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Tampilkan postingan dengan label Discord. Tampilkan semua postingan

Senin, 23 November 2015

Review: Megapony

A MegaPony gameplay screenshot
MegaPony

 A strange trend noted by several people in the community is that whenever a pony fangame comes out and is at least partially based off of another game, it almost always ends up being more difficult than the original. Oddly enough, this usually seems to be entirely unintentional on the developer's part, and it is often debatable as to whether or not the increased difficulty is really a good thing. MegaPony is already an infamous example of this, sure, but is the game's quality negatively affected by this?

The answer, along with the rest of the review, can be found beneath the break.


 Your average gamer's first few hours with MegaPony will inevitably be filled with frustration and rage as they get used to the overly sensitive controls, the odd level designs and the titular protagonist's rather large hitbox. Most won't even manage to complete a single stage, but MegaPony is not for the faint of heart and for those that do press on, something magical happens. Levels that stumped them for hours on end will suddenly become a breeze as the player learns to master them, and with enough endurance one can overcome incredible odds. For a while it may seem somewhat repetitive, sure, but the exhilarating sensation one receives upon finally completing that one level and defeating that which earlier brought you to your knees makes it all worthwhile for those who persevere.

Another MegaPony gameplay screenshot.
Contrary to popular belief, unicorns can climb ladders too.
 Despite its overall difficulty, MegaPony's gameplay is quite simple. The player runs around as a chubby robot and shoots stuff, all the while dodging bullets and jumping over bottomless pits. Upon completing a stage and beating its boss our hero is awarded a brand new weapon, which also happens to be the weakness for another boss. After defeating the brainwashed Mane Six, he unlocks the final stage along with itsboss, Discord. He can also access Zecora's shop to buy items and upgrades to improve his odds of victory, although purists might want to stay clear of the place (aside from a certain upgrade that adjusts the protagonist's hitbox to be closer to that of the blue bomber).

 Stages tend to have a surprising amount of variety, with little in terms of repetition when it comes to visuals and room layouts. Several of them also introduce new gameplay elements, such as the teleporters in MagicMare's lair and the fishing rod in GenerousMare's stage, the latter of which transforms the game into a weird autoscrolling shooter. Thankfully each level's gimmick is used in moderation, so for the most part they don't end up feeling overused or tiresome.

There's a distinct lack of flashback potions here.
 Aside from several areas (such as Applejack's stage), the game does quite well at staying within the NES' colour limits and still manages to look good in the process. Unfortunately the screen scaling options seem to be a bit off, as using them blurs the game's crisp pixel art, making it harder to fully appreciate the detail put into it. It also forced me to take screencaps with the default screen size and manually upscale them in Gimp, which kind of sucked. The music was pretty nice too: a fitting blend of Megaman themes and My Little Pony chiptune remixes, although to be honest the music gets old after being stuck on a stage for long periods of time.


 To be honest, I don't really have much to criticize MegaPony for. Sure, the main character vaguely resembles one of Clarence's hippopotamuses and there are still a few bugs/imperfections to be ironed out, but most of the possible changes would lower the game's difficulty and thus arguably reduce the game's main draw (aside from its containing ponies, of course). I wouldn't say this is anywhere near the best pony fangame yet, true, but those of you who are looking for a real challenge should ultimately find MegaPony to be quite rewarding.

8/10 Spitfire Grade

 It remains to see how Megamare X will compare to this, although I doubt it'll even come close to this one's difficulty.

Jumat, 20 November 2015

MegaPony Episode 3


 After spending over a year working on and fine-tuning MegaPony, Khao Mortadios has finally released Episode 3, completing his fangame and giving us yet another needless reminder that the other Episode 3 still isn't complete, and probably won't be for quite a long time. Yes, the main character still resembles some sort of mutant hippo and has a rather large hitbox, but the game should still provide a fairly rewarding experience for those who don't mind a little challenge and its somewhat unusual artistic style.

Also, I dunno if I'll have time to review this tomorrow or not, since it'll be my birthday and whatnot, but I'll try to get it done within the next few days.

Kamis, 22 Oktober 2015

Colors Of Time


Hang on, Discord's stopped time. That's rarely, if ever, a good thing. Right now, JCity's Colors of Time is a fairly short, basic platformer - however, its mechanics are nicely polished and the art very pretty for a 48-hour game jam. He's hinted that he may continue the project in the future - I, for one, would love to see it blossom into something unique. Link to the MLGJ page above!

Jumat, 02 Oktober 2015

Luna's Quest Help Needed!

Luna's Quest
Surprisingly enough adventure games are a rarity in this fandom, and until recently the only existing MLP adventure game was the stunning Cutie Mark Crusade: A Dash of Adventure (which has sadly been put on hold). Thankfully this one bloke and his sister decided to do something about it and created an adventure game titled Luna's Quest with the Adventure Game Studio engine. Together they managed to complete a decent portion of the game along with some rather impressive pixel art for the cutscenes, but it turns out that the workload is too great and apparently they could use a couple pixel artists to help with the level backgrounds and field sprites. If you are interested in helping then send  them an email over at mariobud@gmail.com.

Part of me wanted to include this in the last Lyra's List, but then I realized that it was far enough into development to warrant its own post. Have an outdated gameplay video after the break!



The very first ingame room. Note the changes in the character sprite from the most recent version.

Kamis, 02 April 2015

Megapony Episode 2


Megapony Episode 2 

 Last year's Megapony game was pretty good, but even veterans of the Megaman series claimed that the level design was too difficult. Is the same the case with Episode 2? Yes. As one of our commenters put it, Megapony was "Made for robots by robots. Maybe the final version should be for humans?". It's still quite enjoyable for those of you who are looking for a challenge, but if you are a more laid-back gamer I would advise playing something else (the Daring Do Demo that we just posted about, for example). We'll save our review for Episode 3, which will add the rest of the content that is missing from this release and should hopefully come out before that other Episode 3.

 Oh, and speaking of difficult games I'm going to be posting a review later on today of another entry to a fairly well-known series of pony platformers by Mark Sprague. It was supposed to be an April Fools game, but it turned into something bigger...

Rabu, 11 Maret 2015

Raycord Legends Teaser


 Some might question why the pony fandom needs yet another 2D platformer when it already has a truckload of them, but this one has an art style reminiscent of the more recent Rayman games and features Discord as its protagonist, a rather intriguing decision to say the least. Hopefully it manages to meet its projected release date of "somewhere in 2014" and isn't just a glorified "scroll past pretty backgrounds" program with minimal gameplay, but eh. The fandom's pulled off some pretty ridiculous things in the past, so why not this?

In case you're wondering why this post is a couple hours late, let's just say that I was somewhat distracted by one Fluffy Wolf Vinyl.



Selasa, 24 Februari 2015

Flash Games: Pinkie's Balloon Patrol/Pony Puzzles/FLUTTERSHY NAVIGATE


Happy Sunday! May yours be lazy and sweet.

Development on major projects has been slow this week, but we've got loads of creative pony flash games to fill the void! Today, we've got puzzles, a pixelated Pinkie Pie balloon catcher, and a mind-bending little game based on Keep Calm and Flutter On. You know where to click!


Play Pinkie's Balloon Patrol

Pinkie's balloons have been swept away by a rogue gust of wind on the eve of a party, and via traditional Pinkie Pie logic, you must take to the skies to rescue them!

The first thing that jumps out about this game is the bouncy, charming 8-bit graphics, which compensate for some initially tedious gameplay. By controlling Pinkie, the player must collect various types of balloons, some of which change speeds and altitude unexpectedly. Avoid the strafing seagulls if there are balloons nearby: while not a huge threat, they'll stun you for long enough to miss a couple. 

At the end of the game, the amount of balloons you've recaptured determines your rank and one of the game's three endings. While far from frantic, Pinkie's Balloon Patrol is polished, pretty, and fun.


Play Pony Puzzles

Puzzles? Yep. Ponies? Yep. Select from a library of screenshots and fandom art, slice your choice into pieces of a certain size, and puzzle it out! As a jigsaw puzzle game, it's mechanics and presentation are solid, and it would blossom with an wider selection of pictures and perhaps a campaign mode with organized levels.

The high-score board adds challenge to an otherwise mellow game, keeping track of your best times on puzzles of various sizes. In 10x10 mode, even the simpler pictures will take you a while.


Play FLUTTERSHY NAVIGATE

Discord's trapped Fluttershy inside the tilting maze of her own house, and it's up to you to find him and sort him out! I'm a little ashamed to admit how long this game took me on my first time through.

With a spiraling, abstract background and brain-bending music from the illustrious cyriak, FLUTTERSHY NAVIGATE creates a sense of discord simply and effectively. Once you've completed the maze once, creative use of the rotation feature offers you a multitude of ways to better your time. 

Pressing up rotates each room Fluttershy passes through 180 degrees, and though I'd prefer a more intuitive control choice (up arrow key to jump, space to rotate, rather than vice versa), FLUTTERSHY NAVIGATE remained fresh throughout. That's all for today - enjoy!