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Tampilkan postingan dengan label granny smith. Tampilkan semua postingan

Sabtu, 28 November 2015

Ye Old Time Foal Slapping Simulator


Ahhh, it's good to be back!

While I was off hunting Wompas in the hinterland, Sparklepeep over on DeviantArt released the next season 3 minigame. Nothing fancy: just whack Babs Seed to keep her in the air, and try to launch her as high as possible! For the first half of last Saturday's episode, I was ready to smack her myself.

So, how does the whole minigame-an-episode concept sit with you? Do current pony games in small doses hit the spot, or do they waste your time? Tell us in the comments.

Bonus: find the season opener minigame here.

Rabu, 27 Mei 2015

Review: The Super Speedy Cider Squeezy 6000

Play it Here!
The Super Speedy Cider Squeezy 6000 is a game back from last summer that's somehow never gotten its own review until now. This game, made in the Unity engine by Texel, features art and design by egophiliac and music by Whitetail. It's a fast-paced game, and I'd definitely recommend giving it a play. Note: you'll have to have Unity Web Player installed before it'll work. Read more after the break...

The gist of the game is this - as the Apple family, make as much cider as possible in the time limit to beat the conniving, but ever industrious Flim Flam brothers. To make cider, you must press arrow keys in the correct order as fast as you can. Stringing combos together is the most important thing here - if you avoid making mistakes, you'll be churning out cider barrels like nobody's business.

The game features Easy, Medium, Hard, and Zen modes. From my experience playing, these ratings are pretty accurate - Easy mode is very easy, Medium is a bit of a challenge, but still very manageable, and Hard is really quite difficult. It's easy to get a good combo-rhythm going, but, especially in Hard mode (which is 3 minutes long), your hands get fatigued and you can easily get thrown off. To unlock Hard mode, you have to beat Medium, and there is variance between each difficulty gameplay-wise, so it's worthwhile to play each of them.

I can't believe Spitfire didn't help them out...wait - wrong episode.
For such a simple concept, this game's professionalism is very impressive. All the little design details add up to make a really enjoyable game. From the music detuning whenever you make a mistake, to the arrow combos actually representing the motions involved in each picture, this game is full of intricacy. 

The work of egophiliac (the amazing artist behind Moonstuck and Slice of Life), and Whitetail (one of the music composers for Mane6), really make this game shine, in my opinion. Add to that some great gameplay from Texel, and you've got yourself a really fun game, which is why I give it...