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Rabu, 30 Desember 2015

Pinkie's Hyperactive Chat is Shutting Down


 Due to a lot of its moderators losing interest and real life getting in the way of development, the current owner of Pinkie's Hyperactive Chat has decided to pull the plug on his web-based MMO by the end of the week, much to the chagrin of its active playerbase. It's quite a shame, I know, but at least Lordcerii has the decency to wait until sometime around Friday evening to shut it down, giving players a chance to exchange contact information so they can keep in touch after the end if they so desire.

The original announcement can be found here.


 To the best of my knowledge this will leave Ponyplace as the fandom's only active MMO, although opinions on its overall quality are mixed. Not sure if >CLOP counts as a MMO either...

Senin, 30 November 2015

Rainbow Dash Brawl Mod Trailer & Beta



So, I know you guys like Super Smash Bros. Brawl built around ponies - how about ponies inserted into Brawl? Spearheaded by turbobear, this project currently includes several skins for Rainbow Dash (including Scootaloo and WonderBolt) and a variety of moves. While it's far from finished, you can download the current build here.

The project is currently in growth mode: the team is looking for an animator, a modeler, and an additional code monkey to finish up Dash and begin work on the rest of the Mane 6. If you're interested, or just want to follow the project, the official thread can be found here. Have fun!

Rabu, 18 November 2015

Super Smash Ponies Update #3


Zilven Sparkle and the team behind Super Smash Ponies have decided to scrap their current work and start from scratch - so that they can make the game bigger and better than ever! Looks like Fighting is Magic may have some competition to look out for. Screenshots of the new look after the break!



The stage pictured is Battlefield from Super Smash Bros. Brawl in all it's ponified glory. More images like this should be popping up on the project's DeviantArt soon.

Early shading tests.



I have to say, the new graphics look pretty impressive. The project's rapid expansion has produced a need for new voice actors - if you can voice Pinkie Pie, Rarity, or Twilight, or want to help out in another way, contact the team via Tumblr, Twitter, DA, or Youtube.

Minggu, 15 November 2015

Ponykart Officially Dead

(GitHub mirror) (Another one)

 Much to the surprise of absolutely no-one, a post released yesterday by Hoppip states that the once incredibly-promising Ponykart project is now completely dead, as most of the team members went on to become professional programmers/game developers and no longer had any time for fangames. It's quite a shame, yes, but at least the source code is still freely available, so anybody with some C# experience can pick up and resume where the developers left off (as some anon on /mlp/ is currently attempting to do, although I kind of doubt he'll get very far).

The original post can be found at http://ponykart.net/we-ded/.

Minggu, 04 Oktober 2015

Super Smash Ponies


Everyone loves Fighting Is Magic - however, not everyone was raised by the Street Fighter series. For some of us, our first and fondest memories of side-scrolling brawlers will always belong to Super Smash Bros. Fortunately, we at Equestria Gaming only feed our armada of caged game developers when they're hard at work. At their current rate, we're on track to ponify every major game release since Pong by 2018.

For his latest project, Fluttershy77 (Zilven Sparkle) is hard at work on a ponified, pixelated version of the classic. We're still waiting for a playable release, but he's recorded several more trailers on his channel. The project looks promising - so far, we've seen final smashes and some basic bot fighting - so go check it out!

Jumat, 02 Oktober 2015

Luna's Quest Help Needed!

Luna's Quest
Surprisingly enough adventure games are a rarity in this fandom, and until recently the only existing MLP adventure game was the stunning Cutie Mark Crusade: A Dash of Adventure (which has sadly been put on hold). Thankfully this one bloke and his sister decided to do something about it and created an adventure game titled Luna's Quest with the Adventure Game Studio engine. Together they managed to complete a decent portion of the game along with some rather impressive pixel art for the cutscenes, but it turns out that the workload is too great and apparently they could use a couple pixel artists to help with the level backgrounds and field sprites. If you are interested in helping then send  them an email over at mariobud@gmail.com.

Part of me wanted to include this in the last Lyra's List, but then I realized that it was far enough into development to warrant its own post. Have an outdated gameplay video after the break!



The very first ingame room. Note the changes in the character sprite from the most recent version.

Senin, 28 September 2015

My Little Pump It Up Project


As far as I know, My Little Pump it Up is the only fan-made project dedicated to ponifying StepMania 5 - which, to be honest, sounds pretty cool. Maybe this could be the next convention gaming staple.

The team is creating the interface more or less from scratch, but they need money to purchase a machine in order to show off the beta at BronyMexiCON. Head over to their site to check out the project or donate!

Kamis, 09 Juli 2015

Pony Room Open Beta


A little over two months ago we posted about a rather interesting project that was intended to function as both a chat program and a multiplayer deathmatch game. Back then the guy was wanting developers and just released a video of Pony Room, but now he's released the game as an open beta for you guys to fiddle around with. At the moment it's pretty limited and has some humorous issues (falling off the map anypony?), but I am of the opinion that it might just be worth checking out. After all the guy really could use some feedback, eh?

Kamis, 02 Juli 2015

(Yet Another) Pinkie Pie Platformer Preview



This is the gameplay footage of yet another Pinkie Pie platformer. It's probably never going to be released as it was just a test by the author, but I decided to post it anyways (partially to avoid possibly offending the author). If enough people give the bloke feedback he might consider developing it into a fully-fledged fangame that you can actually play, even though we're already having trouble keeping track of all these near-identical games already. Yes, there's a couple really good ones out there, but who really wants an overload of one specific type of game, eh (I'm looking at you, CoD fans)?

Jumat, 15 Mei 2015

Pony On the Moon/Parasprite Invaders

Pony On the Moon screenshot

Pony On the Moon and Parasprite Invaders are two unfinished Java games. The first one is a gravity-based platformer starring Luna, who has been trapped on the moon yet again. In order to survive she must eat, and somepony has conveniently left some muffins drifting around. You'd think that she would also need an oxygen supply if she requires food, but then again this is just a fun platformer that could really use a dedicated artist.

The second game is a simple asteroids clone, except instead of a spaceship you control Twilight's horn, and in place of asteroids you get parasprites. Again, it's in an early state and once again shows that programmers in general are terrible artists, but if you somehow managed to get bored of Waiting is Magic (which we reviewed earlier) then this might be a fun little time waster.

If you want to play these two games you can find Pony On the Moon at http://ponies-in-space.appspot.com/ while Parasprite Invaders is located at http://ponies-in-space.appspot.com/paraspriteinvaders.html. Have fun!

Sabtu, 02 Mei 2015

Pony Room



A while back I was able to play an early version of a game called Pony Room, which was a fairly basic online chat-centered game made with Flash. I didn't post anything on it at the time, but now the author has put up a brief preview of the game and I no longer have any excuse to refrain from posting this.

And yes, I know it looks rather plain and boring (and frankly the preview doesn't demonstrate that much), but the creator is wanting some help with this game of his(namely testers, animators and coders). In case you're interested you can email him at serger100@gmail.com to apply.

Jumat, 03 April 2015

April Fools: What Could Have Been


A fake screenshot of a non-existent MMORPG

Some of you may have been wondering exactly what I was doing on April Fools and why I was not participating in the festivities. Thankfully Enigma saved the day with "Click the Twilight Sparkle", a stroke of sheer genius. Well, the truth is that I was at church and was not available on that day, but I was still working on something, something that nearly got finished but ended up taking too long to get finished in time. So what was it I was working on? A fake review, similar to Enigma's, but with fake screenshots and without an actual game to go along with it. I planned on reviewing an epic MMORPG titled "Of Ponies and Dragons: Rise of the Equestrian Empire", and give it a 2/10 for trivial and pointless reasons.

If you want to see more fake screenshots of the game, you can find them after the break. And please, click to enlarge and view them in their full glory (you can also do that with the one above).

Another fake screenshot, this one featuring a fake battle scene with Gilda
A screenshot of a normal battle scene. And no, that is not my OC, I just whipped him up in Pony Creator.
Yet another fake screenshot, featuring a turn-based battle scene with a sack of flour
A turn-based battle scene. Not very complicated and didn't take much work to make.
This image is in a less advanced state then the others, and was designed to  support my statement that the animation was quite buggy.
The vectors were rather easy to obtain (too many to list, but thanks to all that made them) and paste together, but the majority of the work went into adding depth of field effects. It involved selectively blurring out particular elements of the background in order to provide focus on certain areas of the image, and I must admit that I did a poor job with the UI, although that was not my main focus (I intended to criticize the interface in my review).

Hope that you found this at least somewhat interesting. Xtux, out!

Selasa, 31 Maret 2015

Review: Daring Do Demo


Why review an older game that never reached completion? Bear with me for five minutes.

Don't get put off by the "demo" label - although it may not update again, Alexmakovsky's Daring Do: the Flash Game already has some serious meat to it. Daring Do's the perfect candidate for an adventure platformer, but for some reason she doesn't star in many games - making this one that much more unique. But can the game live up to it's promise? Find out after the break.



After being knocked out of the air by a legion of griffons, famed adventurer Daring Do plummets to the jungle floor in the vicinity of a mysterious temple. Due to her damaged wings (a cliched but serviceable plot device) the player will have to navigate without flying. Unfortunately, the jungle's infested with dart-shooting monkeys and Ahuizotl's cats.

The most quickly apparent feature of Daring Do: the Flash Game is its brilliant art and custom character animation. From the start menu, throughout the cutscenes, jungle floor and temple mazes, the game is visually dazzling. Although the scenery made less of an impression as the game became harder and I began to focus on survival, it remained consistently high-quality, attaining a standard that very few pony games can match.


Rather than exploring the temple level by level, the entire game is situated in a single open world. When the player gets a certain artifact or defeats a particular monster, a door on the other side of the map will open up. While this approach makes progressing in the game feel like an actual temple exploration, sometimes you're left having no idea where to go next. Several times, I thought I might have reached the end of the game, only to discover a new labyrinth off of a previously missed tunnel.

The artsy, open-world style of this game, and the discovery of several other ponies deep in the temple reminded me a little of Stroll, the meditative art game from a few months back. Like Stroll, the game is filled with secret passageways, most of which lead to treasure. However, Daring Do: the Flash Game also has a variety of enemy and puzzle types, some of which require a decent amount of skill to get past. The game never becomes too nerve-wracking (after death, Daring Do respawns close by) but a couple of rooms require good timing to survive.

Fun fact: Daring Do's pushing power is roughly equal to that of a parasprite. 
Also, those stone blocks must weigh next to nothing.

The interior of the temple includes the whole roster of classic traps: passageways are crammed with spikes, rotating blades, disappearing floors, massive spike-covered steel balls, giant spiders, chains, vines, and ominously encroaching thorns. Glyphs and inscriptions on the walls complete the experience. I hesitate to call Daring Do: the Flash Game an art game, but it's crafted ambiance gives a similar experience.

Overall, any demo which I can sink two hours into without completely finishing needs to be called something else. Perhaps "super-demo", or just "game". I'd certainly welcome an achievement list, a walkthrough, or another way to keep track of my progress in game and make the world a little less overwhelming, but that's one of my few qualms. Daring Do: the Flash Game easily deserves a Spitfire Grade.


Minggu, 08 Februari 2015

Budding Friendship Hiatus + Source Code Release



 While listening to Budding Friendships' soundtrack it suddenly occurred to me that we hadn't heard from the developers since October, so I decided to look at their website. Turns out that their dev team kicked the bucket a couple days ago, but their programmer was nice enough to actually release the source code on GitHub before they made the announcement. If anypony wants to contribute to the program they most certainly can, although I somehow doubt that it will get much further.

 Anyhow, if you really want to you can compile and play the game for yourself over at the GitHub project page. As of now the project is Windows-only and in an incomplete state (obviously), but somepony might be able to port the game to OS X or Linux if they wanted. Come to think of it that would be an excellent way of attracting more contributors...

Rabu, 14 Januari 2015

Game: Everwinter


Ponies and city-building strategy? Well, now I've seen everything. Actually, knowing you guys, this is just the tip of the iceberg. Everwinter features some impressive city-building gameplay, and is definitely worth a playthrough - but at the moment, it's also in dire need of an artistic team. Have at it!

Edit: For some reason, IntenseDebate is filtering comments containing the link to the My Little Game Dev Christmas Typhoon thread on which this game was posted. The thread can be found here.