Tampilkan postingan dengan label sandbox. Tampilkan semua postingan
Tampilkan postingan dengan label sandbox. Tampilkan semua postingan

Selasa, 15 Desember 2015

Review: Stroll


I know what you're thinking: "A Pinkie Pie Platformer? I've played hundreds of those. Give it a rest, already." Well, hold your horses, so to speak. Just recently, Silly Mare Games released Stroll, which strives for an artsy, open-world feel rather than following in the hoofsteps of the rest of the genre. Does it find a successful niche, or is it just a bunch of walking around? You know where to click.



In the first few minutes of playing the game, I was struck by two things. First off, the game sounds like something you might play to fall asleep: rather than the customary bouncy electro remixes of pony songs, you're greeted by soft hoofsteps, mellow nature sounds, and the whistling wind. Walking around is a relaxing experience. However, I was initially a little put off by suddenly being dropped into the sandbox - I'm the kind of gamer who purposefully walks through a dungeon picking out the tunnels least likely to be the correct path, so I can make sure I haven't missed anything before continuing. Massive open worlds are intimidating.

After walking along for a few minutes, I began to get bored. I'd already found one of the ponies hidden in the game world, and I wasn't sure what to do next. The scenery was quickly becoming repetitive, and I had already been confronted by a couple of dead ends. If you're a fan of rapid-fire action games, this is probably not your cup of tea. 

Lyra doesn't sleep the way one might expect her to.

Then, after scrambling my way up a mountainside and between several precarious floating platforms, I was rewarded with another hidden pony. At this point, the game's central mechanic became clear: find your way into the game's most secluded spots, and you'll be rewarded with ponies and other secrets. Now that I'd determined my challenge, I was hooked.

There are 11 ponies, and several more easter eggs, hidden around the surprisingly expansive map. Although there's nary a cutscene, the trek from Ponyville through the Everfree forest to the outskirts of Canterlot still feels like a journey. For those of you  who like more low-key adventuring, this game provides a meditative experience: I certainly didn't expect to spend as long with it as I did, although I'm not disclosing the amount of time.

Here's the bottom line: this game doesn't possess universal appeal, and some of you will quickly find you'd rather spend time on something else. However, it's unique among the fan games I've played, and I expect it to win itself many charmed fans. Final verdict: 7/10.


Minggu, 30 Agustus 2015

Text Adventures: My Little Time Killer/Welcome to Dream Valley


Text adventures? Why not? It's been a lazy week so far - two today to stave off the August blues.

My Little Time Killer takes place aboard a space station (see, the header image is at least tangentially relevant) and the goal is to fill time and stave off boredom between the station's many conveniences. Fortunately, between the holodeck, simulated combat system, growing crops, and chatting up your fellow astronauts, there's plenty to do. (Caution: Shipping and a little T-rated humor.)

Welcome to Dream Valley is currently abandoned, but like its sibling features a full combat system and is significantly more complicated than your run-of-the-mill text adventure. Playing as a Unicorn, Pegasus, Earth Pony, or Unicorn, hone your skills while exploring Dream Valley!

Kamis, 20 Agustus 2015

Trailer: Rise of the Ponies


A few days back, we received this little trailer for Rise of the Ponies, a sandbox RPG set in a side-scrolling Equestrian landscape. The trailer features a brown, sword-wielding earth pony exploring the landscape and hacking up a few baddies - and little else, as the game is still in pre-alpha. Still, the spriting and gameplay look promising. Give it a watch!

Oh, and the team's seeking help - so if you're an interested musician, sound artist, or writer, contact mirtorande (at) gmail.com.

Sabtu, 20 Juni 2015

My Little Game Dev Marathon Reviews: Pink Pone Action / The Unknown / Luna Wander


Time for another dive into the My Little Game Dev Marathon submissions! Again, they've been reviewed and graded relative to the other games in the competition.

Find Pink Pone Action, The Unknown, and Luna Wander below the break!




This one's a bit of a head-scratcher. Playing as the long-nosed, unintelligible Pinkepone, the player must traverse a candy-coated level that looks like Super Mario meets Sugar Rush.

However, things are not as they seem. A la Cat Mario (perhaps its closest relative) and other unfair platformers, the world of Pinke Pone Action will kill you by any means necessary. As you fall before inexplicably exploding turtles, collapsing ceilings, and invisible blocks, your amount of lives remaining dips into the negative numbers.

Like many of its counterparts, Pink Pone Action appears to be a demo for a full-length game - and worlds of frustration - to come. I'll look forward to it.
Grade: 7/10



Download The Unknown

I'm not sure exactly what to make of this creepy little survival-horror game. The player awakens in the middle of a darkened, snowy, evergreen forest with nothing but his wits and a few flares for protection. Unfortunately, you're quickly surrounded by strange stone ponies with glowing red eyes.

The Unknown takes advantage of the first person medium to add creepiness to your mysterious assailants - they only advance when the player turns away, freezing  the instant you sweep your view back to them. Luckily, they're vulnerable to your dwindling supply of flares.

The object of the game appears to be to survive for as long as possible, limited to the resources you can scavenge from the ground. Until it gets a plot, The Unknown is certainly good for a scare, but not much else.
Grade: 5/10




Among the submissions, Luna Wander takes the cake for world size and perhaps also hours of gameplay (although the latter is tricky to measure). While neither of these can guarantee a game's success, those of you into open-world sandbox games will find a lot to love here.

Playing as the recently exiled Princess Luna, the player must traverse the vast three-dimensional surface of the moon and find enough food and water to survive. These demands are met easily enough (especially if one plays in creative mode,) so what's left to do? Check out the mysterious objects scattered far and wide, that's what.

Located sparsely across the moon's surface are power-ups to help your exploration, materials with which to build crude shelters, and many other strange objects (which I won't spoil.) Even if you cheat using the included map, exploration will take a very long time - so play if you're ready to submerge yourself in the meditative world of the game for a while.

This one's a little hard to grade. At times, I felt lost in the wasteland with little sense of direction and few to no reference points - but I get the feeling that was part of the intended experience. It's not the right game for everyone, but what Luna Wander attempted, it confidently achieves.
Grade: 8/10

Update: seems like we've overtaxed MLGD's Dropbox. Here are alternate download links for Luna Wander and The Unknown - Thanks, Jach Marsdonpone!