Tampilkan postingan dengan label pretty. Tampilkan semua postingan
Tampilkan postingan dengan label pretty. Tampilkan semua postingan

Selasa, 08 Desember 2015

Pony Joust


Ok, I know it's tricky to stay angry at Rainbow Dash after this morning's episode - but in the season premiere, she knocked best pony flying in a jousting match. That sort of behavior is inexcusable.

Thanks to NutcaseNightmare, creator of Pony Wings, now you can make her pay! Um... if that's alright by you. You could also get knocked repeatedly in the mud. Engage in the sport of pegasi champions in this quick, sleek pony jousting game. 

Rabu, 18 November 2015

Super Smash Ponies Update #3


Zilven Sparkle and the team behind Super Smash Ponies have decided to scrap their current work and start from scratch - so that they can make the game bigger and better than ever! Looks like Fighting is Magic may have some competition to look out for. Screenshots of the new look after the break!



The stage pictured is Battlefield from Super Smash Bros. Brawl in all it's ponified glory. More images like this should be popping up on the project's DeviantArt soon.

Early shading tests.



I have to say, the new graphics look pretty impressive. The project's rapid expansion has produced a need for new voice actors - if you can voice Pinkie Pie, Rarity, or Twilight, or want to help out in another way, contact the team via Tumblr, Twitter, DA, or Youtube.

Kamis, 24 September 2015

Super Derpy: Muffin Attack Preview


A cloud dodger... with flash animation? And it just updated? I love you guys sometimes. Somepony's caused chaos near Discord's statue, giving him just enough power to turn muffins into muffin-zombies. He's trapped the Elements of Harmony in their homes, planning to bide his time until chaos reigns and he can rule Equestria  once more. Fortunately, he hasn't accounted for Ponyville's resident muffin expert! More after the break.



All that's available right now is a development preview with a single level, but the game already looks very promising. After a beautiful scrolling-tapestry style intro vaguely reminiscent of Wind Waker, the game opens on the overcast skies outside Ponyville.

Mmmm, pretty textures...

Control Derpy Hooves as she soars through the skies, dodging muffin-zombies, flying pigs, and pies(?) while collecting cherries and muffins. The gameplay didn't blow my mind, yet - that is to say, it was fairly standard for a side-scrolling item dodger. However, the effort put into the animation, cutscenes, menus, and voice-acting was evident. I'm looking forward to more from this promising project!

Selasa, 31 Maret 2015

Review: Daring Do Demo


Why review an older game that never reached completion? Bear with me for five minutes.

Don't get put off by the "demo" label - although it may not update again, Alexmakovsky's Daring Do: the Flash Game already has some serious meat to it. Daring Do's the perfect candidate for an adventure platformer, but for some reason she doesn't star in many games - making this one that much more unique. But can the game live up to it's promise? Find out after the break.



After being knocked out of the air by a legion of griffons, famed adventurer Daring Do plummets to the jungle floor in the vicinity of a mysterious temple. Due to her damaged wings (a cliched but serviceable plot device) the player will have to navigate without flying. Unfortunately, the jungle's infested with dart-shooting monkeys and Ahuizotl's cats.

The most quickly apparent feature of Daring Do: the Flash Game is its brilliant art and custom character animation. From the start menu, throughout the cutscenes, jungle floor and temple mazes, the game is visually dazzling. Although the scenery made less of an impression as the game became harder and I began to focus on survival, it remained consistently high-quality, attaining a standard that very few pony games can match.


Rather than exploring the temple level by level, the entire game is situated in a single open world. When the player gets a certain artifact or defeats a particular monster, a door on the other side of the map will open up. While this approach makes progressing in the game feel like an actual temple exploration, sometimes you're left having no idea where to go next. Several times, I thought I might have reached the end of the game, only to discover a new labyrinth off of a previously missed tunnel.

The artsy, open-world style of this game, and the discovery of several other ponies deep in the temple reminded me a little of Stroll, the meditative art game from a few months back. Like Stroll, the game is filled with secret passageways, most of which lead to treasure. However, Daring Do: the Flash Game also has a variety of enemy and puzzle types, some of which require a decent amount of skill to get past. The game never becomes too nerve-wracking (after death, Daring Do respawns close by) but a couple of rooms require good timing to survive.

Fun fact: Daring Do's pushing power is roughly equal to that of a parasprite. 
Also, those stone blocks must weigh next to nothing.

The interior of the temple includes the whole roster of classic traps: passageways are crammed with spikes, rotating blades, disappearing floors, massive spike-covered steel balls, giant spiders, chains, vines, and ominously encroaching thorns. Glyphs and inscriptions on the walls complete the experience. I hesitate to call Daring Do: the Flash Game an art game, but it's crafted ambiance gives a similar experience.

Overall, any demo which I can sink two hours into without completely finishing needs to be called something else. Perhaps "super-demo", or just "game". I'd certainly welcome an achievement list, a walkthrough, or another way to keep track of my progress in game and make the world a little less overwhelming, but that's one of my few qualms. Daring Do: the Flash Game easily deserves a Spitfire Grade.


Selasa, 24 Februari 2015

Flash Games: Pinkie's Balloon Patrol/Pony Puzzles/FLUTTERSHY NAVIGATE


Happy Sunday! May yours be lazy and sweet.

Development on major projects has been slow this week, but we've got loads of creative pony flash games to fill the void! Today, we've got puzzles, a pixelated Pinkie Pie balloon catcher, and a mind-bending little game based on Keep Calm and Flutter On. You know where to click!


Play Pinkie's Balloon Patrol

Pinkie's balloons have been swept away by a rogue gust of wind on the eve of a party, and via traditional Pinkie Pie logic, you must take to the skies to rescue them!

The first thing that jumps out about this game is the bouncy, charming 8-bit graphics, which compensate for some initially tedious gameplay. By controlling Pinkie, the player must collect various types of balloons, some of which change speeds and altitude unexpectedly. Avoid the strafing seagulls if there are balloons nearby: while not a huge threat, they'll stun you for long enough to miss a couple. 

At the end of the game, the amount of balloons you've recaptured determines your rank and one of the game's three endings. While far from frantic, Pinkie's Balloon Patrol is polished, pretty, and fun.


Play Pony Puzzles

Puzzles? Yep. Ponies? Yep. Select from a library of screenshots and fandom art, slice your choice into pieces of a certain size, and puzzle it out! As a jigsaw puzzle game, it's mechanics and presentation are solid, and it would blossom with an wider selection of pictures and perhaps a campaign mode with organized levels.

The high-score board adds challenge to an otherwise mellow game, keeping track of your best times on puzzles of various sizes. In 10x10 mode, even the simpler pictures will take you a while.


Play FLUTTERSHY NAVIGATE

Discord's trapped Fluttershy inside the tilting maze of her own house, and it's up to you to find him and sort him out! I'm a little ashamed to admit how long this game took me on my first time through.

With a spiraling, abstract background and brain-bending music from the illustrious cyriak, FLUTTERSHY NAVIGATE creates a sense of discord simply and effectively. Once you've completed the maze once, creative use of the rotation feature offers you a multitude of ways to better your time. 

Pressing up rotates each room Fluttershy passes through 180 degrees, and though I'd prefer a more intuitive control choice (up arrow key to jump, space to rotate, rather than vice versa), FLUTTERSHY NAVIGATE remained fresh throughout. That's all for today - enjoy!

Rabu, 04 Februari 2015

Game: Sweet Apple Cider


Jeez, Applejack, it's about time you took responsibility for cider season. 

Sweet Apple Cider is a ponified remake of Tapper, the classic 1983 arcade game. Playing as Applejack, the player frantically runs back and forth between three tables in a futile attempt to buck enough cider to satisfy the oncoming horde. Gameplay is simple and addictive, and while there's only one level, it should keep you gnashing your teeth for a while.

The game's pixelated charm is evident right from the title screen, which nostalgically proclaims "CREDIT 0, INSERT 2 BITS". The rest of the graphics seem homemade as well, and the game successfully pulls off the retro feel. The chiptune rendition of "Raise This Barn" playing in the background doesn't hurt. 

Overall? This is one of the best minigames I've played in a while. Go give it a try!

Kamis, 29 Januari 2015

Spes Fractus


[Warning: some profanity] A one-man project with original animation? I'm impressed already!

Playing as an OC unicorn, dash through a darkened Equestrian landscape, battling what appear to be corrupted Ponyville residents with a gradually evolving set of spells. So far, Spes Fractus's strongest points appear to be its spell animation and rich vector backgrounds. Hopefully, the gameplay lives up to the visual appeal - but that's impossible to know until a demo is available.

Update: Gameplay trailer after the break!