you to play this game some more, as should you. If you own a newfangled Android phone, this game should work right out of the box, but it took me a couple hours to get it working on my trusty (and completely indestructible) Nokia phone. So long, and farewell!

Kamis, 30 April 2015

Fiends from Dream Valley Tech Demo

Twilight Sparkle and Spike at the entrance to...something.
The Fiends from Dream Valley

After a couple months of waiting the Fiends from Dream Valley team have finally released a tech demo for their flash game. It mainly showcases the engine and doesn't have much gameplay other then jumping around, moving physics-based objects and talking to the occasional pony, but it certainly looks promising.    The demo also seems to be in a rather unstable state, with plenty of bugs and terrible performance slowdowns plaguing the game, especially when running in fullscreen mode via the downloadable .swf file. So if you want to try out the demo, go ahead. I'm not gonna stop you, but at the moment there's not really much to see, unfortunately.

Also, the screenshot above was taken from DerpyHooves News, as it is impossible to take screenshots in-game with my Mac without bringing up the character selection UI. Sorry!

Minggu, 12 April 2015

Starswirl Academy

Dev Blog

 The Brony fandom has a distinct lack of visual novels, aside from that My Little Dashie demo and its sibling, Welcome to Ponyville, which is fairly surprising given the amount of talented artists and writers we have lying around, and how quickly these games can be scripted in a good engine such as Ren'Py. Sensing this void, the Zap Apple Project team hopes to fill it with their upcoming visual novel titled Starswirl Academy, and it stars some unrevealed colt in high school who befriends humanized versions of the mane 6. In other words, this is your stereotypical visual novel about schoolgirls and romance, and like many of its peers has seperate SFW/NSFW versions. At least it had good art going for it: I'd say that it already looks quite professional despite being in such an early state. Oh yeah, and since the developers went with a modified version of Ren'Py instead of writing their own engine like Filly Gamez the game runs on Mac OS X and Linux, and an Android port of the game is also planned.

Feel like playing a visual novel while you wait? Then I would suggest that you give Juniper's Knot a try. It is fairly short and lacks ponies (even humanized ones), but then again it's not like ponies automatically make everything better, right?

Senin, 06 April 2015

New MLP:Rise of Vicis Trailer!


MLP:Rise of Vicis

Allright, so this is that new MLP:Rise of Vicis trailer that those guys were talking about. To be honest, it looks a lot better then I expected it would be and Negation Squared seems to have made a lot of progress since we last saw their game. As a matter of fact, if only they'd polish up the graphics a little more this could just become the next big thing in pony fangames. So why don't you take a look at their new trailer and check it out, eh? You can then say that you followed this game *puts on sunglasses* before it was cool (or on Equestria Daily, for that matter).

Jumat, 03 April 2015

The Way Home



 The Way Home is side scrolling game where you can chose between two characters, Fluttershy (Normal Difficulty) and Rainbow Dash (Hard Difficulty). The game features some pretty epic songs, including Art of the Dress Eurobat Mix, Sonic Boom8-bit Winter Wrap up, 8-bit Night of Nights, 8-bit Space - Magic Fly, and Taking to the Air.

The controls are the Up and Down arrow keys to move Fluttershy or Rainbow Dash up and down, the Spacebar to fire either two birds, or blue energy, depending what character you chose, and Enter to see the level password which can be typed in at the title screen to skip back to that level.

There are 5 levels total, including a final boss level. The goal of the first four levels is to dodge all the clouds and other obstacles, and collect the bubbled feathers to increase your speed to ten bars. Each feather will increase your speed by two bars, thunder clouds will decrease it by two, and everything else will decrease it by one.

Firing your projectile has the same effect on both difficulties, it destroys any clouds it touches. When playing as Fluttershy on normal difficulty, your speed bar will automatically regenerate one bar over a given amount of time. This advantage is taken away when playing as Rainbow Dash on hard difficulty.

The plot of the game is very simple; you are supposed to help Fluttershy and Rainbow Dash safely make it home to Cloudsdale.


While the story isn't really emphasized in this short game, the gameplay is simplistic and surprisingly somewhat addicting. This game gets a rating:

Selasa, 24 Maret 2015

Ponykart Update Video #3


Yet another Ponykart update video has been released, and unlike that last time they're not kidding! It shows off some new character models, AI karts, Applejack's new kart, the work-in-progress Whitetail Woods track, and some redesigned vegetation. If you're following the Ponykart project this video update is well worth viewing, and I eagerly anticipate more previews from the dev team. So go on and watch it!

Jumat, 13 Maret 2015

Adventure of the Lunarbolts Video Update



Another video update of the Adventure of the Lunarbolts RPG has been released, and it's looking better then ever before. I'm no fan of it's combat system (somewhat bland in it's current state) and the tiles could really use a slight adjustment for an isometric perspective, but Adventure of the Lunarbolts is still shaping up to be a great MLP RPG.

Anyways, so the video is split into two parts, and you can find the second part after the break.



Hope you found the updates interesting. Xtux, out!

Rabu, 11 Maret 2015

Harmony PCG


Harmony PCG

 Two Argentinian blokes who called themselves Silly Mare Games (creators of Stroll) were playing Tales of Eternia's "WHIS" minigame when one of them decided that it needed more ponies, and recreated it in Game Maker. It has a pretty main menu and nice music, but unfortunately I can't exactly review it since I'm not sure how one should grade a card game. Kind of a shame that it doesn't have multiplayer, but hopefully the developers decide to implement it fairly soon.

 Oh yeah, and it works well enough in Wine, if agonizingly slow. As with all Game Maker games you should install directmusic and dsound via Winetricks/PlayOnLinux in order to have working audio, but since it runs so slowly on Linux you might want to skip the game altogether. Then again, I did manage to complete the entire game of SuperTux on my old Linux box while running the game at about 5fps, so don't let extremely low framerates stop you!

Jumat, 27 Februari 2015

The Sparklepeep Season 3 Minigame Compilation


Several months ago, Sparklepeep over on DeviantArt resolved to make a minigame for every episode of season 3. As the season flashed past, the games just kept coming, and finally, the set is (almost) complete! Find them all below the break!

Episodes 1 and 2:
Flight of the Crystal Princess
Or play on the Equestria Gaming Arcade

In Flight of the Crystal Princess, avoid spikes, collect crystal hearts, and generally try to stay airborne until Ride of the Valkyries wraps up. Surviving may be tricky, but overall this game's not the most engaging or inventive of the bunch.

Episode 3:
Pinkie Pie Population Perforation Project
Or play on the EQG Arcade

Man, I'd forgotten some of the crazy stuff that went down at the beginning of this season. Forget the hiatus, I have some re-watching to do!

This is actually one of my favorite minigames in the series: it's inventive, skill-based, and has a catchy soundtrack. Blast the duplicate Pinkies with the twibeam, but don't hit the real one!

Episode 4:
Ye Old Time Foal Slap Simulator
Or play on the EQG Arcade

By this time, any anger and frustration you might have towards Babs Seed has probably subsided. However, if her undefinable manehattan accent still makes you want to smack her silly, this is the game for you. Knock Babs up in the air, aiming for combos and height records - my personal best is 29.65 Scootameters.

Episode 5:
Thrack It Trixie
Or play on the EQG Arcade

This one earns a medal both for addictiveness and sheer random hilarity. Playing as the Great and Powerful Trixie, teleport around the Pies' rock farm, harvesting the valuable crop to save up for the Alicorn Amulet. Unfortunately, the farm is under attack from an army of untrustworthy wheels.

Episodes (6 and?) 7:
Pit Ponies

Breaking the trend of earlier minigames, Pit Ponies is a short text adventure starring you and one Rainbow Dash. Injured and stuck at the bottom of a pit, you must dream up a way to escape. Spoiler alert: hugging Dash results in your eventual death from blood loss.

Episode 8:
Applejack Episode
Or play on the EQG Arcade

Heh heh, Applejack episode. This game could have been made before the episode aired. Anyhow, Applejack's finally earned her 22 minutes of screen time and character development! Click the background ponies away before they steal the spotlight!

Episode 9:
Pinkie Pie Has a Mustache
Or play on the EQG Arcade

Just the right mustache is the quickest way to peg a character as a dastardly villain. Pinkie's conspired to blast Applejack out of a cannon into a hornet's nest, and it's up to Spike to stop her! At lower levels, this game boils down to a lot of tedious spacebar-holding, but after you've caught Applejack several times the difficulty improves.

Episode 10:
Catch Fluttershy's Beaver
Or play on the EQG Arcade

Seems Applejack's had just about enough of the beavers mucking around in her orchard. A simpler re-skin of the Friendship is Witchcraft-inspired game Raincloud Defense. Catch the beavers!

Episodes 11 and 12:
Games Ponies Don't Play
Play this game on EqG's Arcade or Xtux will steal your kidney while you're not looking.

Two (well, sort of three) games in one for one episode in two! Playing as Angel Bunny or Applejack, press keys in quick succession to escape from Spike and Sheriff Silverstar on top of a speeding train. If you manage to survive 60 seconds in either game, you unlock a secret third minigame. I won't spoil it here, but if you fail to unlock it, you're not missing much.


Bonus:
Raincloud Defense 2: Moonbounce

Our hero Raincloud returns again, in the sequel to his self-sacrificing game of cherry bomb defense. Keep the moon up in the air for as long as possible to save Equestria!

Rabu, 25 Februari 2015

Mane 6 Livestream #2 Youtube Recordings


The Youtube recordings for Mane 6's MLP Fighting is Magic livestream #2 has gone up, and you can now watch, rewind and forever loop that precious moment Fluttershy broke the entire game with her almighty stare of doom!

Parts 2 and 3 of the recording after the break!





Well that's all for now. Xtux, out!