Ponykart
Work on the Ponykart C++ port seems to be progressing smoothly, if at a rather slow pace, but it seems that they still have a shortage of 3D modelers (a problem seemingly shared by many FOSS games). The fandom does seem to have a distinct lack of those as well, sadly, but if you happen to have some experience with 3DS Max and/or Blender and would like to contribute to the community in some way or another, this is probably an almost perfect opportunity for you to get some practice and should look pretty good on your résumé.
I wasn't told exactly where interested applicants were supposed to apply for the position, so you might as well just do so at the recruitment thread if you feel like it, which can be found at http://ponykart.org/index.php?PHPSESSID=dqbg1ss4oeajnblv8k3b5g44f0&topic=52.
I wasn't told exactly where interested applicants were supposed to apply for the position, so you might as well just do so at the recruitment thread if you feel like it, which can be found at http://ponykart.org/index.php?PHPSESSID=dqbg1ss4oeajnblv8k3b5g44f0&topic=52.