Tampilkan postingan dengan label button-mashing. Tampilkan semua postingan
Tampilkan postingan dengan label button-mashing. Tampilkan semua postingan

Minggu, 06 Desember 2015

Magic Duel Episode Minigame Compilation Post


Sweet mother of Celestia, that was quite an episode last weekend. In just a few days, it's spawned loads of fan content - including games, of course. Astounded? Don't thank me, thank sparklepeep, FearlessPie, and SylrePony! More after the break.



Working on a rock farm? Sounds like a great central mechanic for a game. Relive Trixie Lulamoon's time in poverty, and earn a million bits to purchase the alicorn amulet and defeat that no-good Twilight Sparkle. Avoid the treacherous wheels! After a few levels of frantic teleporation, this game actually gets fairly hard - prepare to spend a little more time than you expect.



Fluttershy will mess you up if you drop her animal friends. Seriously, don't even think about it. However, this may prove difficult, as they just keep falling from the sky. Master the art of magical animal aerobatics in preparation for a high-pressure exhibition in front of several foreign diplomats! 


Rainbow's Tail

Rainbow Dash has a serious need to collect magical floating orbs, but her balance is off. Way off. Can you master the challenges of one-button flight? This game can be frustrating on your first few tries - miss one sphere, and you're pretty much doomed - but gets much more satisfying when you finally get the knack of keeping Rainbow Dash airborne. An even harder sequel centered around the flight-challenged Scootaloo in commemoration of next week's episode would be pretty cool.

Sabtu, 05 September 2015

Flash: Pony Creator v3 / Square Ponies / Taking Wing


If you're like me and school has just kicked into gear again, you might not have time for games which require a serious time investment. But there's always time for flash games.

Updates to generalzoi's (in)famous pony creator, pixelated madness, and more after the break!


For better or worse, the original Pony Creator has been the premier pony image resource for the artistically challenged among the brony fandom since 2011. It's third incarnation boasts a sleek new interface with sliders and arrays of accessories to add to your ponies. While the amount of possible creations has increased dramatically, so have the number of ways to fail (see above.) Have fun, but stick with simple themes and minimize accessories to keep your OC classy!



Square Ponies is ponified twist on the author's previous title Dodge N. Playing initially as one cubic Rainbow Dash, zip around the screen to collect coins while avoiding the multiplying red squares in a manner reminiscent of The World's Hardest Game.

The game's old-school interface and the ongoing difficulty of unlocking playable ponies keep the game interesting for a while, but Square Ponies is a mini-game at heart. Enjoy!


Taking Wing boasts a catchy soundtrack and smooth overall gameplay, but I personally find cloud-dodgers a bit old hat. Playing as a customizeable pegasus (a plus,) soar through the skies for as long as possible without being struck down by parasprites, rain clouds, or passing Wonderbolts!

Rabu, 27 Mei 2015

Review: The Super Speedy Cider Squeezy 6000

Play it Here!
The Super Speedy Cider Squeezy 6000 is a game back from last summer that's somehow never gotten its own review until now. This game, made in the Unity engine by Texel, features art and design by egophiliac and music by Whitetail. It's a fast-paced game, and I'd definitely recommend giving it a play. Note: you'll have to have Unity Web Player installed before it'll work. Read more after the break...

The gist of the game is this - as the Apple family, make as much cider as possible in the time limit to beat the conniving, but ever industrious Flim Flam brothers. To make cider, you must press arrow keys in the correct order as fast as you can. Stringing combos together is the most important thing here - if you avoid making mistakes, you'll be churning out cider barrels like nobody's business.

The game features Easy, Medium, Hard, and Zen modes. From my experience playing, these ratings are pretty accurate - Easy mode is very easy, Medium is a bit of a challenge, but still very manageable, and Hard is really quite difficult. It's easy to get a good combo-rhythm going, but, especially in Hard mode (which is 3 minutes long), your hands get fatigued and you can easily get thrown off. To unlock Hard mode, you have to beat Medium, and there is variance between each difficulty gameplay-wise, so it's worthwhile to play each of them.

I can't believe Spitfire didn't help them out...wait - wrong episode.
For such a simple concept, this game's professionalism is very impressive. All the little design details add up to make a really enjoyable game. From the music detuning whenever you make a mistake, to the arrow combos actually representing the motions involved in each picture, this game is full of intricacy. 

The work of egophiliac (the amazing artist behind Moonstuck and Slice of Life), and Whitetail (one of the music composers for Mane6), really make this game shine, in my opinion. Add to that some great gameplay from Texel, and you've got yourself a really fun game, which is why I give it...


Minggu, 17 Mei 2015

GO FAST


If Waiting is Magic was the game that banished boredom till the very end of time, then GO FAST is the game that will break your keyboard. Pretty much all you have to do in Go Fast is to mash the spacebar in a certain rhythm and gradually increase speed until the end of the game, although it's a lot harder then it sounds, and far more addicting to boot. I'm not sure how much time I've wasted this game, but I do know that after a couple tries my whole hand was hurting from mashing that spacebar, so I switched to my other hand. But then it started hurting too, so I switched back to my original hand, and vice versa until both hands became rather hard to move, which forced me to stop.

Anyhow, I hope you all enjoy this addicting button-masher if you haven't played it yet before, and if you have then why not give it another go, eh?