Tampilkan postingan dengan label Turn Based. Tampilkan semua postingan
Tampilkan postingan dengan label Turn Based. Tampilkan semua postingan
Sabtu, 12 Desember 2015
Shattered Kingdom
There are a lot of story-based games circling around the pony fandom, but not many have the strong player-influenced dynamic that Shattered Kingdom aims to provide. The project, being developed by a group known as Alicorn Games, is a turn-based strategy RPG centered around an Equestrian civil war between the Celestial Empire and the New Lunar Republic. The game will be heavily story-oriented and non-linear, with the player's actions influencing various story elements throughout the course of the game.
The game is still early in development, and no public demo exists (at least that I can find), but a recent video of their panel at Bronycon 2014 showcases some of the team's current progress. More information can be found on the team's official blog.
Kamis, 10 Desember 2015
My Little Pony RPG: The Elements of Harmony
MLP RPG: The Elements of Harmony
Update 2: the link now points to a game version with some initial feedback implemented.
Update 2: the link now points to a game version with some initial feedback implemented.
Man, you guys just keep cranking out these RPGs of epic dimensions! With 20-25 hours of advertised gameplay, Nurse Dashie has put together a game I'm not even ashamed to say I haven't finished yet. All you fans of pony games which you can really sink some time into: listen up! This might be just your cup of tea. More after the break!
A quick heads up after you download the game: read the ReadMe first! It contains important information on control, and how to get the game running - which I missed the first time through. Whoops.
Fluttershy used Snak!
The game does suffer from 'RPG Maker graphics syndrome' - which is to say if you've seen the environment graphics from one game, you've seen them all. They're not lacking, but they get repetitive if you've seen them before. Then again, that's not the focus of the game.
The game allows you to play as all of the Mane 6, which is a treat. Additionally, some of the spell names and attack patterns are borrowed from Final Fantasy I, which is pretty cool. Fans of the game should check out the steam group (accessible via the link above).
Label:
download,
game,
long,
RPG,
rpg maker vx,
top-down,
Turn Based,
Twilight Sparkle
Jumat, 09 Oktober 2015
Poképon early alpha release
This one's been sitting in the inbox for a little bit while some preparations were made for the post. Poképon, made by Silverweed91, is a Pokémon-styled battle simulator featuring various ponies and other characters from the FiM universe. The current early release is a little barebones and unstable, but battling and teambuilding over the internet are fully supported. The game takes inspiration from Pokémon Showdown in its presentation and layout, for an easy transition for anyone used to that interface.
A download link is available on the game's site, and the source code is located at the game's GitHub repository. Since there's no official game server running, I've set one up on my VPS; to connect, set the IP to
lyrawearspants.com
and the port to its default. There may not be anyone ready to battle when you connect; in that case, simply wait around for someone to show up.
Label:
download,
game,
Linux,
Mac OS X,
Multiplatform,
online,
Turn Based,
work in progress
Sabtu, 19 September 2015
Review: War of Harmony IV
War of Harmony IV is an RPG created by Marshal Ruffy which has been under development for quite some time now. You may remember Tuxxy reviewing an earlier build of the game, so I'd like to begin by saying I will NOT take into account that review. I will be reviewing this as if it were an entirely new game. As always, check below the break for the review.
Okay, first of all, I'd like to start off with a pretty clear warning:
THIS GAME HAS SOME PRETTY DARK AND MORBID THEMES. IT ALSO CONTAINS BLOOD.
With that out of the way, let's start with the review. I have a lot of stuff to cover so sit down and get comfy.
Now, about the game's mechanics, it has the standard aspects of an RPG such as Final Fantasy. Outside of battle you move along the map with your first party member, followed by the rest. If you touch an enemy, it starts a battle. Nothing too out of the ordinary. It has a standard equip system, in which you can equip an offense item, a defense item, a magic offense item, a magic defense item, and an accessory(although I did not find any during my playthrough, but I might have missed them).
The battle style is also fairly standard, having your normal attack, Magic abilities, a Guard command which heavily reduces damage taken and the ability to use Items.
Your main character is Rarity, and you are accompanied through most of the game by Pinkie Pie. Trixie is an optional character, and deciding to take her with you or not influences the way the story plays out, as well as activating "Hard Mode" if you decide to add her to your party.
Graphics wise, the game has some strong points and weak points. The backgrounds and general scenario presented look pretty good, the sprites and animations of the ponies are nice as well, but they are quite lacking in amount of animations and the characters and the background don't mix very well together.
Music wise, I liked most of the music presented in the game. It was pretty catchy and pleasant to listen to. Most of the themes in the game have a piano and strings as the main instrument. (Please don't kill me if I said something wrong, I'm not an expert on music.)
But now we get to the main focus of this game...the story. Oh man, this one is long.
The story is very difficult to actually describe, so I will not be explaining it directly, since it is better that you experience it for yourself, and also because, as I mentioned before, it contains some morbid stuff, but I will try to list the good and the bad things I saw in it. First of all, the game is presented in a scenario that, while it's not so common, has been done before in some stories, which is that it starts you off already in the middle of a story. That means two important things: Something already happened, and the characters already know that something happened.
However, here is where I saw the first problem with the story. Most stories that present this scenario usually have the characters themselves do the explaining through either reminiscing or by recounting the events to a character that does not know them. The game did this to an extent, but left too many holes, which makes it hard for the player to be able to properly string together the information they have. As far as I know, this game is the first one of a series of four, which means it should at least give the player something to properly understand instead of scattered bits of information that cannot be connected with each other. It doesn't have to tell the whole story, but at least an understandable part of it that gives the player a clue as to why they are doing what they are doing.
For a good point, those bits of information you gather through the story are quite interesting by themselves, and they have quite a bit of substance each.
As for the pacing of the storytelling...it's not very good. It's quite erratic and tends to break the immersion one can have. Sometimes it jumps too quickly from plot point A to plot point B and doesn't make a smooth transition, and sometimes it takes too much time to close an important point of the story, making it feel too drawn out.
Pinkie Pie, and to a lesser extent Trixie, tend to break the fourth wall regularly.
Now, an interesting thing this game has, is that it gives you "Reputation", which is a value that determines how you(Rarity) stand in the eyes of Pinkie and Trixie(If you chose to take her with you). Of course, as one may expect, this reputation meter is based on the choices you make during conversations and special events within the game, and it determines how certain parts of the story will happen. The bad thing about this, at least for me, is that the game tells you exactly what influence your choice will have on your reputation, removing the possibility of the player having to think a choice carefully due to not wanting to lose(or gain) reputation.
In the end, all the branching paths the story can take give some replay value to the game.
The story itself, as I said, left me with quite a few more questions than I would have liked, and which I know probably won't be answered within the next games in this series. However! At the same time, the parts of the story the game gave me were enough to keep me interested and wanting to seek more information, so in the end, it fulfilled part of its purpose, which is to keep the player interested. Now it's just a matter of seeing if it can fulfill the other part, which is to give satisfaction and closure to the player when the series finally ends.
So, after all this gibberish I've been spouting, I think it's time for the score, don't you think?
I give War of Harmony IV a 6/10.
It had its flaws, I will not lie about that. However, it did manage to capture my attention and hold it, and the gameplay, while not the best, was acceptable.
Side note: I'm sorry if this review seems of lower quality than my previous ones, it was quite difficult for me to review this game, since I am not very good at reviewing storytelling, which was what I had to focus on the most.
Jumat, 17 Juli 2015
Demo: Super Pony Wars
Super Pony Wars is a turn-based strategy game modeled after the Super Robot Wars (or Super Robot Taisen) games. The player moves each pony around a grid-based map and chooses from a list of attacks to defeat the enemies. You can also choose to watch the neat attack animations or skip them if you'd prefer. It's currently under development and the creator of the game is looking for anyone who would like to help in the making of it.
The game uses the same combat system as its originator. You can choose to use an attack either before or after moving your unit, but certain attacks can only be used before moving. Right before starting an attack, the game will show you the stats of both units that will be involved, as well as the hit percentage, which indicates how likely it is for the attack to land.
Units being attacked will have three options:
- Counterattack, which will allow them to use an attack of their own after the attacking unit is finished.
- Evade, which reduces the enemy attack's hit percentage by half.
- Defend, which reduces the damage taken by half.
The game uses music from the Super Robot Wars games, remixed to better fit the ponies.
After every stage, you can upgrade your ponies using the money you earned by defeating enemies. Once again, the game gives you a great deal of freedom to choose how to upgrade them. You can upgrade their HP and make them extremely sturdy, upgrade their attacks and make them extremely powerful, balance everything out, or just upgrade them in the way you feel like.
Right now, the game has 2 stages available: Friendship is Magic Part 1 and 2. Go ahead and give it a try if you feel interested, and if you'd like to help in the making of the game, contact the author at his Tumblr. This game shows a lot of potential and I'll be looking forward to seeing it progress.
Senin, 13 Juli 2015
MEW Team Interviews and Q&Neigh - Livestream
Watch live streaming video from mockequestrianwars at livestream.com
Thank you to everyone that joined us today! The team had a great time sharing all that they’ve accomplished and we hope that you’re excited for what’s to come!
Also, we are always looking for new talent. Artists, programmers, game designers, etc., if you’re interested in helping us make this game happen, drop by our forum and say hello!
Last but not least, thank you again to Equestria Gaming. You guys put a lot of work into this event and it has been a pleasure.
To our viewers, on behalf of all the Mock Equestrian Wars Development Team, thank you!
Earth_Pony
Public Relations Team
Contact us: contact@equestrianwars.com
Visit our website: www.equestrianwars.com
Or check out our DeviantART Group! www.mock-equestrian-wars.deviantart.com
Also, we are always looking for new talent. Artists, programmers, game designers, etc., if you’re interested in helping us make this game happen, drop by our forum and say hello!
Last but not least, thank you again to Equestria Gaming. You guys put a lot of work into this event and it has been a pleasure.
To our viewers, on behalf of all the Mock Equestrian Wars Development Team, thank you!
Earth_Pony
Public Relations Team
Contact us: contact@equestrianwars.com
Visit our website: www.equestrianwars.com
Or check out our DeviantART Group! www.mock-equestrian-wars.deviantart.com
Alternate MEW Stream
The original stream seems to have hit the limit, so have an alternate one!
Label:
livestream,
MMO,
Pon-E3,
Strategy,
Turn Based,
work in progress
MEW Game Elements Demonstration - Livestream
Watch live streaming video from mockequestrianwars at livestream.com
Thank you all for joining us! For those of you who may have missed the livestream, don’t forget to check out the link above to see all that the team has accomplished in just a few short months!
Things to see:
- World Map
- Ponymaker
- Chess game!
- And finally, the chat test!
Let us know what you think in the comments below!
Also, if you’re interested in helping this project, drop by and say hello! We are always excited to have new members. :)
MEW Game Overview and History - Livestream
Watch live streaming video from mockequestrianwars at livestream.com
Read it after the break!
Hello and Thank You!
Hello and thank you for joining us! My name is Earth_Pony and I will be your host today, bringing you plenty of news about our exciting new game, Mock Equestrian Wars! Before we kick off this event, however, I would like to thank our gracious hosts Enigma Sage and all of the Equestria Gaming crew for putting this together, we’re honored to be here. If you’ve never been there before, I would highly encourage you to visit their website. Equestria Gaming is easily the number one source for all gaming news within the Brony Community. Thank you guys for everything you do!
Project Overview
Now, just what is Mock Equestrian Wars? This game is technically known as a Simultaneous Turn Based Strategy MMO. What does this mean? Essentially, gameplay is mostly composed of tactical, squad based strategy, placed in the context of a full-scale (mock) war. Each game has the capacity for hundreds of players, with two sides contesting for control of the map. Games are expected to last up to two weeks, ending only when one side achieves victory. Massive, player coordinated strategies will pan out, resulting in glorious victory! ...or miserable defeat. Players must come together to achieve user-set objectives, capturing strategic points, collecting valuable resources, and waging full fledged battles against enemy squads. Work your way up the ranks and you may find yourself in a position of leadership, becoming responsible for strategy in your local area or even, if you’ve proven yourself capable, oversee the entire battlefield operations.
Player Tiers and Roles
MEW features three tiers of play: Squad leaders, Captains and Commanders. Each tier comes with its own set of responsibilities and roles. In addition, leadership roles are given only to the individuals who have demonstrated good leadership ability and have earned the respect of their peers. Now for the specifics of the three tiers:
Starting with squads, these are the players responsible for working with one another to accomplish objectives and consist of a single player plus up to 9 controllable units. Squads are frequently pitted against enemy squads when in skirmishes, and such encounters make up the majority of the game.
Next up are the Captains. These players control only their own pony, but also command up to 10 nearby squads. Captains will be able to use skills on the battle map to do damage to enemy squads or to aid allied squads through various means.
Finally we have the Commanders, which are the top tier of leadership in the mock war environment. Each side will have only three of these high ranking officers, whose responsibilities include the management and coordination of the entire war effort. Usually operating within buildings, Commanders issue orders to Captains regarding construction, resource disbursement, battle tactics, and game strategy, but can also use their royal guard squad to go out in the field for combat purposes, providing a powerful stat boost to nearby allies.
Victory Conditions
There are three ways in which victory can be achieved in Mock Equestrian Wars. The first of such methods would be the defeat of two of the enemy Commanders. This may prove a difficult feat, however, as Commanders are extremely well guarded and have many resources at their disposal. Another method would be to destroy the opponent's Headquarters. The final path to victory would be the conquest of a significant portion of the world map, achieved through gaining control of the various flags and outposts spread throughout the landscape. All three methods offer serious challenge and require team coordination and organization to achieve victory.
Project History
Now, I am aware that our project is a bit “out-of-the-blue” for some of you, so let me share with you the story of how our project came to be. Mock Equestrian Wars stems out of a discussion question posted to Equestria Daily back in early January. The question pertained to what role you (the reader) would like to take were you transformed into a pony and thrown into a giant, full-scale equestrian war. The question was very popular, as evidenced by the hundreds of individual comments and responses which followed the post. Among the interested was Ryex, our project leader, who would organize a brainstorm a few days later to explore the possibility of making a game out of the “Equestrian War” concept.
Mock Equestrian Wars at Pon-E3
Thank You for Joining us Today! |
When you're ready, head on over to our livestream by following the link below.
www.livestream.com/mockequestrianwars
See you there!
MEW Devteam
Rabu, 08 Juli 2015
Game: Quickspell
Download it Here! Note: You'll need 7zip or similar extraction software to play on Windows, plus additional software to play on Mac or Linux. |
The game is a simple two-player game where the object is to knock your opponent off their pillar using magic. During each players' offensive turn, they cast up to four different spells using either the arrow keys or WASD. The other player must cast defensive spells that correspond to the color of the spell being cast. If the defensive spells are correct and are timed well, very little damage will be taken.
Quickspell is a very fun and quick multiplayer game, and it's still in development. I'll definitely be watching for the revamped version of this game. Edit: Download link updated to newer version.
Sabtu, 06 Juni 2015
Review: Princess Civilization
Some reviews take little to no time out of my day. Others take forever, because I get hooked and spend more time than I care to admit beating the game in its entirety. Princess Civilization falls into the latter category.
Playing as Twilight Sparkle, it's up to you to send your scouts across Equestria, spreading peace and harmony as you go! The land is threatened with more than its share of grave danger, but the situation is salvageable with some old-fashioned 4X strategy.
Review below the break!
The game begins with an urgent message from Princess Celestia. Luna has gone missing, and Twilight Sparkle is left to control the expansion of harmony across the land of Equestria. Starting from Ponyville, the player must earn bits, collect elements, and sway local governments tile by tile.
Fortunately, the game contains a full tutorial and plenty of hints for those of you unfamiliar with Civilization or other 4X games. However, while Spike's assistance is helpful, but you'll probably want to mute your volume: the voice acting is more than a little grating.
The game hearkens back to developer Oracion's previous My Little Game Dev entry Everwinter, but unlike Everwinter, the game is fully functional and contains plenty of features to keep gameplay lively. Quests pop up every few turns, and the friendship levels of different towns must be regulated with constant gifts of elements from their more well-supplied neighbors. Internal building and foraging for elements in the wilderness also help to regulate element levels.
Every last tile! Equestria is mine!
Of course, as the exalted arbiter of friendship, you're required to settle disputes between ponies from time to time - answer correctly and you receive various rewards. Your power level as princess increases over time based on a combination of factors, gradually giving you access to prestige-related feats to improve Equestria's infrastructure.
Princess Civilization benefits from a clear, intuitive infrastructure and the addition of all the little things that keep a game running smoothly (for instance, notices keeping track of idle ponies, towns and build queues.) The game's shortcomings are mostly aesthetic: to be frank, it needs an experienced spriter or two to gussy up the landscape.
In addition to the spriting, if the cutscenes and dialogue were strengthened (polish on top of an already solid engine) Princess Civilization could be a very impressive game. In the turn-based strategy genre, however, function always trumps form. For this reason, Princess Civilization deserves an 8/10.
Label:
4X,
8,
download,
review,
Strategy,
Turn Based,
Twilight Sparkle
Minggu, 19 April 2015
My Little Pony - Friendly Magic Duel
Multiplayer, online, turn-based combat simulator? Passable. Same thing, but with ponies? Now you've got a game.
MDV Games' recent release My Little Pony: Friendly Magic Duel boils down to a battle of wits. Timing plays a role (if you can't come to a decision within your thirty-second turn, you've wasted an action) but the majority of in-game strategy revolves around buying various buffs over time to strengthen your team of ponies. Both players assemble a team of three of the mane six (unfortunately, there is only one Fluttershy) before duking it out.
As is the case in many tests of cunning and skill, I handily defeated your friendly neighborhood admin Enigma Sage (regardless of what he says.) The game lobby's empty at the moment, but I'm sure we can remedy that!
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