Tampilkan postingan dengan label rpg maker vx. Tampilkan semua postingan
Tampilkan postingan dengan label rpg maker vx. Tampilkan semua postingan

Jumat, 25 Desember 2015

Review: Super Lesbian Horse RPG

A gameplay screenshot of Super Lesbian Horse RPG
Super Lesbian Horse RPG

 One day Bobby Schroeder decided that he liked shipping cartoon horses enough to warrant creating a silly game about it: Super Lesbian Horse RPG was the result of his labour. Overall awareness of the game spread quickly after its announcement by virtue of its somewhat odd title, along with a rather amusing /mlp/ thread which claimed SLHRPG was something else entirely, and now here we are with the somewhat final product (given that there will probably be several bugfix releases in the near future). Expectations for the project have been fairly high overall, but does it live up to them? For that, dear reader, you will have to read the rest of the review.

Horse Time below the break.

 Super Lesbian Horse RPG starts off quite well, presenting itself as a comedic, dialogue-heavy RPG. Problem is, after a couple minutes of playing it becomes clear that Bobby's idea of "comedy" basically involves reusing the same couple lesbian jokes over again, rephrased and with different characters. The game would honestly be much funnier if Bobby didn't try so hard to cram in as much stuff as possible, most of which ends up being mediocre enough to make the player consider fast-forwarding all the dialogue. I wouldn't advise doing so, however, as there are a few gems here and there which deserve to be seen and make the game somewhat more worthwhile (coincidentally, most of these were carryovers from the 5-minute demo which I praised back in May).

 Even if the game's main draw also happens to be its greatest weak point, that doesn't necessarily mean everything else in it sucks as well. Bobby's experience as the operator of several Tumblr ask blogs, the most notable of which being Fluttershy Replies, has paid off incredibly well for the most part, resulting in some of the nicest pixel art I've ever seen in a My Little Pony fangame. The environments are fantastic, character portraits are pretty good and the battle backgrounds manage to be quite impressive, albeit not quite as much as Earthbound's animated extravaganzas. Enemies tend to be fairly creative for the most part, especially once the player reaches some of the more spoilery areas. It was also nice to see to see that Bobby took a cue from Earthbound and gave them some joke actions just for the fun of it (along with a completely useless enemy to boot, which resulted in a fair amount of snickering from my part).

Shh, the elves will hear you.
 Take away the custom assets, however, and what you have is a standard RPG Maker project. I hate to be rude to folks who like the engine, but after playing several games made with it I must say that after a while I start to feel some deja-vu, as if these are all reskins of one game. Then again this complaint doesn't only apply to SLHRPG; it's more of a general problem for RPG Maker and is kind of to be expected when one decides to play them. Some might find this annoying, others won't, still figured that I might as well mention it just in case.

 Ah, but is the game fun? At times, as more emphasis is put on advancing the plot than grinding, but after a while it tends to get rather...dull. Shame too, as the story takes an interesting turn partway through Rainbow Dash's basement but ends up falling apart soon after, accompanied by what is perhaps the saddest final bossfight I have seen. Heck, several encounters with groups of regular enemies posed an even greater challenge to my party than a reality-warping [REDACTED], although perhaps that was due to my following the convention of conserving items and MP for bossfights. Either way it was still kind of an overall letdown in general, punctuated by a few extremely promising moments that were, alas, misused. Bobby also tried throwing in some relationship melodrama as well, so let's just say that it didn't work out all that well and leave it at that.

He likes thinking about pants, unsurprisingly.
 Musically, Super Lesbian Horse RPG is miles ahead of most of its competition, with an almost entirely original soundtrack made up mostly of chiptunes by our fandom's Tumblr community (with one semi-notable exception). There's not really anything to complain about here unless you're overly picky about video game soundtracks, in which case you can simply mute it via the options menu or something. Previous releases did have some missing audio files which caused the game to crash, but to the best of my knowledge the issues have been resolved in 1.0.3. Yay?


 ...Now that we're actually able to play the game, I get the impression that it's somewhat of a mixed bag. Sure, it looks and sounds great, but as a game it tends to get old after a while. Most of the humour is rather stale as well, which is really unfortunate as it originally showed so much promise (although that could have been because the creator threw all his best into the original demo and ran out of inspiration afterwards). Some people are still going to love this, as can be easily seen on Tumblr, and there's nothing wrong with that but in my opinion this is a prime example of style over substance. It may be worth a playthrough just to see the enemy designs and environments, but don't expect to get much for replay value out of Super Lesbian Horse RPG unless you miss the bonus boss or something.

6/10

  I should also mention that I have stripped away the title of "strangest pony RPG", as Fnagame still deserves it for its hilariously counter-intuitive gimmick. Sorry, and enjoy your Christmas (although come to think of it this is a little late for that).

Kamis, 24 Desember 2015

Super Lesbian Horse RPG is Released

Super Lesbian Horse RPG

 Yes, it's finally here (and quite late as well, missing its original release date by a whopping 6 months). Quite likely the pony fandom's strangest RPG as of yet, Super Lesbian Horse RPG was created in the spare time of a fairly generic Tumblr user, the type who gets legitimately angry when folks assume his "SFW" game contains pornography based off of the title. Some of the fairly recent additions have been somewhat controversial, sure, but is the rest of the game alright?

...You'll have to find out in the morning, since it's past midnight over here and I'm going to bed.

Sabtu, 12 Desember 2015

Shattered Kingdom


 There are a lot of story-based games circling around the pony fandom, but not many have the strong player-influenced dynamic that Shattered Kingdom aims to provide. The project, being developed by a group known as Alicorn Games, is a turn-based strategy RPG centered around an Equestrian civil war between the Celestial Empire and the New Lunar Republic. The game will be heavily story-oriented and non-linear, with the player's actions influencing various story elements throughout the course of the game.

 The game is still early in development, and no public demo exists (at least that I can find), but a recent video of their panel at Bronycon 2014 showcases some of the team's current progress. More information can be found on the team's official blog.

Kamis, 10 Desember 2015

My Little Pony RPG: The Elements of Harmony

MLP RPG: The Elements of Harmony
Update 2: the link now points to a game version with some initial feedback implemented.

Man, you guys just keep cranking out these RPGs of epic dimensions! With 20-25 hours of advertised gameplay, Nurse Dashie has put together a game I'm not even ashamed to say I haven't finished yet. All you fans of pony games which you can really sink some time into: listen up! This might be just your cup of tea. More after the break!


A quick heads up after you download the game: read the ReadMe first! It contains important information on control, and how to get the game running - which I missed the first time through. Whoops.

Fluttershy used Snak!

The game doesn't get going immediately: in the tradition of classic RPGs such as Pokemon and Golden Sun, there's several mundane quests before you reach your first fight. However, once you get into the story, there's a lot here: you're gradually sucked in as you explore a massive world to recover the Elements of Harmony.

The game does suffer from 'RPG Maker graphics syndrome' - which is to say if you've seen the environment graphics from one game, you've seen them all. They're not lacking, but they get repetitive if you've seen them before. Then again, that's not the focus of the game.

The game allows you to play as all of the Mane 6, which is a treat. Additionally, some of the spell names and attack patterns are borrowed from Final Fantasy I, which is pretty cool. Fans of the game should check out the steam group (accessible via the link above).

Rabu, 18 November 2015

Review: War of Harmony IV

War of Harmony IV title screen.
(Download)
The game does contain some grimdark content, in case that bothers you.
 On May 12th a demo for some RPG Maker game named War of Harmony IV was released, oddly enough without other WoH games I to III. Perhaps Marshall Ruffy thought the roman numeral 4 looked neat, and decided to quietly include it with the game in the hopes that nobody would ask about the missing first three instalments in the "series", or he could be planning on releasing the other entries later on and out of order (the latter of which seems the most likely, given some of his recent tweets). Either way, it's still kind of a weird decision in naming, one that the game itself will hopefully make up for.

As usual, you can find the rest of the review after the break.



 Unlike a good portion of fangames (the vast majority of which are relatively simple Flash games), War of Harmony IV actually has somewhat of a plot, albeit one that vaguely resembles a somewhat generic piece of "epic" fanfiction. It starts off with Rarity and Pinkie Pie venturing into the Everfree Forest to find their missing friends and shortly thereafter throws them into a "Lunar Republic vs Solar Empire" conflict, with Sethisto's non-dragon waifu being involved somehow and using her "regretful victimized woobie" persona. More can be discovered about the plot by following the various alignment paths, if the player decides the game warrants another playthrough.

 Thing is, completing one playthrough takes much longer than one might expect, thanks to some rather annoying bugs that can obscure the screen with gothic script upon entering a room or even give the player an entirely unusable save file after using a certain save prompt that appears shortly after beating a boss. Using multiple save files per game and saving every couple minutes is a pretty good idea unless you're some kind of especially determined sadomasochist. As of now, I've already had to restart the game several times and spent much time replaying large sections that could have been spent advancing the plot if things worked properly.

Rarity about to do something very stupid.
Touching a statue with glowing eyes probably isn't the brightest of ideas, but Rarity doesn't have much of a choice here.

 Regardless of its issues, WoH IV can be fairly enjoyable on those occasions when it is working properly. It places far more of an emphasis on dialogue and exploration than grinding, which is quite a relief because the combat tends to be somewhat unsatisfying. Bosses tend go down far too quickly, and when combined with the overabundance of health and mana restoration areas the player is rarely in any real danger, which is quite disappointing even for a RPG not focused on combat. I kind of got the impression after playing for a while that Marshall's intention is more to tell an interactive story than anything else, which is fine with me because War of Harmony IV manages to accomplishe that goal for the most part (notwithstanding a few grammatical errors).

 As with the majority of RPG Maker projects I've seen, this one makes fairly extensive use of the default tilesets and music, but stands out by using them in a tasteful manner and not taking advantage of the default enemies (which get really old after you see them in a half-dozen games). Mixed in with the soundtrack are several original pieces by Som3thingUX, which are pretty good but don't stand out as being particularly memorable. There's also some minor visual effects, such as drifting fog and blood rain, that aren't really impressive from a technical perspective but are fairly nice touches, even if the blood felt a bit out-of-place in this type of game.


 To put it bluntly, I have rather mixed feelings about War of Harmony IV. It's not bad or anything like that, but some stability issues prevented me from getting far enough into the project to decide whether I liked it or not. Until a bugfix release comes out, I'll just slap a temporary 5/10 on the project and re-review it once Marshall is able to fix it up a tad.

5/10 Bloomberg Grade

 Also, I have a sneaking suspicion that the issues I encountered may have been related to my running the game in Wine, although since Windows 8.1 broke my dual-boot setup I'm unable to confirm or deny this. If it's true, however, I might have to re-review things sooner than I thought...

Kamis, 05 November 2015

Super Lesbian Horse RPG Update


 For those of you who don't follow Bobby Schroeder's tumblr, you may be wondering how SLHRPG is coming along, so he created this Youtube video to give you folks some incentive to visit it more often. Most of the progress updates are too short to be posted here (for example, a recent series detailed his work on a particular rock sitting in the forest), but at least Bobby is being fairly open about the development process when compared to most of the other fangames I've seen which get this far, since they tend to be relatively silent for the most part.

So...yeah. You can follow Super Lesbian Horse RPG's development here.



*waits for DialgaBrite to complain about me posting this again*

Kamis, 01 Oktober 2015

Blue Cookie Touch Caves RPG

Blue Cookie Touch Caves RPG

 One happy summer day Blue Cookie Touch the pony creator OC and his best-ish friend Flamerunner were mucking about on the small Island of Desertedness when they stumbled across Spike the samurai and Eric the soldier. Applejack the thief was there too but nobody could find him for some reason.

"Happy birthday, Eric!"

"Cookie, it is nowhere near my-"

"Want to go on a magical birthday adventure for Big Apple Ponycon?"

Eric, sighed, and shrugged. Blue Cookie, being the positive thinker that he is, took this as a yes.

"Yay!"

"Wait, nobody asked me about my opinion. Do I matter?" asked Spike, anxiously fiddling with his little claws. Flamerunner glared at the pudgy dragon and tightly gripped his Holy Lance™.


"Blue Cookie is the leader here, so keep your little lizard mouth shut and let us do the deciding."


 Spike grumbled several obscenities under his breath at the insolence of this bigmouth as the party formed a line, Blue Cookie Touch being at the front, of course. Spike was right behind him, with Eric Ludwig in the rear and Flamerunner at the very, very back. He did not like this arrangement one bit.

 And they were off! The small party wandered around the tiny island, admiring the stubby stone walls that surrounded the southern portion for no good reason and doing nothing in particular. This lasted for several moments until Eric noticed something unusual.


"Do my eyes deceive me, or-"

"Hush, Eric." Flame interrupted, I'm the lookout guy here, so you let me do the noticing things."


 Eric rolled his eyes, and Flamerunner smiled.


"Good boy. Now, Cookie!"

"Yes, Flameypoo?"

"I think that's a chest over there. Maybe we can open it up and get some loot?"

"Jolly good idea!"


 The party rushed over to the chest, only to discover too late that it was actually a door in the middle of nowhere. In an entirely irrational and unsurprising turn of events, it led to some weird place called. "Ruins of Brony Universe". For a so-called ruin it was actually quite nice: a green meadow with a bunch of tiny houses, surrounded by tiny little towers and occupied by ponies that were way too big for them.

"Hey, Welcome Back, Blue
While you were gone, The mane6
And I were building the town."

"Wat." Spike was confused, as was everybody else. His love had obviously overdosed on her medication or something, so he decided to leave her alone before she threw up on him like she did last time.


They just started to walk away from her when suddenly-

RANDOM ENCOUNTER OUT OF NOWHERE

"Oh gawd it's Chrysalis!" screamed Blue Cookie as he stood face to face with the changeling queen.


 Things looked bad. It was early in the adventure, everybody was on level one, this was a boss level character, and everybody sucked but him. Eric carefully began to examine his fellow adventurers when he noticed something very strange.


"We don't have any skills? That sucks."

"At the same time, I'm not all that surprised." snickered Spike, who was once again treated to one of Flame's nasty glares.

"Well then, we might as well-"


Blue Cookie Touch, being the genius that he was, knew exactly what to do.


"ATTACK!!!!!!!!!!!11"

 "But!-"


 It was too late; they had no choice but to battle their mighty foe. To flee was absolutely out of the question, because that would mean that they were wimps or something. Eric Ludwig picked up his mighty axe and charged, swinging it ferociously at the foe and not giving a hoot about that old rule, "Don't hit girls".

300-SOMETHING DAMAGE
CHRYSALIS IS DEFEATED

"WTF"


"Hey, at least we have loot!" exclaimed Flamerunner, who picked up two battleaxes that Chrysalis dropped after dying. Blue Cookie excitedly rushed over to them, only to be met with disappointment.


"I can't use this awesome weapon," he cried.

"That's because you don't have hands like us. Dragons/humans masterrace 2013"

"But then why can my friend Flamerunner use his Holy Lance™ if he has hooves like me?" asked Cookie.

"It's my birthday, so shut up."

"Okay."


 Then they decided to explore some more. They met a creepy girl who wanted to play cookie poker with Blue Cookie (an idea which made his face glow strangely), the Cutie Mark Crusaders who kidnapped Shining Armor to work in some mining place, and visited Rainbow Dash's really boring grass house. Flamerunner also kept flashing his Dragon Shield at Spike, which scared him quite a bit.

Since there was nothing else to do they decided to go back to town, and got killed in a random encounter with a walking box. Good riddance.

Kamis, 17 September 2015

MLP RPG 2 Trailer

MLP RPG 2

 The creator of last year's MLP RPG: Elements of Harmony, Nurse Dashie, is working on yet another pony RPG, this time starring the Cutie Mark Crusaders. The trio don't get nearly enough fangames dedicated to them these days, which is somewhat of a shame since their age and personalities open up new gameplay possibilities that wouldn't really fit the Mane Six all that well. For example, in MLP RPG 2 (as it is currently titled) they have a "job" system, allowing the trio to change talents after battle.

 In case you're interested in following the development of this game, you can do so on the creator's Steam group. Hopefully we'll be able to post on it from time to time as well...

Rabu, 05 Agustus 2015

Gates of Tartarus 0.3.1

Gates of Tartarus 0.4 - Absolute Power
Gates of Tartarus

 After his latest game received negative reception from us a week ago, Bhaalspawn finally decided that it'd be a good time to fix up his game after letting it sit for several months, and has released a new patch for it that apparently addresses most of my complaints from the review. I haven't tested it out myself, but if you were disappointed with the previous version, now might be a good time to give it a second chance.

Release notes below the break.

  • -Game Data is no longer encrypted 
  •  -RPG Maker VX Ace RTP is no longer included in the game files 
  • -Several dungeon maps not accessible to the player can be viewed in RPG Maker 
  • -Due to popular request, the Game Over screen and music can be reverted to it’s 0.2 state if the player so wishes. See the Customization Folder for instructions. 

BUG FIXES
  • -The Healing Pool in the first Hub is no longer made of colored concrete. 
  • -The Lighting Engine should no longer bleed into maps where it isn’t programmed. 
  • -FlutterShed’s level has had it’s lighting bugs fixed. 
  • -FlutterShed’s level no longer traps the player inside it’s map. 
  • -"Stunned" is no longer overwritten by every other state in the game. 
  • -The game should no longer CTD when attempting to flee an encounter. 
  • -Several events have had their animations improved 
NEW CONTENT
  •  -Trixie Lulamoon’s dungeon has been added, with plans to expand it in the future. 
  •  -Queen Chrysalis’ dungeon has been given more detail. 
  • -Quest Journal has been added to give context to what the player is doing until cutscenes are added. 
BETA AREA
  • -FlutterShed, Queen Chrysalis, and Trixie Lulamoon have been removed from the testing area.
  • -Nightmare Moon has been added as a boss in the Test Area. 
  • Speak to Ascentia to test her boss fight. 
  • -The Matriarch has been added as a boss in the Test Area. Speak to Ascentia to test her boss fight.
  • -King Sombra has been added as a two-phase boss in the Test Area. Speak to Ascentia to test his boss fight. 
  • -Sunset Shimmer has been added as a three-phrase boss in the Test Area. Speak to Ascentia to test this boss fight. 

CHANGES GENERAL
  • -"Bandage" has been removed from the game entirely. 
  • -Character skill progression has been more thouroughly fleshed out. 
  • -All bosses now strike 2 times per turn, with a 50% chance to strike a third time. 
  • -The ghosts in the third dungeon are no longer visible, and can be fled from in battle. 
  • -Spiderling encounters have been added to the third dungeon. 
  • -Several bosses have had their battler sprites replaced with MLP-themed monsters. 
  • -The third dungeon boss has not has it’s battlers replaced yet. Thinking of replacing the boss with a survival-style parasprite horde. 
  • The player can now choose between playing on Normal Mode, and Permadeath Mode (Reviving dead party members is no longer possible)
  • The intro cinematic can now be skipped. Praise Celestia!

TRIXIE LULAMOON
  • -Trixie’s boss fight behaves differently if the player has found the Alicorn Amulet. 
  • -Trixie now has a 35% passive chance to reflect magic attacks made against her. 

 QUEEN CHRYSALIS
  • -Chrysalis’ health and attack power has been increased. 
  • -Spawned Changelings have more health and attack power.

Rabu, 22 Juli 2015

Super Lesbian Horse RPG Trailer

Super Lesbian Horse RPG

 Much progress has been made on Super Lesbian Horse RPG since we last posted about their demo, even if the game missed its planned release date in June. At least good old Bobby was nice enough to release a trailer showing off the latest additions to his upcoming fangame, mainly showing off his fancy tilesets and the fairly impressive original soundtrack, along with another small sampling of the game's bizarre trademark humour. It also reveals several of the game's enemies for the first time, and for some reason they feel a tad underwhelming. I'm not entirely sure why though...maybe it has something to do with the fact that the art styles used for the foes are somewhat inconsistent with the rest of the game.

  
I approve of this skill icon 100%

Jumat, 22 Mei 2015

Super Lesbian Horse RPG Demo

Fluttershy by her house.

 Everybody loves shipping for some reason. I'm not entirely sure why that is, but some weirdo named Bobby Schroeder decided to make a silly RPG centered around the magic of shipping. Lo and behold, everybody thought he was bloody brilliant, and now he's made such splendid progress that his game actually has a demo (with a Mac port). Most fangames, even the ones assembled by big teams, don't make nearly as much progress as Bob has in this short period; in my opinion, he deserves a reward. Somebody go buy him a horse or something to make him feel good.

My thoughts on this lesbian horse preview thing are after the break.


 In case it isn't clear from the get-go, SLHRPG is intended to be a non-serious game about female horses kissing and going on all kinds of stupid adventures (like Twilight converting Rainbow Dash's basement into a dungeon and fighting censored spoiler enemies). The demo itself is quite short, but quite dialogue-heavy and contains plenty of weird and wonderful easter eggs. If you really wanted to you could beat it in 5 minutes, but you would really be missing out. Several of them made me laugh out loud, which is extremely rare for a video game. Many games will make you chuckle a little inside, but Super Lesbian Horse RPG is overwhelmingly funny. The weird music and ridiculous character portraits probably had quite a bit to do with it too.

Fluttershy blabbing about shit.
You should get that looked into, Fluttershy.
 For the most part the visual style is highly reminiscent of Mother 3, although sadly it lacks the swirly psychedelic battle backgrounds. The game has a decidedly retro feel to it, one that is only disturbed by the antialiased text and the decidedly higher-resolution character portraits. Not that there's anything wrong with that, as SLHRPG is supposed to be a big joke, not an authentic Gameboy Color game. The custom pony sprites are a huge plus; they are a very nice break from those blasted desktop ponies and are positively adorable.

 As for the battle system...basically, Bobby just reused the default RPG Maker VX system. None of Earthbound's fancy rolling hitpoints or anything, but at least there aren't any random encounters. Since that the enemies have been spoilered out I can't comment on their designs, but given that the overworld sprites seem to indicate that they are standard slime monsters we can assume that they are, in fact, slime monsters. Nice try, Bobbie Sue. Try harder next time!

>SPOILERS
>SPOILERS

So that's it. I'll post a full review when the game comes out in June, but in the meantime enjoy the demo!

Selasa, 12 Mei 2015

RPG Maker VX: War of Harmony Demo and MLP Starting Pack


Ahhh, RPG Maker VX. As an easy framework for creating Pony RPGs, it's spawned its fair share of poorly conceived games. Fortunately, the degree to which custom scripting and development is possible has allowed the development of several outstanding projects as well!

Regardless, RPG Maker is still a great engine for new developers to experiment with. Today, we have a starting resource pack and the demo for the upcoming project War of Harmony Part 4 below the break!

Download and install the RPG VX Ace zip file first!

War of Harmony Part 4 is a fledgling project set apart by its custom pony sprites and implementation of a karma system (good and evil actions progress the story in different directions). The spriting isn't yet complete (a fact lampshaded by Pinkie Pie at the beginning of the demo) but what currently exists is neatly scripted and shows promise.

Currently, the demo has enough material to keep you occupied for about an hour. If you like the game, give developer Marshall Ruffy a holler via Twitter or Facebook - he's looking for recruits!



If the large number of RPG Maker VX fangames out there have inspired you to make one for yourself, you might be daunted by the amount of resources needed - you'll need to accrue a large number of pony sprites, tilesets, a pony-themed audio library, and more.

Fortunately, the preceding starter pack contains sprites and portraits for the Mane Six and many background ponies, the Celestia Medium Redux font and some audio files for easy access. Happy developing!

Kamis, 09 April 2015

Super Lesbian Horse RPG



Recently, I was alerted (thanks, Flutterwhat) to an upcoming project dubbed "Super Lesbian Horse RPG." Games made in RPG maker are hit-or-miss: while the program offers you a decent degree of flexibility, if you don't take the initiative you end up with a very cookie-cutter game. Fortunately, SLHRPG could well break that mold.

Although the game lacks an official FAQ, (here it is!) and the information on the blog is far from complete, what's there is enough to give a pretty decent idea of the look and feel of the game. The game's original spriting (see irresistible header image,) art, and a recent music sample point to this being a quality little game, though.

As the title might suggest, Super Lesbian Horse RPG looks to be a quirky, story-focused JRPG. Based on the few snippets of dialogue we've seen and Bobby Schroeder's previous work, it'll probably remain PG but still be very shippy, so don't play it if that's not your cup of tea.

Update: A quote from the developer describes the game as "worksafe; the game has minimal violence and minimal swearing." Jokes go as far as kissing but not into any risque territory.

Kamis, 12 Februari 2015

Another Adventure of the Lunarbolts Update


 It's been over a year since the last full Adventure of the Lunarbolts update, and as usual they showcase a couple scenes ostensibly about the developers creating this game, albeit while being portrayed as hopeless fools whose props repeatedly explode and are almost entirely unable to accomplish simple tasks. Perhaps there is no Adventure of the Lunarbolts game after all, but this is all an extended joke directed at overhyped projects created by bickering development teams?

There's always the possibility that they'll end up not releasing the game at all, but a documentary of its developers having lunch.