Spike's Quest
It's been a long time since we've heard anything from the Spike's Quest developer, but yesterday he decided to release a graphical showcase of a particular ingame room. It's fairly obvious that he has put a lot of work into this project, but it almost feels as if it is missing something. Part of it probably has to do with the cluttered environment and overwhelming amounts of detail that take the focus away from the main character. At times Spike almost feels invisible with all pillars and grates standing in front of him, but thankfully good ol' MisterBull appears to be aware of the issue and will hopefully resolve the issue before the next playable release.
I am also of the opinion that adding a slight parallax scrolling effect to the pillars in the front and back would have a positive effect on the environment's three-dimensional feel, although again it's up for MisterBull to decide as to whether or not he will include that effect.
I am also of the opinion that adding a slight parallax scrolling effect to the pillars in the front and back would have a positive effect on the environment's three-dimensional feel, although again it's up for MisterBull to decide as to whether or not he will include that effect.