Tampilkan postingan dengan label creepypasta. Tampilkan semua postingan
Tampilkan postingan dengan label creepypasta. Tampilkan semua postingan

Sabtu, 31 Oktober 2015

Review: Muffins.exe (Creepypasta)

A gameplay screenshot of Muffins.exe
muffins.exe

 Today I was sitting around, expecting a creepypasta to show up in our email inbox as they usually do during this time of year, and what do you know? Some "Anonymous" person submits this game titled muffins.exe, created in GameMaker Lite and featuring a gratuitous amount of screamers (thus rendering it very NSFW).

 If you intend on playing this, I'd advise that you do so before reading below the break, as the review contains spoilers.



 Upon opening muffins.exe I was presented with options to quit (obviously for the cowards among us), start a new game or see "extras". The latter was blanked out, so I have no idea what it does, and thus I proceeded to play it with my volume lowered somewhat and without headphones. I also ran the game via windowed mode in Wine, just to ensure that my screen wouldn't get stuck on some gory Derpy picture run through a red filter.

 The player, as Roseluck, is tasked with finding Derpy's muffins and returning them to her. As is to be expected from games of this genre, the graphical style is purposefully tacky and the physics feel rather awkward. After doing this, Derpy  says that she has to tell her something very important, and then disappears for several days. Figures. You then go looking for her in the field, and surprise surprise, everything gets all red and screwed up in a completely original manner that I've never seen in a game ever before.

Wow, I never expected this.
 As Roseluck plods on through the madness, she is repeatedly subjected to jumpscares and the nasty sight of body parts lying on the floor. After a while you'd expect her to get annoyed and start demanding that Derpy stop messing around and just kill her already, but nooo. She is one of those silent types, and even if she did say anything Derpy probably wouldn't listen, because antagonists in creepypastas aren't known for complying with their victim's wishes because they are evil and stuff. Rawr.

 So why did Derpy suddenly decide to turn on her best childhood friend, as the game describes her? Perhaps she is fed up with Roseluck's slow, silent ways, and sold her soul to that shifty-eyed janitor in exchange for reality-warping powers. Then again, Roseluck could just be on a bad trip or something; I wouldn't put it beneath her to cheap out on the LSD and purchase a bad batch. I'm not entirely sure, since I'm pretty sure that I ended up with an early ending by falling on some spikes like a pleb.


 So did I like muffins.exe? The constant jumpscares got a bit ridiculous after a while, but if you like that sort of thing than maybe you'll find Muffins.exe to be a fitting diversion for this night.


Hope you all enjoy the evening! I'll be sitting around, listening to Glenn Miller and watching cartoons to calm my paranoia.

Jumat, 30 Oktober 2015

Octavia in the Underworld's Cello

The Underworld's Cello (fixed)

 So I knew that I was going to be posting about at least one adventure game today, but to be quite honest with you I was rather surprised when I opened up my deviantART notifications and found a demo for a first-person point & click adventure game right before my eyes. It stars Octavia (duh) and Vinyl, as they venture into a dilapidated mansion after following some poorly-written directions to a Nightmare Night party, and yes, it does run splendidly in Wine once you install dsound. Thing is, it is quite a bit darker than your average pony adventure game, although the fact that it's being released so close to Halloween probably explains that.

Heh heh heh...



...this should be fun to review once it comes out.

Kamis, 29 Oktober 2015

Released: Never Heard From Ever Again

Never Heard From Ever Again

 Back in August we posted about Never Heard From Ever Again, a weird little first person horror game with the nastiest lolipop-related jumpscare you'll ever see. The full thing was released today on Desura, marking the first time a pony game made it onto the service, but it's $1.99, also giving it the unprestigious "honour" of being the first My Little Pony fangame for the PC platform that is neither free in freedom nor free beer. Mind you, that's not a lot of money, but there are still plenty of people who will probably find this choice in distribution objectionable.

Meanwhile, guess who's too cheap to buy a copy?

Rabu, 21 Oktober 2015

Corruption


You guys never cease to amaze me. Complete with custom animation, creepy musical styling, and some slightly mind-bending visuals, The Oddwarg's Corruption is certainly one of the most colorful games to come out of My Little Game Jam. It's a little shorter than what I'd normally review, and borders on creepypasta, so I held off from grading it. Find the rundown after the break!


To be honest, the level styling of Corruption reminds me a lot of the Luna Games, which I'm a huge fan of. Using keyboard controls to move while controlling a magically levitated lantern with the mouse, the player attempts to guide Twilight through a shadowy underground maze. 

The unique art style and enveloping nature of the game mask the fact that there's not a lot of discernible story. There are a few clues - Discord smirks at you before the game launches, and Celestia greets you with Smarty Pants after the game's conclusion, but overall, the plot is indecipherable. 

However, I can't really fault a chaos-themed game for confusing me. I won't spoil the penultimate scene with a screenshot - rather, I'll leave you with the knowledge that I found it awesome and that it borders on creepypasta. 

Lots of insanity, and then... this. Well, that was anti-climactic - perhaps there's a secret ending?

The game might have begun to bore me had it dragged on longer - however, it was short enough that the mechanics remained fun. Aside from using your lantern to prevent Twilight from falling into numerous pits, variety was found in moving glowing balls and platforms to solve puzzles within the cave.

Overall, I think this game could go far if expanded - there's certainly a lot of unique potential here. Or maybe I'm just a sucker for creepypasta. Either way, it's quick and certainly worth playing!

Xtux's note: despite the author's claims you can run this game on Mac OS X by downloading the latest version of Java from http://java.com/en/download/mac_download.jsp and not through the Software Update utility.

Sabtu, 22 Agustus 2015

Luna Game End (CREEPYPASTA)



One year and a week after the release of Luna Game 0, the creator of the Luna Game series has finally given us another game; the final game of the series: Luna Game End. The name is short but sweet; at long last the true end to the series has been released, but is it all that we could hope for? That’s up to you to decide.

Luna Game End (Luna Game 5) is the direct sequel to Luna Game 4. If you haven’t already played Luna Game, Luna Game 2, Luna Game 3, Luna Game 4, and Luna Game 0, you might want to familiarize yourself with those game now.


DOWNLOAD GAME HERE

WARNING: SPOILERS - IF YOU WANT TO PLAY THE GAME, CLICK THE LINK ABOVE




The game starts you off as the well-known Princess Luna, standing on a flat strip of grass at night with happy music playing in the background. After a short amount of walking, you’re greeted with an oh so familiar cliff. Though this time when you jump off it you safely land on the ground. After a bit more walking Luna begins to slow down, and eventually the text “I’m really tired” appears over her head. She collapses a moment later, stating “I’ll just rest for a moment…”. The screen slowly fades to black afterwards.

After the music stops, you suddenly appear in a completely white world with only a single black line as the ground below you. Walk to the right some and you’ll spot an 8-bit limbo sprite from Luna Game 4 going nuts in the air. Touching it will cause strange background sounds to start and the ground below you to disappear, but fear not, you don’t fall long before hitting some kind of invisible ground. After walking to the right more, you start to notice sky blocks and ground blocks appearing in a random order, eventually building an entire sky behind you. After another few moments, a strange screech sound in the same style as the odd background sounds will play, and the floor will disappear again. This time when you fall, the blue sky turns into an empty, dark red sky as a different creepy soundtrack plays.

After you hit the ground again, you’re greeted with ground blocks with a similar line design to that in Luna Game 4’s hell stage. Continuing to walk right will reveal a smaller cliff (one from which you can see the bottom too), and jumping of that will trigger the ground blocks to randomly start turning into the 8-bit limbo blocks from Luna Game 4, the second soundtrack in the 8-bit limbo world (Incoming Darkness) to play, and the dark shadow to start eating up the screen to your left. If you don’t hurry up, the shadow will immediately eat you up and take you to the next map. If you manage to outrun it, you’re greeted with several obstacle courses, but the result in the end is the same. (Though how do you does affect the Game’s ending).

After the darkness takes you to the next room, you find Luna lying back down on the ground from the first scene where she took a nap. Really low, creepy music starts slowly playing, and after a moment she stands up (or if you press a key) and holding shift is disabled. Walking to the right will reveal some shadow ponies, the silhouettes of Rainbow Dash, Twilight Sparkle, Rarity, Fluttershy, and Applejack can all be found, as well as an unknown filly. Walking next to some of the ponies triggers text above their heads. At random moments static will flash across the screen, as well as playing white noise. When this happens, the text above the ponies’ heads will change, and the silhouettes of all the ponies except for the filly will change back into their original sprites, though lacking any pupils. The static only lasts a moment, and after walking all the way to the right of the screen, the static does not happen again and you’re able to run. After walking a while back to the left, you’re greeted by Nightmare Moon, where you lose control over Luna. Another creepy song starts playing at this point, accompanied by a heartbeat. As Luna walks towards Nightmare Moon, loud static plays once, flashing fan art of the previous Luna Games. This happens one more time before you reach Nightmare Moon, and when you do the screen goes black.

If you died before reaching the end with the darkness, the game will end for you at this point, otherwise you are taken to another place.

The background is completely black, but as you move, cracks start appearing in the ground below you, and it disappears after being completely cracked. Your only option is to go right at this point, and when the ground below you is gone, you’re shown another path just below where you were that continues right. From this point on, you just go as far right as you can, but in the end you will always fall. Once you fall, Luna is replaced with Nightmare moon for a split second as static and white noise play, and after another moment you hear a splat and the screen goes black. Slowly the screen fades back in and you see the same dead Luna from Luna Game 3, except instead of another screamer, the game just closes itself.

There is also another ending, a 'good end'. You can achieve this by completing both Luna Game 4 and Luna Game 0, getting the good end in 4 is necessary.

HERE is a youtube playthrough of the game.

HERE is a youtube playthrough of the Good End.

Sabtu, 15 Agustus 2015

Luna Game 0 (CREEPYPASTA)



After a long, long wait, the prequel to the Luna Game series has finally been released! If you haven't already played Luna GameLuna Game 2Luna Game 3, and Luna Game 4 I suggest you go do that now.


YOU CAN ONLY PLAY THIS GAME ONE TIME NORMALLY.
I have received a program that allows you to play it again.
You can download that program here
Some files got mixed up before, and I accidently linked the game twice. This is the actual file. Blame me for that, not the creator :P

It's just like the fourth one, you can only play it one time normally.


DOWNLOAD GAME HERE

WARNING: SPOILERS - IF YOU WANT TO PLAY THE GAME, CLICK THE LINK ABOVE





You start the game as Princess Luna in Princess Celestia's castle. When you talk to Celestia, she tells you that it would be nice for you to make some friends after so long. After you exit on the right, you move to a grassy area with nice music playing. All six of the mane cast can be found on the map, and each one has their own problem that you can help with.


Depending on who you return the lost item back to, you can play one of six different levels, each with a different item (Twilight Sparkle's item is a book). After you collect 49 of the items on the map, you care able to collect the 50th, which is black and white. When you touch it, the music stops to a loud thump. After that, the only thing you can do is continue on, where the ground suddenly disappears from underneath you and some creepy music starts playing as the screen fades to black.


The screen flashes white, and an image of Nightmare Moon appears, after another flash, Nightmare Moon's eye opens. The screen goes back to where you stopped almost immediately, but everything is tinted red. After you continue back to the area with everypony, another creepy song begins to play, and everypony you talk to says that Pinkie Pie is looking for you.


When you talk to Pinkie Pie, she explains to you that she wants to throw you another party, but shortly after the screen turns black, and the dark item you got from before appears while you hear whispering in the background. After the screen goes back Pinkie Pie is going on about what the party will be like, and the screen turns black again with more whispering and the text 'Kill Her' at the very bottom. The screen goes back to Pinkie Pie continuing to talk, and then turns black one last time with longer whispering and large words saying 'Kill Her Now'. After the screen goes back, you see Pinkie Pie asking if you're feeling okay, and the screen goes black again.


This time, nothing else appears, but the music stops and you hear some sound effects and cutting noises. When the screen fades back in, you see yourself standing alone with Pinkie Pie with a red sky behind you. Pinkie Pie has a slash going through her, and the words 'B... But... Why...?' are at the bottom of the screen. After a few moments, the top half of her body begins sliding off, and the game shuts off. A few seconds later, the game opens again and a loud noise plays with a disturbing image of Pinkie Pie and text that says 'This Isn't Over Yet'. The game closes shortly after.
This is the image that was used at the end.

If you try to reopen the game, it says 'You cannot change the past...' and closes out.


Unlike the demo, the game does not stay open after it closes the final time.




Kamis, 13 Agustus 2015

(HOAX) Luna Game 5 trailer.mov


Luna Game

Update: Apparently this trailer was a hoax. Ah well, at least the 5th Luna Game should come someday...right?

This appears to be some kind of trailer for an official 5th Luna Game that was sent to us in an email. Mysterious, eh? Time to speculate!

Jumat, 07 Agustus 2015

Never Heard From Ever Again

Never Heard From Ever Again

 Sometimes I question the wisdom of those who choose to develop 3D games in Game Maker, as there are many far better engines suited to the job. Still, that doesn't mean that one can't create a decent 3D fangame in there, as Never Heard From Ever Again hopes to be. I'm not sure if it will achieve that goal as of yet, given that the current version is a short little demo using a placeholder model for the main antagonist, but from what I've seen it isn't all that bad. It does rely a little too much on jumpscares, however, and it seems to have some problems running in Windows 8.

Hopefully we'll get more progress updates in the near future, but in the meanwhile you can download the game in order to get your daily dose of jumpscares. You might also want to check out the README file, as it explains the backstory and whatnot.

Jumat, 31 Juli 2015

PurpleTinker's Quack Quest

Screenshot
Play it exclusively on the Equestria Gaming Arcade

Usually over at Equestria Gaming we post fangames, not make them. However Xtux was rather bored a couple nights back so he created a cheap fangame starring PurpleTinker, founder of BroNYCon, as she goes around chasing ducks. Why does the woman like ducks so much? Apparently some stupid people over at Memegenerator tried making a forced Purple Tinker meme but it was hijacked by somepony who turned the PT-hating into jokes about ducks. So there's a lesson for future generations: never make a forced meme unless you want it hijacked by trolls.

Anyway, the game can be played exclusively over at our Arcade. Hope you find it at least somewhat amusing. Night!

Sabtu, 25 Juli 2015

Review: A World You Should Not Know

A screenshot of A World You Should Not Know
A World You Should Not Know

 A while back some guy over at the My Little Game Dev forums thought it would be funny to make an Equestria Girls game with dubstep, lousy textures, and annoying audio. The resulting project took a mere two days to make, and along the way somehow turned into A World You Should Not Know: a horror game starring Twilight Sparkle as she tries to retrieve the magical crown from...whatever. Sunset Shimmer isn't involved at all: the story is basically just an excuse for the game.

The review continues after the break, as usual.


 According to AWYSNK, the alternate universe explored in Equestria Girls is actually just another one of your typical, not-so-abandoned facilities you find lying about everywhere in video games, and the aforementioned crown is locked behind some sort of cruddy door that requires six keys to open. For no reason in particular these keys are guarded by warped version of the mane six, who evidently have been just sitting in there, waiting around for some idiot to wander in without a shotgun so they could chase them down and make pony hamburger.

 Regardless of the weird premise, the game actually manages to be surprisingly scary due to its heavy use of claustrophobic spaces and creepy breathing made by your foes. Being stalked by anthro ponies may sound and look silly from the screencaps, but trust me; it is anything but ridiculous. Their messed-up textures and truly bizarre animation is quite disturbing to behold as they take massive strides towards you with their freakishly long legs, following you through the rusty corridors.

Neither words or pictures can convey how terrifying these things are in motion.
 Speaking of rust, the textures in this game are of a rather low resolution when compared to most of its modern contemporaries, although you probably won't be paying too much attention to them while peeking around the corners, carefully listening to see if you can hear any nearby footsteps or breathing. The darkness tends to make it difficult to see any stalkers until they're really close, so it's advisable to play the game with headphones. A map is also included in the game folder, which the player may consult if they're feeling too lost.


 I really don't know what else to say about A World You Should Not Know, or if there is anything else. The game wasn't bad or anything, but for various reason I've never really found this genre very interesting, although those of you who are into horror games might enjoy this. I'd still say that Derp Till Dawn was a much better game overall (and that it deserved a higher score than I gave it), so I'll just slap a 5 on this and be done with this review so I can get on to adding Twilight Wing to the Arcade.
5/10

 GPL violations are magical

Kamis, 09 Juli 2015

Luna Game 4 (Creepypasta)

Luna Game 4 (Creepypasta)

Alright, after a long wait, the fourth addition to the Luna Game series has been released! If you haven't already played Luna GameLuna Game 2, and Luna Game 3, I suggest you go do that now.



YOU CAN ONLY PLAY THIS GAME ONE TIME NORMALLY.
Though thanks to a user who emailed me, a program was created that allowed you to replay the game.
You can download that program here


Yes, I'm being completely serious, I couldn't even grab a screenshot on my own because I didn't realize this until AFTER I had played through it (Stole this one from Ponychan). This game is by far the best of the four, so I suggest you play it. I'll throw the link before the break this time, making it easier to play it without spoilers.



DOWNLOAD GAME HERE

WARNING: SPOILERS - IF YOU WANT TO PLAY THE GAME, CLICK THE LINK ABOVE




Once again, you start out as Princess Luna, standing on a lice grassy cliff with a blue sky, and some kind of cheerful music playing. Though there is only one place you're able to go; off the cliff. After you jump down, you hit the ground at a high speed, and hear a splat as the screen turns black. The text "You've met with a terrible fate, haven't you?" appears on the screen, and after a few moments, the game closes.


Trying to re-open the game is pointless, it won't do anything. After a few seconds, the game re-opens on it's own (It probably just turned into a background task for a few moments) with the words "It didn't have to turn out like this", after a few moments, "You didn't have to die". After this text appears, a few seconds pass by and blood splatters appear on the screen, with the text "BUT NOW YOU'RE IN MY WORLD" shaking madly while a roar plays.

When the roar stops, you see Princess Luna shoot from the sky, and hit the ground. The world is all red, almost appearing as if you're in Pony Hell. At this point, you have to quickly go right, if you're too slow, the darkness from the left will catch up to you, and likely kill you. Though if you DO manage to get past all the crazy terrain, and jump off the cliff (Pretty sure you can't make that jump), you get sent to the next part.

This part is the craziest, it starts with zalgofied text, that seems to be glitching out, and when that goes away, some sort of messed up 8-bit music plays in the background, while bugged up looking block start appearing on the screen. The blocks will randomly change appearance, even if you don't do anything. All the way to the right is a large wall that you cannot get over, the only choice is to head for higher ground. The higher you get, the darker the screen gets, making it very hard to navigate above the blocks to get on top of where you started. When you go back all the way left on the top layer, and jump over the pillar, a creepy pinkie pie is standing there, but disappears very quickly. Continue going right, and the music suddenly gets faster and the blocks start to fade away. Avoiding the terrain is difficult here, but if you reach the end, you run right into the same creepy pinkie pie, and the screen goes black.

You hear a heartbeat fade in, and see a picture of Pinkie Pie from Party of one, as the heartbeat gets louder, the image gets lighter, until it suddenly switches to a disturbing version of the picture with static. The picture goes back and starts fading out again, and you hear Pinkie Pie laughing in the background. The image and heartbeat fade and the game ends. For good this time.

If you try to reopen the game, it simply says "Your fate is already sealed" and doesn't let you open it.
This is a one time play through, so be careful!




Kamis, 11 Juni 2015

Luna Game 3 (CREEPYPASTA)

Luna Game 3  (CREEPYPASTA)

Once again, another mysterious email popped into my inbox. It was by the same address of the Luna Game 2. I'm sure all of you know by now of Luna Game and Luna Game 2. Surprisingly enough, this was not an entry for my Creepy Game Contest, just an anonymous posting of a game. Once again, I scanned the hell outta this thing with every virus scanner I had, and after playing it, it doesn't alter or create any files. The music featured in this game is Super Ponybeat - At The Gala.




WARNING: SPOILERS - IF YOU WANT TO PLAY THE GAME, SCROLL TO BOTTOM







You start out on a very simplistic platform world, most likely infinite, as Luna. It once again tells you that you can hold Shift to run, and you find as you run in either direction, the screen gets darker. After a while of running, the music begins to slow down, slowly at first, then quicker, until finally you hear static and the trees get really dark and bloody. After the trees transition, some slow disturbing music begins to play, and every once and a while if you listen closely, you can hear ponies chattering in the background.

After this part, you can continue running, but will eventually run into a giant hole. If you jump over the hole, it plays a really distorted version of Fluttershy yelling "COME OUT". This only happens once, and all you can do is fall down the hole. If you fall down, it plays a screech and very distorted "LOVE ME" from Fluttershy again, flashing one of several randomly chosen Pony Zalgo images. When the screen gets back to normal, Luna is lying on the floor, her legs all chopped off with blood everywhere. After waiting for about 5 seconds, she opens her eyes, and then the screen flashes with a Zalgo Luna and screeches again. The game closes after this.

HERE is a youtube playthrough of the game.



You can download the game RIGHT HERE. It is a scary game, so be warned.


All in all, the controls and platform system didn't change at all from the second game, but the scares in this one were a little more thought out. Even so, it only gets

Sabtu, 30 Mei 2015

Luna Game 2 (CREEPYPASTA)

Luna Game 2 (CREEPYPASTA)

Recently, I received an email by somepony asking for me to try out their game, and included was a nameless (and quite suspicious) .exe file. I launched the game (After virus scanning it over and over and over) and it reminded me almost immediately of the Luna Game. And that's exactly what it was. It is unknown if this game was created by the same person who created the first Luna Game. The music featured is Super Ponybeat - Giggle at the Ghostie.



WARNING: SPOILERS - IF YOU WANT TO PLAY THE GAME, SCROLL TO BOTTOM




This game starts out as you playing as Luna on a very simple platform level. It tells you immediately you can hold Shift and run. After you get going, you start to notice cracks forming in the ground. The cracks get bigger and bigger until they completely cover all of the ground. Suddenly, the screen flashes to a disturbing image of Pinkie Pie and plays white static for about a second, then flashes back to the game. Now, the background and the blocks are all tinted dark red, and you move very slowly. There is some disturbing music playing in the background.

At this point, the only thing to do is go forward until you reach a giant hole in the ground. After falling, the background fades to black, and you eventually fade after it, revealing a Game Over screen of Luna falling. The image used at this point is Luna's Descent. More creepy music begins playing, and after a minute the game closes. During this whole time, you are unable to close the game normally, and after the first flash you are unable to move your mouse, just like in the first Luna Game.

HERE is a youtube playthrough of the game.

The major difference between this and the first Luna Game, is that it does not create any extra files, an annoyance the first one was more famous for. This game is best played in dark room with headphones for the full effect.



You can download the game HERE IT WILL SHOCK YOU, so be careful.


The platforming had a few glitches, such as getting stuck, but was done fairly well. The scare was also done fairly well, but because this is not a full game, it only gets

Senin, 18 Mei 2015

Demo Footage of Story of the Blanks HD


 Only a couple days after the previous Story of the Blanks HD update comes this new video, featuring two very similar concepts for the game's visual style: the former being more zoomed-in while the latter taking a more effects-heavy approach with a more distant camera and the background being blurred out quite a bit more. I lean more towards the latter myself, although I get the impression that using varying camera distances for different scenes would actually be rather useful for story and atmosphere-related purposes, but if you want to give your own feedback then feel free to comment on their YouTube video and speak your heart out.

 Also, you'll be pleased to hear that the team are apparently going to continuing the original, more show-accurate style unless they happen to receive a C&D, a decision which I fullheartedly support.


My younger self would probably insert some remark about parallax scrolling here.

Jumat, 15 Mei 2015

Story of the Blanks HD Update


 After over a year of almost absolute silence from the developers of the Story of the Blanks HD remake, aside from the rare animation preview and occasional snippets of the soundtrack by Kyoga, their head has come forth and confessed that she's essentially paranoid about the possibility of a C&D (nevermind that the vast majority of fangames have never received one, contrary to what your average EqD commenter might tell you) and is really wanting to move to an entirely original style with renamed characters and...ugh. It's almost as if she's forgotten that this is supposed to be a fangame, let alone a remake of a fairly well-known creepypasta, and such a project should be more a labor of love rather than merely an opportunity to make money. Heck, the reason why people were attracted to this project in the first place was because it purported to be an expanded re-imagining of the original game in the same spirit, not some cutesy Power Puff Girls-style romp that just happened to share its title with Story of the Blanks.

 Look, I'm sorry if this comes across as rude or anything like that, but this was honestly the one ambitious fangame I was really, really excited to play someday (aside from some quirky projects like Raycord Legends and Curse of the Lost Kingdom), and now it almost looks as if it's all going to go down the drain just because the creator is afraid to accept the necessary chance of a C&D. If you're going to enter the fangame development scene at all you have to take some risks; trying to skirt around the issue by changing names/character designs will only result in people getting upset and a smaller overall playerbase.


 If you're reading this, Zulema, I'm practically begging you to reversing your decision to make such drastic changes to this project. You yourself said that a large portion of the pre-existing pony animations were already complete, so changing the art style at this stage in development would result in even more work for your team and even greater stress for everyone involved, not to mention the fact that people are going to complain about this very loudly. And if you're short on animators or programmers, then I do know that quite a few people would absolutely love to work on this kind of project and finding those people should be fairly easy with the help of some pony news sites (Equestria Daily, Horse News, etc).

 And if you do end up deciding to go ahead with the alternate art style, I wish you the best of luck. Chances are, you'd need it.


Senin, 13 April 2015

Teaser: Story of the Blanks HD




 Most would agree that Donitz's classic Story of the Blanks is the best creepypasta fangame that this fandom has produced thus far, although a few prefer the Luna Game series for its side effects (changing the desktop background, playing creepy sounds, etc). The game's minimalist, authentic NES graphics left a lot to the player's imagination, and unlike most typical creepypastas it managed to be creepy without having to rely on jumpscares or gory imagery. However, some of us have secretly dreamed of a remake of this classic game, and a fairly unknown group of fans known as Long Tale Animation have decided to take it upon themselves to convert Story of the Blanks from a top-down retraux experience into a high-definition, sidescrolling adventure game.

 The teaser video itself doesn't show much gameplay, so there is a lot of room for speculation as to how the final product will turn out. Hopefully the remake doesn't stray too far from the original's roots: it should also be interesting to see how Donitz reacts to this game.

Sabtu, 04 April 2015

Luna Game (CREEPYPASTA)


Luna Game (CREEPYPASTA)

On April 3, 2011, A game was posted on Equestria Daily labeled Luna Game. It seemed harmless enough, so a few people downloaded it, only to quickly realize it was not what it seemed.



The game starts out as you playing Luna on a simplistic platform level, you are able to jump and move around using the arrow keys. But after about thirty or so seconds of playing, the screen cuts out into one of two creepy images; Pinkie Pie Zalgofied or just plain creepy Applebloom. At this point, a creepy song begins to play, and you realize the game doesn't close with the esc key (And the alt+f4 did not work for many people either). The mouse was stuck at the bottom right of the screen too, and the game would always stay on top of every other window. The only way to close the game at this point, was to open Task Manager via Ctrl+alt+del, navigate to the program using the arrow keys, and press delete. The game would automatically close after a while on it's own.

Here are two videos of the game:
The End is Neigh
The end is neigh.avi

When the user looks at the location he saved the game after it's closed, they find a bunch of pictures and text files labeled 'The End is Neigh', the text file's text also reads 'The End is Neigh'


At first the program was thought to be some kind of virus, but after a while (And a few dozen virus scans), it was confirmed to be a rather mean prank. The game itself would not modify or delete any files on the user's computer, simply save screenshots and text documents. Though when the user downloaded the program to their desktop, deleting all the pictures and text documents generated would prove to be quiet annoying.

The Download Link for this game is here. YOU HAVE BEEN WARNED

The platform game itself was interesting, but the creepypasta was an unexpected surprise, and because of it, there was very little actual game. 3/10

Jumat, 03 April 2015

Review:Derp till Dawn

Derp till Dawn

 Despite not being nearly as famous as the big name fangame developers, Donitz has had a pretty good run so far with his line of creepy fangames. Story of the Blanks is undoubtedly his most famous creation, while Twilight vs Walking is more remembered for its difficulty than its Twilight Zone-inspired twist at the end. Since according to him "everyone, their mother, their dog and evil clone" had already made a Slender clone he decided to make one himself, and the results can be seen in his newest game "Derp till Dawn".

 Dous the humorously unfittingly-titled Derp till Dawn live up to Donitz's other respectable fangames? To find out, head below the break to read our review on it.



 As with most Slender clones, Derp till Dawn takes place inside a dark forest centered around finding several pages and trying to avoid the dreaded Slenderman (or in this case, a Slenderpony). Unlike most of its peers it does tell a story, although it is kept quite vague and mainly told through the pages you collect throughout the game. It also takes place mainly from a top-down perspective, but upon going indoors the game switches to a first person viewpoint that would have reminded me fondly of Doom if it wasn't for Derpy's mane getting in the way of my vision and breaking the immersion.
If you think the house is nerve-wracking, just wait till you reach the well...
 In a horror-centric game, having a scary atmosphere is key. A forest at night is spooky enough without elderitch abominations mucking about, but unfortunately both Slender and Derp till Dawn slipped up in these areas and made it feel more like walking through a vast, flat field of telephone poles, with the occasional bathhouse or camper lying about. In your average forest one would expect to at least find some little streams, hills and whatnot: in here you can't even find a single stinking bush! The game's first portion also had a distinct lack of dark purple which would have contrasted well with the green and given it an aura of mystery: unfortunately the caves below the well utterly abuse the most garish shade of it and feel more like something out of a cheesy "Barney's Dungeon" WAD than a horror game by one as talented as Donitz.

 Even if it looks and feels right, a horror game will fall flat if the audio was only an afterthought. Derp till Dawn has its fair share of unnerving music and scare chords, and like the original Slender you will be met with a scare chord and some static when you stumble across your well-dressed stalker. Some forest ambience sounds such as the ones used in Derpy's Story would have greatly increased immersion, but the place already feels dead anyways so there isn't really much of a point to it anyways. Ah well, at least the music is quite effective.
Some ominous circles of doom.
 I've said a lot about the graphics and audio already, so how about the gameplay? Pretty much it's just Slender in 16-bit and viewed from an isometric perspective, or at least until you head indoors and things go all first person. It's a unique twist on the experience, sure, but the problem is that the indoor portions are infinitely more scary than wandering around in the "forest". Some might find it scary for a while, but given the game's over-reliance on jump scares it just becomes annoying after several deaths. A couple puzzles would have been a very welcome addition and helped with breaking up the overall monotony.


 My original hopes for Derp till Dawn were quite high, although after playing the game I must say that it did not quite live up to my expectations. As technically impressive as it may be for a Flash game it lacks polish, and if only Donitz had delayed release for a little bit, gotten some feedback from playtesters and made some relatively simple changes it would have been an incredible experience. At least it's fun for the first while, and if you're looking for some jump scares then this might keep you entertained for a couple minutes.

5/10

Minggu, 01 Maret 2015

Luna Game 5 (Creepypasta)

Luna Game 5 (Creepypasta)
Disclaimer: Luna Game 5 is made by a different anonymous author than Luna Games 0-5, and should thus be considered a fan-made spinoff, not an official part of the series.  

Recently, I received a very mysterious email from an address of random characters containing a download link for an application called Luna Game 5. I made sure the executable went through a rigorous bout of virus scanning, and after a minute or two of pondering whether or not this is a good idea, I ran the game. Although this is by a different author, it emulates the notorious Luna Game style well, and, after reviewing the source code, I can assure you there is nothing malicious or virus-like about this program, but it sure is creepy.


Spoilers Ahead: If you want to be surprised by this game, download and play it first.

The game starts out like any Luna Game, with you in control of Luna and a bit of text telling you to hit shift to sprint. Everything starts out bright and cheerful, with some Eurobeat playing. The music used here is Call Upon the Sea Ponies by Eurobeat Brony. After running around for a while, you run into Angel bunny. Once you get up close to him, a Metal Gear Solid style exclamation point and sound plays, and he runs off.

At this point, you move to the next room over. It is now nighttime, and the music changes to another, fairly cheerful, but slower song - Luna's Anthem by Michael A. Here, you have to jump around the platforms and collect 8 rabbits throughout the level. In getting these rabbits, you will come across a pit which is covered from the top so you can't fall into it. Once you collect the seventh Angel bunny, this pit will be open. You make your way over to the pit, and jump in.

Once down the pit, you run into another rabbit, this time colored red instead of white. Now here is where the creepy starts. Once you collect this eighth and final rabbit, you get transported to another room, now with a dark red sky and shadows of ponies roaming about.

Nothing's wrong... This is a normal night in Ponyville, right? RIGHT?
As you start to walk, static will flicker as creepy music plays. This background static may contain shadowy zalgoed images, but they happen very fast, so you can't get a good look at them. Some of the shadows will say delirious, foreboding things as you walk past them. You walk further and further into this creepy landscape, past numerous shadows. 

Pretty soon, the sound will begin to shift from creepy music to sounds which appear animal in nature. They can be best described by me as rabid eating noises. Once you reach a certain point, you lose control of your camera. It pauses, and then slowly shifts over to the right, giving the impression something is about to happen. Once the camera stops, you are confronted with a hyper-realistic Pinkamena screamer. At this point, the game closes.

There is no official playthrough video as of now, but I will post it as soon as I receive it. But for now, the only way to experience this game is to play it yourself. And if you think this is all Luna Game 5 has to offer, it's not. The author has snuck a few secrets into the game, including a supposedly very creepy cutscene that is hard to access. This game has a lot still to find, so go forth and find it! You can play this game as many times as needed. And if anyone can identify the music used in the second half of the game, that would be much appreciated as well.

Have a good night, everyone.


Sabtu, 28 Februari 2015