Tampilkan postingan dengan label animation. Tampilkan semua postingan
Tampilkan postingan dengan label animation. Tampilkan semua postingan

Sabtu, 31 Oktober 2015

Ponyvania Intro


 So it seems that Ponyvania game we posted a while back also has a pretty sweet animated intro, probably the best we'll ever see in a fangame. Shame it'll probably add a lot to the game's filesize and hurt those of us with slower internet connections, so if I were the developers I'd probably release a version of the game with the intro stripped out. Still, I've seen far worse examples of pointless filesize inflation in a particular game I reviewed on this site a while back...you probably know of what I speak.

 And yes, I'm still working on that Moonstuck part 2 review, so be patient. Reviews take time, especially when you possibly have two of them to write in one day.

 Imagine if this intro was actually rendered in-game instead of just being a pre-rendered cinematic. It'd probably be quite hard to code, sure, but it'd be really impressive from a technical perspective. Plus, yay for drastically reduced filesizes!

Kamis, 16 April 2015

Two Bronies Kickstarting a Video Game Animation Tool


Spriter (Kickstarter)

So John, you may be asking, why are you posting an animation tool on this website? No, we have not suddenly become a generic indie gaming blog, but this is something we thought that our indie developer readers might find interesting. You see, there is this amazing animation tool under development (public beta version available) called Spriter, and if you're not using/can't afford Flash and have a limited budget this tool might just fit the bill, and from the looks of it at least one of the developers is a Brony! The tool is highly optimized and has plugins under development for various engines, so you can make your game look as good as possible while using far less memory then traditional methods of video game animation. 

Now, if you go to their Kickstarter page that I above they give a far better explanation of how it works then I ever could, and you can support their project by backing it, although they already have a lot of donations. You can also visit the developer's website at http://www.brashmonkey.com/index.htm, in case you're interested in their own video game project that they're working on. At the moment Spriter is Windows-only, although they plan on adding Mac (and eventually Linux) support sometime past the release of 1.0.