Tampilkan postingan dengan label Rarity. Tampilkan semua postingan
Tampilkan postingan dengan label Rarity. Tampilkan semua postingan

Jumat, 25 Desember 2015

Review: Super Lesbian Horse RPG

A gameplay screenshot of Super Lesbian Horse RPG
Super Lesbian Horse RPG

 One day Bobby Schroeder decided that he liked shipping cartoon horses enough to warrant creating a silly game about it: Super Lesbian Horse RPG was the result of his labour. Overall awareness of the game spread quickly after its announcement by virtue of its somewhat odd title, along with a rather amusing /mlp/ thread which claimed SLHRPG was something else entirely, and now here we are with the somewhat final product (given that there will probably be several bugfix releases in the near future). Expectations for the project have been fairly high overall, but does it live up to them? For that, dear reader, you will have to read the rest of the review.

Horse Time below the break.

 Super Lesbian Horse RPG starts off quite well, presenting itself as a comedic, dialogue-heavy RPG. Problem is, after a couple minutes of playing it becomes clear that Bobby's idea of "comedy" basically involves reusing the same couple lesbian jokes over again, rephrased and with different characters. The game would honestly be much funnier if Bobby didn't try so hard to cram in as much stuff as possible, most of which ends up being mediocre enough to make the player consider fast-forwarding all the dialogue. I wouldn't advise doing so, however, as there are a few gems here and there which deserve to be seen and make the game somewhat more worthwhile (coincidentally, most of these were carryovers from the 5-minute demo which I praised back in May).

 Even if the game's main draw also happens to be its greatest weak point, that doesn't necessarily mean everything else in it sucks as well. Bobby's experience as the operator of several Tumblr ask blogs, the most notable of which being Fluttershy Replies, has paid off incredibly well for the most part, resulting in some of the nicest pixel art I've ever seen in a My Little Pony fangame. The environments are fantastic, character portraits are pretty good and the battle backgrounds manage to be quite impressive, albeit not quite as much as Earthbound's animated extravaganzas. Enemies tend to be fairly creative for the most part, especially once the player reaches some of the more spoilery areas. It was also nice to see to see that Bobby took a cue from Earthbound and gave them some joke actions just for the fun of it (along with a completely useless enemy to boot, which resulted in a fair amount of snickering from my part).

Shh, the elves will hear you.
 Take away the custom assets, however, and what you have is a standard RPG Maker project. I hate to be rude to folks who like the engine, but after playing several games made with it I must say that after a while I start to feel some deja-vu, as if these are all reskins of one game. Then again this complaint doesn't only apply to SLHRPG; it's more of a general problem for RPG Maker and is kind of to be expected when one decides to play them. Some might find this annoying, others won't, still figured that I might as well mention it just in case.

 Ah, but is the game fun? At times, as more emphasis is put on advancing the plot than grinding, but after a while it tends to get rather...dull. Shame too, as the story takes an interesting turn partway through Rainbow Dash's basement but ends up falling apart soon after, accompanied by what is perhaps the saddest final bossfight I have seen. Heck, several encounters with groups of regular enemies posed an even greater challenge to my party than a reality-warping [REDACTED], although perhaps that was due to my following the convention of conserving items and MP for bossfights. Either way it was still kind of an overall letdown in general, punctuated by a few extremely promising moments that were, alas, misused. Bobby also tried throwing in some relationship melodrama as well, so let's just say that it didn't work out all that well and leave it at that.

He likes thinking about pants, unsurprisingly.
 Musically, Super Lesbian Horse RPG is miles ahead of most of its competition, with an almost entirely original soundtrack made up mostly of chiptunes by our fandom's Tumblr community (with one semi-notable exception). There's not really anything to complain about here unless you're overly picky about video game soundtracks, in which case you can simply mute it via the options menu or something. Previous releases did have some missing audio files which caused the game to crash, but to the best of my knowledge the issues have been resolved in 1.0.3. Yay?


 ...Now that we're actually able to play the game, I get the impression that it's somewhat of a mixed bag. Sure, it looks and sounds great, but as a game it tends to get old after a while. Most of the humour is rather stale as well, which is really unfortunate as it originally showed so much promise (although that could have been because the creator threw all his best into the original demo and ran out of inspiration afterwards). Some people are still going to love this, as can be easily seen on Tumblr, and there's nothing wrong with that but in my opinion this is a prime example of style over substance. It may be worth a playthrough just to see the enemy designs and environments, but don't expect to get much for replay value out of Super Lesbian Horse RPG unless you miss the bonus boss or something.

6/10

  I should also mention that I have stripped away the title of "strangest pony RPG", as Fnagame still deserves it for its hilariously counter-intuitive gimmick. Sorry, and enjoy your Christmas (although come to think of it this is a little late for that).

Selasa, 22 Desember 2015

War of Harmony Platformer Beta


A mechanics experiment by the creator of the War of Harmony series, this game has no plot and is still a bit rough around the edges, but it's worth check out if only to give the creator some feedback. That being said, the creator is currently on hiatus. Either way, nothing to put after the break. Download's up above, creator's tumblr is here.

Also hey look I'm still alive. Hi everyone.

Rabu, 18 November 2015

Review: War of Harmony IV

War of Harmony IV title screen.
(Download)
The game does contain some grimdark content, in case that bothers you.
 On May 12th a demo for some RPG Maker game named War of Harmony IV was released, oddly enough without other WoH games I to III. Perhaps Marshall Ruffy thought the roman numeral 4 looked neat, and decided to quietly include it with the game in the hopes that nobody would ask about the missing first three instalments in the "series", or he could be planning on releasing the other entries later on and out of order (the latter of which seems the most likely, given some of his recent tweets). Either way, it's still kind of a weird decision in naming, one that the game itself will hopefully make up for.

As usual, you can find the rest of the review after the break.



 Unlike a good portion of fangames (the vast majority of which are relatively simple Flash games), War of Harmony IV actually has somewhat of a plot, albeit one that vaguely resembles a somewhat generic piece of "epic" fanfiction. It starts off with Rarity and Pinkie Pie venturing into the Everfree Forest to find their missing friends and shortly thereafter throws them into a "Lunar Republic vs Solar Empire" conflict, with Sethisto's non-dragon waifu being involved somehow and using her "regretful victimized woobie" persona. More can be discovered about the plot by following the various alignment paths, if the player decides the game warrants another playthrough.

 Thing is, completing one playthrough takes much longer than one might expect, thanks to some rather annoying bugs that can obscure the screen with gothic script upon entering a room or even give the player an entirely unusable save file after using a certain save prompt that appears shortly after beating a boss. Using multiple save files per game and saving every couple minutes is a pretty good idea unless you're some kind of especially determined sadomasochist. As of now, I've already had to restart the game several times and spent much time replaying large sections that could have been spent advancing the plot if things worked properly.

Rarity about to do something very stupid.
Touching a statue with glowing eyes probably isn't the brightest of ideas, but Rarity doesn't have much of a choice here.

 Regardless of its issues, WoH IV can be fairly enjoyable on those occasions when it is working properly. It places far more of an emphasis on dialogue and exploration than grinding, which is quite a relief because the combat tends to be somewhat unsatisfying. Bosses tend go down far too quickly, and when combined with the overabundance of health and mana restoration areas the player is rarely in any real danger, which is quite disappointing even for a RPG not focused on combat. I kind of got the impression after playing for a while that Marshall's intention is more to tell an interactive story than anything else, which is fine with me because War of Harmony IV manages to accomplishe that goal for the most part (notwithstanding a few grammatical errors).

 As with the majority of RPG Maker projects I've seen, this one makes fairly extensive use of the default tilesets and music, but stands out by using them in a tasteful manner and not taking advantage of the default enemies (which get really old after you see them in a half-dozen games). Mixed in with the soundtrack are several original pieces by Som3thingUX, which are pretty good but don't stand out as being particularly memorable. There's also some minor visual effects, such as drifting fog and blood rain, that aren't really impressive from a technical perspective but are fairly nice touches, even if the blood felt a bit out-of-place in this type of game.


 To put it bluntly, I have rather mixed feelings about War of Harmony IV. It's not bad or anything like that, but some stability issues prevented me from getting far enough into the project to decide whether I liked it or not. Until a bugfix release comes out, I'll just slap a temporary 5/10 on the project and re-review it once Marshall is able to fix it up a tad.

5/10 Bloomberg Grade

 Also, I have a sneaking suspicion that the issues I encountered may have been related to my running the game in Wine, although since Windows 8.1 broke my dual-boot setup I'm unable to confirm or deny this. If it's true, however, I might have to re-review things sooner than I thought...

Minggu, 08 November 2015

Pony Amnesia Demo

A group picture of the game's main cast.
 For various reasons I don't like posting the release announcement and review of a game right next to each other, and what do you know? Some developer usually happens to conveniently release a demo or something right in between posts, so our readers don't get two articles about the same game in a row. I'm not sure as to why this always happens, but here's a thank-you to Gentlecolt Collaborations for accidentally upholding this odd tradition and treating you all to a brand-new pony visual novel at the same time.

 Since this is only a demo I'm not going to put a score on the project or anything, but I might as well put some feedback below the break. Fair enough?

 Initially I had some issues with running Pony Amnesia, as some sort of bizarre audio issue that distorted the music, driving me mad until I finally discovered that running the program through the Ren'Py launcher somehow resolved my problem (which occurred on the 64bit version of Linux Mint 15, if that helps at all). Good thing too, as the project's music is quite pleasing to the ear and definitely not something I would want to play the demo without. The only thing that could make it better would be some atmospheric sounds for the brief portions without music, but it's a bit much to expect that from a fan project.

 The protagonist (whose name you can choose, if it amuses you to introduce yourself as a certain infamous German chancellor) wakes up alone in the Everfree Forest, with no memories as to who he is or how he got there in a completely original scenario that I've never seen before. Thankfully he is relatively near a road and heads out of the woods into Ponyville; otherwise he'd probably wander around and get eaten by a forest bogeyman or something of that sort, making for a very short and unsatisfactory demo, albeit one that could potentially be rather amusing. He then bumps into Spike, meets the mane six, and stuff happens.

Twilight Sparkle and Spike welcoming you to Ponyville.
Yeah, thanks for reminding me.
 The plot may sound fairly generic, and it is, but Gentlecolt Collaborations manages to pull it off fairly well with excellent writing and characterization. Unlike a certain other pony VN to which this will inevitably be compared, Pony Amnesia doesn't make the player feel as if they are being dragged along with no say in the plot, and presents you with plenty of choices. It actually managed to keep my interest for the duration of the demo, and I'm looking forward to any future instalments of the project.

 As for the art...sometimes the characters look a little off-model, leaning into "unintentionally humorous" territory, but overall it's no big deal, especially with the gorgeous, beautifully-vectored backgrounds that have a distinct lack of those nasty horizontal bars which constantly got in the way of that other visual novel. Still, if I were the character artist I would probably play around a bit more with pony faces to get them looking just right before shipping future releases, because good artwork is fairly important in a visual novel, after all.
Rarity derping things up
...What, you're not satisfied with your plastic surgery?



 According to the visual novel's website, "The game has a total of four arcs, each downloadable after they have been made, with the player able to choose the gender and name for their pony", and "Each arc lasts a total of seven days, allowing the player to interact with various characters in the game and follow their own independent stories before moving on the main story. Players are encouraged to follow these sub-plots in order to increase their friendship and maybe even establish a romantic relationship further on should players desire one". I'm not all too keen on the romance bits, but despite its clunky name Pony Amnesia: Love and Mysteries should definitely be a project worth following, and I'll be more than happy to review it when the time comes.

Rabu, 04 November 2015

Crazy Pony 1.2

A screenshot of a new Crazy Pony level starring Fluttershy
(Bitbucket repo)
 Yesterday verycrazypony, macho-sadist extraordinaire, released a brand-new version of Crazy Pony with fancy new features like an online leaderboard and player avatars (which, sadly enough, don't seem to be working for me right now on Linux Mint), along with some some new levels in case you've beaten the original. Mac OS X support is also available for those willing to compile the game in Xcode, although I expect that verycrazypony will provide official OS X binaries fairly soon like he did with the previous releases.

Want to give the updated Crazy Pony a spin? Then check out the download page at http://crazypony.net/site/index.php?id=download


 

Sabtu, 19 September 2015

Review: War of Harmony IV


War of Harmony IV is an RPG created by Marshal Ruffy which has been under development for quite some time now. You may remember Tuxxy reviewing an earlier build of the game, so I'd like to begin by saying I will NOT take into account that review. I will be reviewing this as if it were an entirely new game. As always, check below the break for the review.

Okay, first of all, I'd like to start off with a pretty clear warning:

THIS GAME HAS SOME PRETTY DARK AND MORBID THEMES. IT ALSO CONTAINS BLOOD.

With that out of the way, let's start with the review. I have a lot of stuff to cover so sit down and get comfy.

Now, about the game's mechanics, it has the standard aspects of an RPG such as Final Fantasy. Outside of battle you move along the map with your first party member, followed by the rest. If you touch an enemy, it starts a battle. Nothing too out of the ordinary. It has a standard equip system, in which you can equip an offense item, a defense item, a magic offense item, a magic defense item, and an accessory(although I did not find any during my playthrough, but I might have missed them).


The battle style is also fairly standard, having your normal attack, Magic abilities, a Guard command which heavily reduces damage taken and the ability to use Items.

Your main character is Rarity, and you are accompanied through most of the game by Pinkie Pie. Trixie is an optional character, and deciding to take her with you or not influences the way the story plays out, as well as activating "Hard Mode" if you decide to add her to your party.

Graphics wise, the game has some strong points and weak points. The backgrounds and general scenario presented look pretty good, the sprites and animations of the ponies are nice as well, but they are quite lacking in amount of animations and the characters and the background don't mix very well together.

Music wise, I liked most of the music presented in the game. It was pretty catchy and pleasant to listen to. Most of the themes in the game have a piano and strings as the main instrument. (Please don't kill me if I said something wrong, I'm not an expert on music.)

But now we get to the main focus of this game...the story. Oh man, this one is long.

The story is very difficult to actually describe, so I will not be explaining it directly, since it is better that you experience it for yourself, and also because, as I mentioned before, it contains some morbid stuff, but I will try to list the good and the bad things I saw in it. First of all, the game is presented in a scenario that, while it's not so common, has been done before in some stories, which is that it starts you off already in the middle of a story. That means two important things: Something already happened, and the characters already know that something happened.

However, here is where I saw the first problem with the story. Most stories that present this scenario usually have the characters themselves do the explaining through either reminiscing or by recounting the events to a character that does not know them. The game did this to an extent, but left too many holes, which makes it hard for the player to be able to properly string together the information they have. As far as I know, this game is the first one of a series of four, which means it should at least give the player something to properly understand instead of scattered bits of information that cannot be connected with each other. It doesn't have to tell the whole story, but at least an understandable part of it that gives the player a clue as to why they are doing what they are doing.

For a good point, those bits of information you gather through the story are quite interesting by themselves, and they have quite a bit of substance each.

As for the pacing of the storytelling...it's not very good. It's quite erratic and tends to break the immersion one can have. Sometimes it jumps too quickly from plot point A to plot point B and doesn't make a smooth transition, and sometimes it takes too much time to close an important point of the story, making it feel too drawn out.

Pinkie Pie, and to a lesser extent Trixie, tend to break the fourth wall regularly.

Now, an interesting thing this game has, is that it gives you "Reputation", which is a value that determines how you(Rarity) stand in the eyes of Pinkie and Trixie(If you chose to take her with you). Of course, as one may expect, this reputation meter is based on the choices you make during conversations and special events within the game, and it determines how certain parts of the story will happen. The bad thing about this, at least for me, is that the game tells you exactly what influence your choice will have on your reputation, removing the possibility of the player having to think a choice carefully due to not wanting to lose(or gain) reputation.

In the end, all the branching paths the story can take give some replay value to the game.

The story itself, as I said, left me with quite a few more questions than I would have liked, and which I know probably won't be answered within the next games in this series. However! At the same time, the parts of the story the game gave me were enough to keep me interested and wanting to seek more information, so in the end, it fulfilled part of its purpose, which is to keep the player interested. Now it's just a matter of seeing if it can fulfill the other part, which is to give satisfaction and closure to the player when the series finally ends.

So, after all this gibberish I've been spouting, I think it's time for the score, don't you think?

I give War of Harmony IV a 6/10.
6/10
It had its flaws, I will not lie about that. However, it did manage to capture my attention and hold it, and the gameplay, while not the best, was acceptable.

Side note: I'm sorry if this review seems of lower quality than my previous ones, it was quite difficult for me to review this game, since I am not very good at reviewing storytelling, which was what I had to focus on the most.

Rabu, 05 Agustus 2015

Super Smash Ponies - Rarity


 Looks like the Super Smash Ponies development team thought now would be a good time to release some footage of Rarity, and boy were they right. It looks incredible so far, and while I doubt it'll reach Fighting is Magic-levels of greatness it should still make for one great fighting game. Then again, they're two entirely different types of fighting game, so I really shouldn't compare the two projects to each other... Also, I kind of feel sorry for Applejack in this trailer. Why does everypony always seem to pick on the poor gal? It's not like she's done any harm to anypony, unless you count that "baked bads" incident.


Twilight being nervous
Nope, I totally don't have any secret info on the game that can't be revealed to the public just yet. Why would you think that?

Rabu, 29 Juli 2015

Nightfall Beta

Nightfall

 Over the past few months we've been posting videos of Nightfall, a sidescrolling platformer/tower defense/whatever game by Silly Mare Games. Development went along smoothly, and now they've already released a beta build of their game (which was quickly followed by another with various balance improvements). The demo even features several bosses: a rarity for a pony fangame, which almost guarantees an appearance by our favorite swiss cheese-legged queen. Still, I am curious to see what other bosses they have in store...

 Given that the game is a beta and still in active development it's unfortunately more than a bit too early for us to review it, but you folks can still play it and perhaps give Silly Mare Games some feedback.

Sabtu, 25 Juli 2015

Review: A World You Should Not Know

A screenshot of A World You Should Not Know
A World You Should Not Know

 A while back some guy over at the My Little Game Dev forums thought it would be funny to make an Equestria Girls game with dubstep, lousy textures, and annoying audio. The resulting project took a mere two days to make, and along the way somehow turned into A World You Should Not Know: a horror game starring Twilight Sparkle as she tries to retrieve the magical crown from...whatever. Sunset Shimmer isn't involved at all: the story is basically just an excuse for the game.

The review continues after the break, as usual.


 According to AWYSNK, the alternate universe explored in Equestria Girls is actually just another one of your typical, not-so-abandoned facilities you find lying about everywhere in video games, and the aforementioned crown is locked behind some sort of cruddy door that requires six keys to open. For no reason in particular these keys are guarded by warped version of the mane six, who evidently have been just sitting in there, waiting around for some idiot to wander in without a shotgun so they could chase them down and make pony hamburger.

 Regardless of the weird premise, the game actually manages to be surprisingly scary due to its heavy use of claustrophobic spaces and creepy breathing made by your foes. Being stalked by anthro ponies may sound and look silly from the screencaps, but trust me; it is anything but ridiculous. Their messed-up textures and truly bizarre animation is quite disturbing to behold as they take massive strides towards you with their freakishly long legs, following you through the rusty corridors.

Neither words or pictures can convey how terrifying these things are in motion.
 Speaking of rust, the textures in this game are of a rather low resolution when compared to most of its modern contemporaries, although you probably won't be paying too much attention to them while peeking around the corners, carefully listening to see if you can hear any nearby footsteps or breathing. The darkness tends to make it difficult to see any stalkers until they're really close, so it's advisable to play the game with headphones. A map is also included in the game folder, which the player may consult if they're feeling too lost.


 I really don't know what else to say about A World You Should Not Know, or if there is anything else. The game wasn't bad or anything, but for various reason I've never really found this genre very interesting, although those of you who are into horror games might enjoy this. I'd still say that Derp Till Dawn was a much better game overall (and that it deserved a higher score than I gave it), so I'll just slap a 5 on this and be done with this review so I can get on to adding Twilight Wing to the Arcade.
5/10

 GPL violations are magical

Minggu, 26 April 2015

Rise of the Clockwork Stallions: Rarity VA Wanted


Rise of the Clockwork Stallions

So far Darkera Studios has been making excellent progress in their Rise of the Clockwork Stallions game (as can be seen if you've played their most recent demo), but they've hit a bit of a snag. You see, they need a voice actress for the fair lady Rarity, and they want one as soon as possible. If you think you can sound like Rarity and have a decent microphone, you can apply for the job by messaging ChurchCrusade on Skype.

 Also, it looks like Snowdrop is going to be a playable character. It somehow doesn't seem very in-character for her to be fighting robots and whatnot, but then again the same could be said about Fluttershy, eh?

Minggu, 12 April 2015

Starswirl Academy

Dev Blog

 The Brony fandom has a distinct lack of visual novels, aside from that My Little Dashie demo and its sibling, Welcome to Ponyville, which is fairly surprising given the amount of talented artists and writers we have lying around, and how quickly these games can be scripted in a good engine such as Ren'Py. Sensing this void, the Zap Apple Project team hopes to fill it with their upcoming visual novel titled Starswirl Academy, and it stars some unrevealed colt in high school who befriends humanized versions of the mane 6. In other words, this is your stereotypical visual novel about schoolgirls and romance, and like many of its peers has seperate SFW/NSFW versions. At least it had good art going for it: I'd say that it already looks quite professional despite being in such an early state. Oh yeah, and since the developers went with a modified version of Ren'Py instead of writing their own engine like Filly Gamez the game runs on Mac OS X and Linux, and an Android port of the game is also planned.

Feel like playing a visual novel while you wait? Then I would suggest that you give Juniper's Knot a try. It is fairly short and lacks ponies (even humanized ones), but then again it's not like ponies automatically make everything better, right?

Senin, 06 April 2015

New MLP:Rise of Vicis Trailer!


MLP:Rise of Vicis

Allright, so this is that new MLP:Rise of Vicis trailer that those guys were talking about. To be honest, it looks a lot better then I expected it would be and Negation Squared seems to have made a lot of progress since we last saw their game. As a matter of fact, if only they'd polish up the graphics a little more this could just become the next big thing in pony fangames. So why don't you take a look at their new trailer and check it out, eh? You can then say that you followed this game *puts on sunglasses* before it was cool (or on Equestria Daily, for that matter).

Selasa, 24 Maret 2015

MLP: Fighting is Magic Test Game Footage



The testers of Mane 6's MLP: Fighting is Magic have released another preview video, showcasing the stability that you can expect in the final product. It's amazing how far they've come, and I found myself delighted with many of the new abilities revealed in the footage. The extraordinary power of some of those moves put a manly tear in my eye, for they were executed with such skill, such agility...it's clear that while this game will be easy to pick up and play, those who truly master it can unleash the hidden power of the seemingly ordinary characters. So if you're wanting more information on what the final version of Fighting is Magic will look like, this video is what you should watch!

Ponykart Update Video #3


Yet another Ponykart update video has been released, and unlike that last time they're not kidding! It shows off some new character models, AI karts, Applejack's new kart, the work-in-progress Whitetail Woods track, and some redesigned vegetation. If you're following the Ponykart project this video update is well worth viewing, and I eagerly anticipate more previews from the dev team. So go on and watch it!

Jumat, 13 Maret 2015

Adventure of the Lunarbolts Video Update



Another video update of the Adventure of the Lunarbolts RPG has been released, and it's looking better then ever before. I'm no fan of it's combat system (somewhat bland in it's current state) and the tiles could really use a slight adjustment for an isometric perspective, but Adventure of the Lunarbolts is still shaping up to be a great MLP RPG.

Anyways, so the video is split into two parts, and you can find the second part after the break.



Hope you found the updates interesting. Xtux, out!

Rabu, 11 Maret 2015

Harmony PCG


Harmony PCG

 Two Argentinian blokes who called themselves Silly Mare Games (creators of Stroll) were playing Tales of Eternia's "WHIS" minigame when one of them decided that it needed more ponies, and recreated it in Game Maker. It has a pretty main menu and nice music, but unfortunately I can't exactly review it since I'm not sure how one should grade a card game. Kind of a shame that it doesn't have multiplayer, but hopefully the developers decide to implement it fairly soon.

 Oh yeah, and it works well enough in Wine, if agonizingly slow. As with all Game Maker games you should install directmusic and dsound via Winetricks/PlayOnLinux in order to have working audio, but since it runs so slowly on Linux you might want to skip the game altogether. Then again, I did manage to complete the entire game of SuperTux on my old Linux box while running the game at about 5fps, so don't let extremely low framerates stop you!

Rabu, 25 Februari 2015

Mane 6 Livestream #2 Youtube Recordings


The Youtube recordings for Mane 6's MLP Fighting is Magic livestream #2 has gone up, and you can now watch, rewind and forever loop that precious moment Fluttershy broke the entire game with her almighty stare of doom!

Parts 2 and 3 of the recording after the break!





Well that's all for now. Xtux, out!

Sabtu, 21 Februari 2015

Mane 6 Livestream #2 OVER!

Watch live streaming video from mane6 at livestream.com

Edit:Livestream's over. Go on home, everypony!
Remember, Mane 6 is having a livestream of My Little Pony:Fighting is Magic tonight at 8pm EST. Afterwards, they should have a recording up on Youtube, in case you miss it. When the time comes, grab some popcorn and sit down for a live display of the magic of fighting (eg, watching ponies beat the crap outta each other is great entertainment)!

Rabu, 18 Februari 2015

Welcome to Ponyville (Lite)


 If you've been reading the comments on our website you might have noticed a certain fellow discussing a planned Welcome to Ponyville Flash port, and despite my infamously negative review of the original I encouraged him to go ahead with it. By cutting all the fat sound effects and using indexed colours BlitzProg was able to make the game 200x smaller, and if you want your audio back don't fret because he is almost finished making a bigger version of the game with your music and whatnot (compressed, of course).

So...yeah. This port is not endorsed by FillyGamez in any way, and apparently they are pretty unhappy that it exists. Still, at least if you want to play Welcome to Ponyville it won't be taking up 1GB of valuable hard disk space, eh?

Senin, 16 Februari 2015

Mane 6 Livestream #2!

Watch live streaming video from mane6 at livestream.com
Our friends over at Mane 6 promised a while ago that they would do a second livestream to showcase their upcoming project My Little Pony:Fighting is Magic, and they've delivered on that promise. On Tuesday, February 21 at 8pm EST the livestream will begin, and the dev team will play a few matches, show the game's progress, and talk about the behind-the-scenes development process. If you are following  MLP:Fighting is Magic's development this is a must-see, and even if you can't watch it live a recording of it will go up later.

Remember folks, it's live at Tuesday, Febuary 21 at 8pm EST, and can be found on their livestream at http://www.livestream.com/mane6. For more information, you can see their blog post about it at http://www.mane6.com/2012/02/mane6-livestream-ii.html.

Xtux, out!