What do you want to play next?
With an ever changing work schedule and the holidays hitting hard and fast I haven't been getting in as much gaming as I've wanted to. I recently took a trip up to Toronto where I spent far too much money on new games. The sad part though is that I still haven't had a chance to try some of them yet. So right now the top of my playlist is Airships from Queen Games.
Airships is an interesting looking dice based game. Each player is trying to build the best fleet of zeppelins while at the same time contributing to the building of the biggest zep. of them all: The Hindenburg. The interesting part about this one is that you start with just a simple crew and very little tech and you have to roll dice to get better stuff. Your starting bits give you two white D6. Now on your turn if you want to buy better engines, you have to roll these two dice and try to get the target number on those engines. If you make the roll you get them and if you fail your turn is wasted. What those engines do is give you more dice to roll, either more white or the better Red or Black dice. You continue like this using dice to buy better bits to give you better dice to buy better bits, scoring points for completing airships along the way.
The mechanics are unique to any other game I own and I really want to give Airships a shot. I'm hoping to bring it out to the Board Games at the Green Bean event this Friday.
Airships is the top game on my to play list. What game do you hope to get to the table next?
Airships is an interesting looking dice based game. Each player is trying to build the best fleet of zeppelins while at the same time contributing to the building of the biggest zep. of them all: The Hindenburg. The interesting part about this one is that you start with just a simple crew and very little tech and you have to roll dice to get better stuff. Your starting bits give you two white D6. Now on your turn if you want to buy better engines, you have to roll these two dice and try to get the target number on those engines. If you make the roll you get them and if you fail your turn is wasted. What those engines do is give you more dice to roll, either more white or the better Red or Black dice. You continue like this using dice to buy better bits to give you better dice to buy better bits, scoring points for completing airships along the way.
The mechanics are unique to any other game I own and I really want to give Airships a shot. I'm hoping to bring it out to the Board Games at the Green Bean event this Friday.
Airships is the top game on my to play list. What game do you hope to get to the table next?