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Senin, 23 November 2015

Review: Megapony

A MegaPony gameplay screenshot
MegaPony

 A strange trend noted by several people in the community is that whenever a pony fangame comes out and is at least partially based off of another game, it almost always ends up being more difficult than the original. Oddly enough, this usually seems to be entirely unintentional on the developer's part, and it is often debatable as to whether or not the increased difficulty is really a good thing. MegaPony is already an infamous example of this, sure, but is the game's quality negatively affected by this?

The answer, along with the rest of the review, can be found beneath the break.


 Your average gamer's first few hours with MegaPony will inevitably be filled with frustration and rage as they get used to the overly sensitive controls, the odd level designs and the titular protagonist's rather large hitbox. Most won't even manage to complete a single stage, but MegaPony is not for the faint of heart and for those that do press on, something magical happens. Levels that stumped them for hours on end will suddenly become a breeze as the player learns to master them, and with enough endurance one can overcome incredible odds. For a while it may seem somewhat repetitive, sure, but the exhilarating sensation one receives upon finally completing that one level and defeating that which earlier brought you to your knees makes it all worthwhile for those who persevere.

Another MegaPony gameplay screenshot.
Contrary to popular belief, unicorns can climb ladders too.
 Despite its overall difficulty, MegaPony's gameplay is quite simple. The player runs around as a chubby robot and shoots stuff, all the while dodging bullets and jumping over bottomless pits. Upon completing a stage and beating its boss our hero is awarded a brand new weapon, which also happens to be the weakness for another boss. After defeating the brainwashed Mane Six, he unlocks the final stage along with itsboss, Discord. He can also access Zecora's shop to buy items and upgrades to improve his odds of victory, although purists might want to stay clear of the place (aside from a certain upgrade that adjusts the protagonist's hitbox to be closer to that of the blue bomber).

 Stages tend to have a surprising amount of variety, with little in terms of repetition when it comes to visuals and room layouts. Several of them also introduce new gameplay elements, such as the teleporters in MagicMare's lair and the fishing rod in GenerousMare's stage, the latter of which transforms the game into a weird autoscrolling shooter. Thankfully each level's gimmick is used in moderation, so for the most part they don't end up feeling overused or tiresome.

There's a distinct lack of flashback potions here.
 Aside from several areas (such as Applejack's stage), the game does quite well at staying within the NES' colour limits and still manages to look good in the process. Unfortunately the screen scaling options seem to be a bit off, as using them blurs the game's crisp pixel art, making it harder to fully appreciate the detail put into it. It also forced me to take screencaps with the default screen size and manually upscale them in Gimp, which kind of sucked. The music was pretty nice too: a fitting blend of Megaman themes and My Little Pony chiptune remixes, although to be honest the music gets old after being stuck on a stage for long periods of time.


 To be honest, I don't really have much to criticize MegaPony for. Sure, the main character vaguely resembles one of Clarence's hippopotamuses and there are still a few bugs/imperfections to be ironed out, but most of the possible changes would lower the game's difficulty and thus arguably reduce the game's main draw (aside from its containing ponies, of course). I wouldn't say this is anywhere near the best pony fangame yet, true, but those of you who are looking for a real challenge should ultimately find MegaPony to be quite rewarding.

8/10 Spitfire Grade

 It remains to see how Megamare X will compare to this, although I doubt it'll even come close to this one's difficulty.

Jumat, 20 November 2015

MegaPony Episode 3


 After spending over a year working on and fine-tuning MegaPony, Khao Mortadios has finally released Episode 3, completing his fangame and giving us yet another needless reminder that the other Episode 3 still isn't complete, and probably won't be for quite a long time. Yes, the main character still resembles some sort of mutant hippo and has a rather large hitbox, but the game should still provide a fairly rewarding experience for those who don't mind a little challenge and its somewhat unusual artistic style.

Also, I dunno if I'll have time to review this tomorrow or not, since it'll be my birthday and whatnot, but I'll try to get it done within the next few days.

Senin, 24 Agustus 2015

Demo: Magic Shards Remake


 There are times when Church Crusade of Darkera Studios is unable to do much more work on Rise of the Clockwork Stallions (such as when they are designing levels), so in his spare time he's been working on a remake of Magic Shards to keep him sharp. At first I wasn't so sure that this was a good idea, but now that I've actually had a chance to see it I'm rather impressed. Aside from several bugs, which are to be expected from a pre-release demo, the project is superior to the original in nearly every way. The creator really has improved a lot over the course of the past year; I'm quite interested in getting the chance to review this updated version in the future.

 And yes, the demo doesn't have that Canterlot -3 bug that prevented Windows 8 users from proceeding any further in the original. Much rejoicing will be had amongst the few that use it.

Kamis, 13 Agustus 2015

My Little Miner: Disturbance is Magic



Recently we have been seeing an increasing number of game remakes with ponies added to them such as Megapony & Silent Ponyville, and continuing the trend comes My Little Miner: Disturbance is Magic which appears to be a remake of the iOS game Miner Disturbance. Pretty much it's centered around digging for gems under a volcano with a pony for a partner and will apparently use either Flash or HTML5 depending on what your browser supports (I prefer the latter). Pretty neat, eh? It'd be really great if we could include this game on the Arcade come release day, but we can't guarantee anything since in the end it is all up to whether the developers want their game included on the Arcade or not.

Senin, 18 Mei 2015

Demo Footage of Story of the Blanks HD


 Only a couple days after the previous Story of the Blanks HD update comes this new video, featuring two very similar concepts for the game's visual style: the former being more zoomed-in while the latter taking a more effects-heavy approach with a more distant camera and the background being blurred out quite a bit more. I lean more towards the latter myself, although I get the impression that using varying camera distances for different scenes would actually be rather useful for story and atmosphere-related purposes, but if you want to give your own feedback then feel free to comment on their YouTube video and speak your heart out.

 Also, you'll be pleased to hear that the team are apparently going to continuing the original, more show-accurate style unless they happen to receive a C&D, a decision which I fullheartedly support.


My younger self would probably insert some remark about parallax scrolling here.

Jumat, 15 Mei 2015

Story of the Blanks HD Update


 After over a year of almost absolute silence from the developers of the Story of the Blanks HD remake, aside from the rare animation preview and occasional snippets of the soundtrack by Kyoga, their head has come forth and confessed that she's essentially paranoid about the possibility of a C&D (nevermind that the vast majority of fangames have never received one, contrary to what your average EqD commenter might tell you) and is really wanting to move to an entirely original style with renamed characters and...ugh. It's almost as if she's forgotten that this is supposed to be a fangame, let alone a remake of a fairly well-known creepypasta, and such a project should be more a labor of love rather than merely an opportunity to make money. Heck, the reason why people were attracted to this project in the first place was because it purported to be an expanded re-imagining of the original game in the same spirit, not some cutesy Power Puff Girls-style romp that just happened to share its title with Story of the Blanks.

 Look, I'm sorry if this comes across as rude or anything like that, but this was honestly the one ambitious fangame I was really, really excited to play someday (aside from some quirky projects like Raycord Legends and Curse of the Lost Kingdom), and now it almost looks as if it's all going to go down the drain just because the creator is afraid to accept the necessary chance of a C&D. If you're going to enter the fangame development scene at all you have to take some risks; trying to skirt around the issue by changing names/character designs will only result in people getting upset and a smaller overall playerbase.


 If you're reading this, Zulema, I'm practically begging you to reversing your decision to make such drastic changes to this project. You yourself said that a large portion of the pre-existing pony animations were already complete, so changing the art style at this stage in development would result in even more work for your team and even greater stress for everyone involved, not to mention the fact that people are going to complain about this very loudly. And if you're short on animators or programmers, then I do know that quite a few people would absolutely love to work on this kind of project and finding those people should be fairly easy with the help of some pony news sites (Equestria Daily, Horse News, etc).

 And if you do end up deciding to go ahead with the alternate art style, I wish you the best of luck. Chances are, you'd need it.


Senin, 13 April 2015

Teaser: Story of the Blanks HD




 Most would agree that Donitz's classic Story of the Blanks is the best creepypasta fangame that this fandom has produced thus far, although a few prefer the Luna Game series for its side effects (changing the desktop background, playing creepy sounds, etc). The game's minimalist, authentic NES graphics left a lot to the player's imagination, and unlike most typical creepypastas it managed to be creepy without having to rely on jumpscares or gory imagery. However, some of us have secretly dreamed of a remake of this classic game, and a fairly unknown group of fans known as Long Tale Animation have decided to take it upon themselves to convert Story of the Blanks from a top-down retraux experience into a high-definition, sidescrolling adventure game.

 The teaser video itself doesn't show much gameplay, so there is a lot of room for speculation as to how the final product will turn out. Hopefully the remake doesn't stray too far from the original's roots: it should also be interesting to see how Donitz reacts to this game.

Kamis, 02 April 2015

Megapony Episode 2


Megapony Episode 2 

 Last year's Megapony game was pretty good, but even veterans of the Megaman series claimed that the level design was too difficult. Is the same the case with Episode 2? Yes. As one of our commenters put it, Megapony was "Made for robots by robots. Maybe the final version should be for humans?". It's still quite enjoyable for those of you who are looking for a challenge, but if you are a more laid-back gamer I would advise playing something else (the Daring Do Demo that we just posted about, for example). We'll save our review for Episode 3, which will add the rest of the content that is missing from this release and should hopefully come out before that other Episode 3.

 Oh, and speaking of difficult games I'm going to be posting a review later on today of another entry to a fairly well-known series of pony platformers by Mark Sprague. It was supposed to be an April Fools game, but it turned into something bigger...